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Nerfing The Unseen Stat: Fun, And Why It's So Precious.

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#101 Too Much Love

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Posted 22 June 2017 - 02:27 AM

View PostChris Lowrey, on 21 June 2017 - 10:10 AM, said:


Please do tell where I went on record and said I don't really play the game. Because that is just patently false.

I've only been with PGI in an official capacity since Oct-Nov. of 2016, but I've been playing the game all the way back to the beta days on my private account and continue to play to this day.

I don't play on my public "Chris Lowrey" account often both because I have substantially less 'Mech's on it and most of them are not skilled / customized and people tend to play / act differently when a dev is publicly around. But I play on my private account nearly daily unless I'm super swamped with something and have been for years, even prior to taking a position with PGI.

IMHO the game is in a very good shape now. There are huge number of viable mechs and builds, the weapons are more or less balanced, skill tree brought a long awaited new experience and novelity to the game.

Sure, there are still problems, like chronic and seems to be incurable disease of horrible matchmaking, neglected deficit of maps and so on...

But the game is still fun to play indeed and I assume that the latest changes were for better.

Edited by drunkblackstar, 22 June 2017 - 02:28 AM.


#102 Jingseng

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Posted 22 June 2017 - 06:00 AM

I hate seeing posts like the one I am about to make, but I've been pushed (as it were) to do it.

Was going to pre order the full spread of escalation mechs (as I did with civil war), for the colors and fun of new mechs to kill in. Pretty much going to NOT do that now.

It's nothing but nerfs. I'm still aggrieved with the Mad IIc. I think I'd be a lot less so if you (PGI) were honest up front (or at some/any point), but to me it's received three rounds of nerfing now - Lack of quirks at all "because skill tree" even though thunder-torsos and plenty of other mechs before and after launching with the full spread of quirks... then KDK mobility collateral nerf... then mobility nerf #2.

At some point, yes, there is fun to be had in doing well despite the challenge imposed. But at some point also you have to recognize that yes, your players are doing well in spite of your nerfs and let it go.

To continue to say the issue is the chassis out performing and needing a nerf, not only are you squashing what little joy or fun there is left for the upper end of that piloting segment, you are also belittling your entire player base.

It's not you. It's not ANY of you scrubs. It's ALL the mech.

And it's not just this nerf on this mech. It's all of the nerfs. All the so-called balance changes. If this were an Early Access/Beta title, maybe... But we're years past that aren't we.

So in will come all the counter-sh-posting, all the stat-****** chiming in, the people with nothing better or more constructive than some put down they are convinced is not merely witty but pure literary genius, The white knights, the black knights, the grey knights, the bishops and rooks and pawns.

No Ced, you can't have my stuff, because you can't truly leave a f2p game. Their bottom line is immune to that.

But don't you notice? Don't you see? Controversial uber-nerfs and shi-changes that no one likes that raises post upon post upon postception for changes (to no avail), for input (to no avail), for twitter campaigns (because that's where all the Trumps are)... release that crap and immediately follow it up with an event and sale and you're gold! you'll sail/sale through the criticism period!

They'll love incursion after we make them play it to death in this event! Controversial, untested, no-community input, changes they wont like? Well really, that's pretty much the same as the controversial, tested, community input ignored changes they wont like anyway. Let's just throw an mc sale at them too (because we've got warehouses full of MC anyway). And put some mechs on sale so they are too busy leveling them.... we undid that? Well skill treeing them up I guess.

Subtle? No it wont be subtle. But they wont notice because of all the fun I am saying sure they are having.

#103 Ced Riggs

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Posted 22 June 2017 - 09:13 AM

View PostJingseng, on 22 June 2017 - 06:00 AM, said:

No Ced, you can't have my stuff, because you can't truly leave a f2p game.

I'd be honored to take your stuff in spirit.

And, yes. I agree with you.

