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Iv-4 Stealth Nerfed?


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#1 billyzero

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Posted 20 June 2017 - 02:39 PM

Where did its amazing armor quirks go? I can't find anything about it in the patch but it's missing them.

#2 Bud Crue

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Posted 20 June 2017 - 02:48 PM

I can't log in from work.

But...

ARE YOU F***ING SERIOUS?!!!

That better be a god damn mistake. There is absolutely no reason to play that mech if it can't face tank at least a bit. Even with the armor quirks its easy to disarm (literally...take off its arms). Without its armor quirks it goes from a Tier 5 mech to not playable for any reason.

#3 billyzero

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Posted 20 June 2017 - 03:29 PM

I've doubled checked. I've even gone to the "Store" in game and it's missing its armor quirks. But wouldn't the devs have mentioned it in the patch notes? I'm hoping this is a mistake that gets patched.

#4 Bud Crue

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Posted 20 June 2017 - 03:39 PM

Okay, just logged in and confirmed.


PGI, -ahem- do you play the game? Hmm? Regardless, I assume that you realize that the IV-4 is widely viewed as one of the worst mechs in the game and by many as thee worst heavy. Did you know that? Well its true.

Did you also know that it has 2 ballistics mounts (one in each arm) and 2 M mounts (1 in each torso) and 2 E mounts both in its chest. That's it. Not a lot of variety or potential for decent builds on that 60 ton mech. Now here is the best part: YOU, yes YOU gave it cool down quirks in an effort to make it a viable mech. You did that! Yay for you. Now, what does it need to do in order to take advantage of those cooldown quirks? Well, It needs to be able to face tank so as to shoot its more rapidly cooling guns, otherwise what is the point of the cooldown quirks that you gave this pos? Without a bit of armor to help with that activity, this lowest of low mechs looses its arms -and its main guns- within a few seconds. Even with those quirks it lost them in just a few more. You created this mess and you most recent effort toward "balance" is to make this POS even worse!!

Sigh.

I know you don't care.
I know, you think you know best, and that your twisted understanding of this game is beyond question.

But PGI, there is a reason your player base considers the IV-4 to be crap that apparently is beyond your understanding. So next time let us help you understand BEFORE you do this sort of thing ok? Because without that understanding, you just made what is beyond question one of your crappier mechs still even crappier; without notice, comment or apparent reason.

I really can't wait to read your justification for this. New tech? Is that the answer? MRMs and rotary AC2s are going to make this mech competitive all of a sudden? Is that it? Really?

#5 Scout Derek

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Posted 20 June 2017 - 03:46 PM

Umm.... yeah....

Why?

I hope chris see's this too....

#6 Bud Crue

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Posted 20 June 2017 - 03:51 PM

View PostScout Derek, on 20 June 2017 - 03:46 PM, said:

Umm.... yeah....

Why?

I hope chris see's this too....

I posted on the townhall thread too. So hopefully.

I've put a lot into this game. And I've watched them wreck most of what I have enjoyed about it. Yet I still supported it and them. I gave them the benefit of the doubt even when they have proven that they don't deserve it. But I swear this...this of all things...might be the last f***ing straw.

Edited by Bud Crue, 20 June 2017 - 03:51 PM.


#7 Toothless

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Posted 20 June 2017 - 03:52 PM

Not having a dog in the race, its actually pretty funny.

#8 oldradagast

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Posted 20 June 2017 - 03:56 PM

Bad mechs have to be nerfed repeatedly because it's possible they might be useful someday, and thus break the game, or something.

Did anyone check to see if they nerfed the Pretty Baby? I hope so - there's a danger somebody might play the worst version of the worst assault mech in the game, and that would clearly be too powerful!

Ah, PGI will PGI... Posted Image

#9 Bud Crue

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Posted 20 June 2017 - 04:02 PM

Can we get a white knight type person in here to explain how nerffing this lowest of low tier mechs is some brilliant balancing move on PGI's part? How new tech is going to make the IV-4 the next super duper P2W choice? How if we only understood the sheer genius of PGI we would see that this nerf is actually a buff in the greater context of things that we as mere players can't possibly see? How this all makes some sense? Come on. Give us a hand here. Explain this to me.

#10 Dee Eight

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Posted 20 June 2017 - 04:12 PM

IT WAS A MISTAKE... just post in the patch feedback forum and they'll add it to the hot fix.

#11 Bud Crue

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Posted 20 June 2017 - 04:15 PM

View PostDee Eight, on 20 June 2017 - 04:12 PM, said:

IT WAS A MISTAKE... just post in the patch feedback forum and they'll add it to the hot fix.


I sure hope it is. Any reason to believe that though?

Edit:Thread posted at your suggestion.

Edited by Bud Crue, 20 June 2017 - 04:22 PM.


#12 Vieric

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Posted 20 June 2017 - 04:35 PM

Didn't note the quirks pre-patch and don't recall all of em off the top of my head, so I might be way off base, but it looks to me like all the armor quirks have been converted into structure quirks. If i had to guess, probably because of how armor quirks interact with the new skill tree. If I'm wrong and having a moment of stupidity just ignore me. I've been all out of sorts due to all the changes lately I've sort of started forgetting my quirk values.

Edited by Vieric, 20 June 2017 - 04:36 PM.


