Commander A9, on 11 July 2017 - 07:13 AM, said:
Hmm! Like a King of the Hill style!
I've seen this in other games, like Ground Control II and Tom Clancy's EndWar: you seize control of drop zones, then you can bring more of your forces in at THAT location. Hell, Tom Clancy's EndWar had the capacity to 'deep-strike' infantry to any location on the map to capture critical objectives or sneak behind enemy lines.
That might give us some more options, but it might also end the games faster...because all you'd have to do to win is rush the drop zones with light mechs, capture, and close...unless the capture timer was set for like 2 minutes or something...
Not forgetting that you might lose your own drop zones in the process or that should one of the enemy dropzones be captured, then the lance that was dropping there selects one of the other locations to rally from which has the effect of making it a tougher target to capture.
We have the whole capture mechanic in place with the conquest points it has all the bits we need.
Just need to adapt that to the drop zones.
If one team can't hold onto their drop zones or capture an enemy one at the same time and keep the battle alive, well, they have simply been beaten and out manouevred. But at least it's a way to finish the battle by recognizing that one side was dominant while removing the 'farming/griefing' aspect.
mycroft000, on 11 July 2017 - 09:34 AM, said:
I really like the idea of capture-able(that spelling seems awkward but it's what spellcheck is giving me) drop zones. And I think I recall Russ at one point mentioning that they were possibly working on an asymmetric game mode with a Union Class drop ship. What if any 2/3 drop zones could be captured, but the next drop ship to arrive is a heavily armed Union Class ship that lands at the 3rd drop zone?
And to extend the idea to help alleviate spawn camping, holding the drop zones that have been captured could require at least 1 mech to remain there(possibly two depending on play-testing), leaving 8-10 remaining players to attack the, now heavily fortified, 3rd drop zone.
Completely spitballing here, but there could even be rewards for destroying the Union Class drop ship which would end the match immediately, but it would be EXTREMELY difficult.
The Union Dropship was mentioned at one point.
Would still love to see them in game, but I have a feeling that the actual mode is what Incursion actually became.
Maybe it's something we will only see in MW5 though if we can port the mechs to MW5 I don't see why we can't port the Union back to MWO.