#104 cazidin

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Posted 22 June 2017 - 10:20 AM

View PostCed Riggs, on 22 June 2017 - 09:13 AM, said:

I'd be honored to take your stuff in spirit.

And, yes. I agree with you.


What he means to say is that he can't give you his stuff.

I already took it! Posted Image

#105 Felicitatem Parco

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Posted 22 June 2017 - 10:32 AM

View PostJingseng, on 22 June 2017 - 06:00 AM, said:

I hate seeing posts like the one I am about to make, but I've been pushed (as it were) to do it.

Was going to pre order the full spread of escalation mechs (as I did with civil war), for the colors and fun of new mechs to kill in. Pretty much going to NOT do that now.

It's nothing but nerfs. I'm still aggrieved with the Mad IIc. I think I'd be a lot less so if you (PGI) were honest up front (or at some/any point), but to me it's received three rounds of nerfing now - Lack of quirks at all "because skill tree" even though thunder-torsos and plenty of other mechs before and after launching with the full spread of quirks... then KDK mobility collateral nerf... then mobility nerf #2.

At some point, yes, there is fun to be had in doing well despite the challenge imposed. But at some point also you have to recognize that yes, your players are doing well in spite of your nerfs and let it go.

To continue to say the issue is the chassis out performing and needing a nerf, not only are you squashing what little joy or fun there is left for the upper end of that piloting segment, you are also belittling your entire player base.

It's not you. It's not ANY of you scrubs. It's ALL the mech.

And it's not just this nerf on this mech. It's all of the nerfs. All the so-called balance changes. If this were an Early Access/Beta title, maybe... But we're years past that aren't we.

So in will come all the counter-sh-posting, all the stat-****** chiming in, the people with nothing better or more constructive than some put down they are convinced is not merely witty but pure literary genius, The white knights, the black knights, the grey knights, the bishops and rooks and pawns.

No Ced, you can't have my stuff, because you can't truly leave a f2p game. Their bottom line is immune to that.

But don't you notice? Don't you see? Controversial uber-nerfs and shi-changes that no one likes that raises post upon post upon postception for changes (to no avail), for input (to no avail), for twitter campaigns (because that's where all the Trumps are)... release that crap and immediately follow it up with an event and sale and you're gold! you'll sail/sale through the criticism period!

They'll love incursion after we make them play it to death in this event! Controversial, untested, no-community input, changes they wont like? Well really, that's pretty much the same as the controversial, tested, community input ignored changes they wont like anyway. Let's just throw an mc sale at them too (because we've got warehouses full of MC anyway). And put some mechs on sale so they are too busy leveling them.... we undid that? Well skill treeing them up I guess.

Subtle? No it wont be subtle. But they wont notice because of all the fun I am saying sure they are having.


I am sick of people complaining about "all the nerfs" without even knowing what they are talking about

Guess what happens when a Inner Sphere mech gets extra armor and structure quirks added as a balance pass? Is it a buff? How about "All clan Mechs just got nerfed?" Because all your weapons are now less effective against that mech.

The MarauderIIC gets a mobility reduction? All IS Mechs just got buffed relative to the MarauderIIC because the baseline of comparison just changed.

And that's just sticking to Faction Play balance. In quick play you're going to fight clan vs clan and is vs is. When a weapon is "nerfed" it means YOUR OPPONENTS now have weaker weapons. Your Armor and Structure just got a buff, congratulations.

Applying a nerf to something that is unusually effective is MUCH CHEAPER than paying an employee or several of them to buff EVERYTHING ELSE IN THE ENTIRE GAME. How bloody wasteful would it be to buff the entire inner sphere and most clan Mechs just because the MadIIC needs to be reigned in?

So here is my proposal to those who hate nerfs:. Donate copius money to PGI so they can hire more staff and pay their wages to avoid having to Nerf anything, and instead spend countless paid man-hours to buff every single other asset in the game when something is OverPerforming.