#13 Bud Crue

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Posted 20 June 2017 - 04:40 PM

View PostVieric, on 20 June 2017 - 04:35 PM, said:

Didn't note the quirks pre-patch and don't recall all of em off the top of my head, so I might be way off base, but it looks to me like all the armor quirks have been converted into structure quirks. If i had to guess, probably because of how armor quirks interact with the new skill tree. If I'm wrong and having a moment of stupidity just ignore me.


You're not wrong. I think this was a nerf and they simply didn't bother with mentioning it. It is in keeping with thier we hate quirks,except for those we don't, view that they are espousing at the moment. My guess is that they want more distinction between the uber armor of the Dragon vs the uber mobility of the Quickdraws and since the IV-4 is in fact garbage rather than just removing the armor they switched it to structure. Despite the assertions above. I don't see this as a mistake (I still hold out hope) but I fear that it is intended. They did this on purpose.

Edited by Bud Crue, 20 June 2017 - 04:41 PM.


#14 Cementi

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Posted 20 June 2017 - 04:48 PM

Uh.....ya other than it being a possible mistake I do not see a way to defend this. I bought the lV-4 when it came out as I was excited to have a quick draw hero as I love the mechs........then I realized they made it not a Quickdraw because the Engine cap is so low. Makes me sad that they do not recognize how bad it is.

#15 Bud Crue

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Posted 20 June 2017 - 04:49 PM

I think they may have finally broken me.
For more than 2 years I log in nightly after the kids are off-line. Every night that I could, I played. When I had spare cash I threw some at them. I bought stuff, I sponsored contests, I looked forward to the game, the forums, all of it.
Even when PGI has utterly shafted things,...when they killed CW with Phase 3. When they broke the mini-map. When the Arctic Cheetah was bullet proff and the Black Jack an assault. I still looked forward to playing.

But this...this nerfing of one of the worst mechs....but also one of my favorite mechs, has caused me to not have even the remotest desire to log in a play. Silly I know. But there it is. I hope this doesn't last. Cuz I do enjoy this game an awful lot. Oh well.

#16 Vieric

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Posted 20 June 2017 - 04:58 PM

yeah, my top 2 mechs have been the night gyr and the IV-4, not too surprised to see the gyr get hit with the nerf bat again, but the IV-4 too? rough day.

#17 Champion Unknown

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Posted 20 June 2017 - 05:06 PM

Really? I don't think I ever once sat down and thought "You know I think the IV-4 needs to be nerfed". It's certainly not bad, but I don't think it's nerf material either.

#18 Alexander Garden

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Posted 20 June 2017 - 05:32 PM

Got to the bottom of this. Essentially, the Quickdraw QKD-IV4 unintentionally had its Armor Quirks replaced with Structure Quirks back in our May Skill Tree Patch due to a documentation error.

During the testing phase prior to the release of the Skill Tree we had a bug associated with mismatching Weapon Quirks on the QKD-IV4, an issue which was fixed prior to the release of the patch. Unfortunately, this fix resulted in the Armor Quirks being replaced with Structure Quirks due to a discrepancy in the Quirk source documentation.

The replacement of Armor Quirks on the QKD-IV4 with Structure Quirks was not intended. A fix for this is slated to be included in a hot-fix, currently expected to arrive later this week.

Apologies for the surprise Quirk change on this one.

#19 Scout Derek

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Posted 20 June 2017 - 05:34 PM

View PostAlexander Garden, on 20 June 2017 - 05:32 PM, said:

Got to the bottom of this. Essentially, the Quickdraw QKD-IV4 unintentionally had its Armor Quirks replaced with Structure Quirks back in our May Skill Tree Patch due to a documentation error.

During the testing phase prior to the release of the Skill Tree we had a bug associated with mismatching Weapon Quirks on the QKD-IV4, an issue which was fixed prior to the release of the patch. Unfortunately, this fix resulted in the Armor Quirks being replaced with Structure Quirks due to a discrepancy in the Quirk source documentation.

The replacement of Armor Quirks on the QKD-IV4 with Structure Quirks was not intended. A fix for this is slated to be included in a hot-fix, currently expected to arrive later this week.

Apologies for the surprise Quirk change on this one.


thanks alex. we appreciate it.

I hope we can have more topics like these where we can point out issues in the game.

#20 RestosIII

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Posted 20 June 2017 - 05:43 PM

View PostAlexander Garden, on 20 June 2017 - 05:32 PM, said:

Got to the bottom of this. Essentially, the Quickdraw QKD-IV4 unintentionally had its Armor Quirks replaced with Structure Quirks back in our May Skill Tree Patch due to a documentation error.

During the testing phase prior to the release of the Skill Tree we had a bug associated with mismatching Weapon Quirks on the QKD-IV4, an issue which was fixed prior to the release of the patch. Unfortunately, this fix resulted in the Armor Quirks being replaced with Structure Quirks due to a discrepancy in the Quirk source documentation.

The replacement of Armor Quirks on the QKD-IV4 with Structure Quirks was not intended. A fix for this is slated to be included in a hot-fix, currently expected to arrive later this week.

Apologies for the surprise Quirk change on this one.


Oh thank god. I don't even own the IV-4 but I know it didn't deserve this. Thanks for the update on that.





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