Ced Riggs, on 21 June 2017 - 08:28 AM, said:
Invest in Mobility
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Near instantaneous, long weapon jams.
Jams were a problem before which is why I always chose AC5's rather than Ultras...maybe do the same?
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Spontaneous combustions after beign grazed by MGs.
don't get this one...if your talking about crits, add armor/invest in survival.
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The inability to take a turn.
Invest in Mobility
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Running into team mates or walls.
Invest in Mobility
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Hover jets that do nigh nothing.
Add jumpjets and invest in Jumpjet tree
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Invest in Operations
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Brawling being less and less of an option.
Not seeing a difference in Quickplay...range has always dominated FW
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LRMs being in a pitiful state.
Hard not to step on toes with this one, but any weapon that you don't even have to see the enemy is overpowered and should be weak. LRM's have been nerfed and buffed throughout MWO's lifespan so you cannot ascribe a lack of fun to this period of time.
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Goose-Pepsi centric meta.
Have no idea what this means.
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Grant you this one
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CW coming, but seemingly having no meaning.
Having no meaning is not the same as not fun. One could say that there is no real meaning for any video game but that doesn't mean it's fun. If you say not rewarding that might be more accurate.
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Strategic Strike Warrior Online
no idea what you mean
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rather than looking at the mechs that performed well and learning from it, it seems that we got shafted across the board.
Blatantly wrong. Several mechs
invested heavily in Mobility tree have more mobility than before.
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But, mech responsiveness is a direct correlation to how enjoyable, how comfortable it is to pilot that mech.
Begging the Question/Circular Reasoning - you have not established the premise. You can't assume the conclusion without proving or at least providing evidence beforehand.
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Lights were hit with the rescale and subsequent mobility blanket nerfs. Larger and easier to hit, less responsive, unless they are Locusts. Piloting any non-20t Light is an exercise in patience and frustration now.
I've said it in many posts, but light pilots have no idea how easy they have it in MWO. They could nerf lights several times more and they would still be easier than lights in MW4:Mercs.
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Scouting isn't rewarded, UAV placement has rewards in no relation to the danger, and squirreling has no rewards either.
Combat has always been the focus in the Mechwarrior franchise including the previous title. Have no idea what squirreling is.
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Mediums are the last class to feel good when piloting, with the Summoner and Linebacker being the few exceptions.
Well, those are heavies. But, looking at the Que, mediums are the most popular right now.
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Across the board, mediums are now a mixed bag.
They were before and have been throughout the life of MWO.
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Heavies feel cumbersome, and often as Assaults used to feel. There is a lot less of twisting, a lot less of darting.
Invest in the Mobility tree.
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Assaults are now playing TurretWarrior:Online.
Yes...Assaults strength is firepower cause they have the tonnage to pack them
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Again, I could go on. You could add and go on, too.
We both did, and I have to say that I don't think any of your points is evidence to your premise of the game losing fun. Maybe the game is less fun for some, but I don't think you have adequately defended your reasons why.
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So, for what it's worth, I'd implore Chris, Russ, whoever, to look at your game and ponder: What can we do to make the game fun? Increase the fun. Return control and comfort to the players, after you took it away, bit by bit. You may eventually reach a game that is balanced by the numbers and metrics, but if it isn't fun at that point in time, your balance efforts will be worthless.
There has been on-going balance throughout the life of MWO and some very vocal critics throughout. Things haven't changed and they won't change. As I've said in previous posts and still challenge - please list a few MMO's that have not had balancing passes that are at least 4 years old or older.
Edited by Coolant, 21 June 2017 - 02:11 PM.