#106 Bud Crue

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Posted 22 June 2017 - 10:35 AM

View PostProsperity Park, on 22 June 2017 - 10:32 AM, said:

...
So here is my proposal to those who hate nerfs:. Donate copius money to PGI so they can hire more staff and pay their wages to avoid having to Nerf anything, and instead spend countless paid man-hours to buff every single other asset in the game when something is OverPerforming.



Tried that. They still keep nerfing my shi7.

#107 FireStoat

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Posted 22 June 2017 - 10:42 AM

One of the core issues of the nerfing that hasn't been properly addressed by PGI's staff is again - why are blanket nerfs applied to all variants of a chassis? Once more, the MAD IIC - B and the Kodiak 5 are both stellar examples of underperforming variants for their chassis and yet they have the same series of nerfs applied that the Scorch and the Kodiak 3. I am certain that Inner Sphere players have their own mech chassis that this has been applied to as well.

Making sweeping generalizations from apologists that PGI knows what they're doing is difficult when simple questions involving the matter are left out, and on the surface it appears that the game Devs are treating all mechs of a chassis as the same when in fact they simply are not.

View PostProsperity Park, on 22 June 2017 - 10:32 AM, said:

So here is my proposal to those who hate nerfs:. Donate copius money to PGI so they can hire more staff and pay their wages to avoid having to Nerf anything, and instead spend countless paid man-hours to buff every single other asset in the game when something is OverPerforming.


This is the best answer you've had on the issue yet. Go ahead and make a fresh post with a draft of the Email you intend to send PGI with your idea. I'd imagine it would go something like this - "We, the players, who love the game would like to give you a large amount of money for free so you can hire an all new staff team that knows what they're doing."

Let me know how well that goes over.

Edited by FireStoat, 22 June 2017 - 10:48 AM.


#108 Bud Crue

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Posted 22 June 2017 - 10:49 AM

View PostFireStoat, on 22 June 2017 - 10:42 AM, said:

One of the core issues of the nerfing that hasn't been properly addressed by PGI's staff is again - why are blanket nerfs applied to all variants of a chassis? Once more, the MAD IIC - B and the Kodiak 5 are both stellar examples of underperforming variants for their chassis and yet they have the same series of nerfs applied that the Scorch and the Kodiak 3. I am certain that Inner Sphere players have their own mech chassis that this has been applied to as well.

Making sweeping generalizations from apologists that PGI knows what they're doing is difficult when simple questions involving the matter are left out, and on the surface it appears that the game Devs are treating all mechs of a chassis as the same when in fact they simply are not.


Ah, but as was pointed out to me on another thread...at least they left the Mad IIc-8 alone. See? Everything is fine. Selective application of a nerf that is clearly driven exclusively by real in game data.

Right? :|

#109 Ced Riggs

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Posted 22 June 2017 - 10:56 AM

View PostProsperity Park, on 22 June 2017 - 10:32 AM, said:

I am sick of people complaining about "all the nerfs" without even knowing what they are talking about

The MarauderIIC gets a mobility reduction? All IS Mechs just got buffed relative to the MarauderIIC because the baseline of comparison just changed.

The Maddy Two Cee became less enjoyable to pilot. The other chassis at comparablöe mobility are still unenjoyable to pilot. I fail to see how "one thing gets worse" makes another thing better. Stop trying to sell feces as haute cuisine just because there's so many flavours of it.

#110 Galenit

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Posted 22 June 2017 - 11:48 AM

View PostCed Riggs, on 21 June 2017 - 08:28 AM, said:

But we all know what's not fun.

How can you dare to decide whats fun or not fun for me or others?

MWO was(is) too fast and the mechs were too agile and ttk is too low,
if i want a fast shooter with dancing balarinnas and onehitkills,
there are lots of games that can do that better.

The last patches are going in the right direction to distinct mwo from all the twitch shooters.
But that maybe comes too late ....

Edited by Galenit, 22 June 2017 - 11:51 AM.


