Khobai, on 03 July 2017 - 06:37 PM, said:
except potatos dont know how to counter lrms. while experienced players counter them to the point where theyre useless.
the whole problem with LRMs is that binary nature. theyre either a super potato killing weapon or a weapon that does next to nothing. and that problem is even further compounded by the fact that some maps are good for lrms and other maps arnt.
PGI needs to find a way to make LRMs less brutal at killing clueless noobs and more effective vs experienced veterans. Its also important for ATMs not sucking too.
I'll keep saying it.
Improve velocity, normalize spread, fire horizontally when dumbfired instead of "arc up, splatter on roof".
LRMs won't ever get less brutal at killing noobs, any more than the derp light that stands still in front of your alpha strike is going to melt any less. Never balance weapons based on the stupid or inexperienced. If a weapon isn't a threat to experienced players (to the point that, hmm, experienced players actually start fielding those counters commonly?), it's not good enough yet.
"It only reliably kills potatoes" said nobody proud of their weapon layout, ever.





























