Yeonne Greene, on 01 July 2017 - 01:13 AM, said:
That'd require buffing the IS Gauss or nerfing the Clan Gauss though, which I don't see PGI doing anytime soon.
Hell, if I was balancing IS vs Clan, I'd pretty much go all the way and make them as similar as possible, and there is zero chance of PGI ever doing that.
Yeonne Greene, on 01 July 2017 - 01:13 AM, said:
Hmm, fair point.
But again, I doubt PGI would do that; they probably don't see Heavy Gauss being limited to standard engine/side torso mounts as being much of a drawback.
I'm kinda limiting my ideas for PTS weapon balance based on what PGI might actually do. And as much as I'd like the Heavy Gauss to have a 600 meter optimal range, I suspect they'll keep trying to force it into the short-range role, and it'll end up worthless as a result, because they also won't give it a 5.0 second or less cooldown that would make it competitive with the AC20.
Edited by Zergling, 01 July 2017 - 01:38 AM.




