#111 Jingseng

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Posted 22 June 2017 - 09:39 PM

And I am sick of morons, so how about eugenics?

Oh wait no, that's a clan thing, so it'll be nerfed/inspermoids will be buffed.

Did I get it this time?

#112 Dollar Bill

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Posted 23 June 2017 - 08:39 AM

View PostZolaz, on 21 June 2017 - 10:30 AM, said:

But we all know that Chris made a very public declaration of his undying devotion for whatever that french fry, gravy, and cheese curd mess is that Canadians love.

Posted Image

I dont even know if you eat your 7 servings of veggies/fruits a day will help out your heart if you eat too much of that.

Sorry for being off topic, but I had to ask. They really do eat this mess! I thought it was a joke at first. Looks like vomit, which is what I would do if someone put that in my face. Posted Image

#113 Athom83

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Posted 23 June 2017 - 11:07 AM

View PostCed Riggs, on 22 June 2017 - 10:56 AM, said:

The Maddy Two Cee became less enjoyable to pilot. The other chassis at comparablöe mobility are still unenjoyable to pilot. I fail to see how "one thing gets worse" makes another thing better. Stop trying to sell feces as haute cuisine just because there's so many flavours of it.

If you want to dance around like a ballerina and kill everything you look at, please just go play CS:GO and only take an AWP.

#114 Rusharn

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Posted 23 June 2017 - 03:31 PM

The engine desync already hit the MAD-IIC hard as large engines were used to get high agility and speed. I found the Desync fine, and even though the MAD-IIC was now tied for the worst mobility in the 85 ton category with the Stalker, it was still ok. With the new mobility nerf it's handling is terrible especially when compared to other 85 ton mechs such as the Warhawk, Banshee and Battlemaster. Before you could at least shake a Locust into your fire arc to hit, but now once a good light pilot gets behind a MAD-IIC it is over. in my Kit Fox or Locust, once in close a MAD-IIC is now a very easy kill unless they have something large enough to back into and cover their rear. Good luck on Polar highlands with that.

The MAD-IIC had plenty of weaknesses already, poor handling for an 85ton mech (after desync) being unable to arm shield, having a side and rear profile that allows for extremely easy pinpoint targeting of components, large legs, left side heavy hardpoints (scorch being the exception) and an easy to hit cockpit are weaknesses that are easy to exploit. The agility nerf now aggravates those weakness.

The night gyr didn't need the heavy hit either, it had plenty of weaknesses if you know how to exploit them. The main difference with those assault verses the other clan assaults was that they didn't have a crippling weaknesses, such as the Dire Wolf's lack of speed, or the Kodiak's abyssal lack of torso twist arc, or the poor weapon mount placement of the Warhawk. The Night Gyr and the Marauder IIC were only good because their weakness were not crippling allowing them to perform decently in most situations. I do not think it was a good idea to implement these nerfs to the IS or Clan mechs until the full impact of the energy re-balance was studied and there was more information on how it effected game play. As it is, the Marauder-IIC has now been dropped from my drop deck because it can't compete against Banshees and Battlemasters in the open field.

#115 Linkin

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Posted 23 June 2017 - 04:14 PM

View PostGalenit, on 22 June 2017 - 11:48 AM, said:

How can you dare to decide whats fun or not fun for me or others?

MWO was(is) too fast and the mechs were too agile and ttk is too low,
if i want a fast shooter with dancing balarinnas and onehitkills,
there are lots of games that can do that better.

The last patches are going in the right direction to distinct mwo from all the twitch shooters.
But that maybe comes too late ....

This. If I want a fast shooter, I'll go play Overwatch.

If I want a slower, but "still fun, because despite me moving slow, I am shooting a bunch of ****, and being shot alot, while blowing off/melting/exploding armor, and having armor exploded/blown/melted off my ride, like I'm some kind of giant walking tank", then I play MWO. Posted Image

At least that is how I see it.





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