Leggin Ho, on 09 August 2017 - 09:54 AM, said:
And I can see this being abused by that last few pilots dropping in lights and running around the other team or just running and hiding for 10 mins after the winning team has pushed out to actually play this game and have to waste time trying to chase the lights down or worse they make it around in Assault mode and camp the base with cap accelerator on their mechs, Seen in happen in drops where they don't get moved to a different spawn already so no thanks to making it easier to exploit that idea.
As it stands either team can push out kill whatever wave is there and push into the spawn, they are already fighting a dropship that does full damage and does not miss (Head shot lately anyone) to push the advantage they have won for themselves by actually playing as a team, why should they be handicapped by a system in the game to reward the team that's losing the game at that point anyway?
It isn't abuse, as it can already be done with a lot of effort and attention from a commander (or someone who has "taken command"). All it would be doing is making it more accessible and less distracting to do for a single player (because few people actually want to take the time and effort to do this, if they are even aware that a single spawn is being camped by the enemy).
Think of it this way as well, it would also prevent any successful attempts to camp their own spawn, as if they do so their dropships will most likely be moving to a less hot/contested drop zone. So it can't actively be abused as a defensive mechanic to gain an advantage over the opposing team. (Unlike a lot of other suggestions, such as no/low rewards for damage/kills done within a spawn, or mega turrets...)
As far as some lights pushing past a team because "they dropped in a less contested drop zone", either you should have that drop zone covered, or maybe you should be back protecting your mission objectives. Not to mention, again, it can already be done by an observant commander simply by rotating out people from one lance to another as they die/respawn. Automating it a little would simply remove the need of a single person to take the command option and do it. (Which, I might mention, someone can troll a team by taking said command with the purpose of preventing lance swapping. We have people who shoot their VIP in escort, others who attack teammates intentionally, some that hide shut down on the map as the last mech in Skirmish... I'm certain someone would do so in FP if they really wanted to just to hinder their team.)
For the record, you do realize I'm talking about the same drop zones we currently have, just which one people will drop into when respawning will change based upon enemy movements, always dropping in the least opposed/most safe drop zone. Of course, a single dropship per zone in game at a time. This would mean that if enough of the team is respawning to take up three dropships, than people would still be spawning in all three locations at once. It wouldn't actually change much, besides make camping a single drop zone (for either side) less effective.
Marquis De Lafayette, on 09 August 2017 - 11:55 AM, said:
Point is: There is a reason conventional wisdom in this game is dropping heaviest to lightest....it's not to make lights fight like heavies...it's in part to keep the greatest number of your biggest firepower mechs alive the longest to gain the advantage.
FW players who don't get this, still have too much solo-queue mentality in them. I.e....what's good for your playstyle might mess your teammates over and you will lose matches because of it. The sooner newer FW players realize this the better we all are in dropping with them and even against them (better matches).
At one point, it was drop fastest to slowest (lightest to heaviest)... but then again that was back in the light mech gen rush wave days...
I'll also comment, as far as myself goes... I don't use "conventional" drop decks. I know there can be an advantage of maxing your tonnage, but I have come to just start taking four medium mechs. Even my teammates support this drop deck (for me), and they normally are "bring the tonnage" kind of people.
That drop deck selection didn't come by accident. I have tried the more traditional heavy loaded drop decks. After dealing only about 1000 damage matches, I started to bring in just four Medium mechs. Lets just say, I now see vastly increased damage scores for myself on average, with upwards of close to 2000 damage on my better matches, and a minimum of 1250ish as a typical ball park. I took the increase in my damage to be a positive notation, as well as what appeared to be an increase in numbers of wins. (No, I was not the last one alive most times. Just FYI.)
Basically, I'm just saying that sometimes, non-conventional works. Maybe not in the situation you are remarking about, but with the right pilot with the right skills and the right team... Sometimes it isn't all about tonnage. (Though, staying with your teammates and sharing armor, completely agreed.)
Jaroth Corbett, on 09 August 2017 - 11:57 AM, said:
And my point is it is still a viable tactic to ensure victory so people STILL DO IT. Just like when you win the first engagement & wipe the first 12 mechs from the enemy you go to their spawn to do as much damage to the mechs that are being deployed, before they can get organized. Their 2nd waves mechs are destroyed of so badly damaged that when your side gets their fresh 2nd wave mechs it is a quick fight. Still going to be viable 2 minutes, 2 hours, 2 days, 2 weeks or 2 months from the time I make this post.
Sun Tzu - The Art of War
but if that is too real world for you how about from the BT/MW universe itself

,
-From "A Primer to Tactics and Strategy": 34th Edition, edited by General Aleksandr Kerensky, SLDF Press, 2742
Still. This game is not "war". It is a game. Yes, it has some war like aspects, and many teachings of war are applicable, but there are also aspects that do not apply.
When you die in this game, no one holds a funeral for you.
You can not (or rather, it really isn't good to) go to someone's house and beat them up to "attack them when least expected" (though that would be highly unexpected).
Just like a sport; such as football, hockey, soccer; this is a game. There are certain rules and expected conduct for it. There is such a thing as sportsmanship, which is something you continue to seem to neglect. Otherwise, hiding with a light mech when there is no chance of winning by combat (and I'll specify skirmish as it is most annoying there) would technically fall under "conserving your resources". However, in this game, you can't conserve your resources by hiding and letting the timer run down. Hence, it is against the expected conduct. (But that would also be a part of war.)
Now, as I said before, I do not like spawn camping personally, and thus will try not to do it myself. I know how it feels when it is done to me, so I don't like to do it to others. I'd also rather face them when they are at least a little coordinated. Now, as I also said previously, I do not blame other people/teams if they do perform this tactic. It is their choice and if they wish to pursue it for it's tactical advantage, I can not blame them. It is currently permit-able within the game, and it does have tactical uses.
So, if you really wish, we could continue to discuss aspects of war, and how they do and don't relate to this specific game... You'll find it strange how much of "war" is not here. If it was war, than why do we go through so much effort to try and balance the game? Oh wait... I mean "balance the war" maybe?
Marquis De Lafayette, on 09 August 2017 - 03:40 PM, said:
Has anyone complained about lights running away, but who are looking to re-engage, pick off one of our weak mechs, etc? I think most players don't have a problem with that.
Refer to one of the quotes above. He seemed to have a problem with a light possibly not spawning in a drop zone where his forces are holding, and then getting the objective because they didn't spawn camp the guy.
(At least, how it reads. I'm sure it wasn't how he intended for it to sound.)