Jump to content

Lrm's. It's Just Getting Ridiculous.


121 replies to this topic

#101 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 03 July 2017 - 08:36 PM

View PostKhobai, on 03 July 2017 - 06:37 PM, said:


except potatos dont know how to counter lrms. while experienced players counter them to the point where theyre useless.

the whole problem with LRMs is that binary nature. theyre either a super potato killing weapon or a weapon that does next to nothing. and that problem is even further compounded by the fact that some maps are good for lrms and other maps arnt.

PGI needs to find a way to make LRMs less brutal at killing clueless noobs and more effective vs experienced veterans. Its also important for ATMs not sucking too.


I'll keep saying it.

Improve velocity, normalize spread, fire horizontally when dumbfired instead of "arc up, splatter on roof".

LRMs won't ever get less brutal at killing noobs, any more than the derp light that stands still in front of your alpha strike is going to melt any less. Never balance weapons based on the stupid or inexperienced. If a weapon isn't a threat to experienced players (to the point that, hmm, experienced players actually start fielding those counters commonly?), it's not good enough yet.

"It only reliably kills potatoes" said nobody proud of their weapon layout, ever.

#102 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 03 July 2017 - 08:39 PM

Quote

"It only reliably kills potatoes" said nobody proud of their weapon layout, ever.


except 90% of players are potatoes so I say it proudly all the time

#103 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 03 July 2017 - 09:06 PM

I bet a mechpack that if Betty starts to announce every single Gauss/PPC/AC hits you receive, people will write about how those weapons are getting out of hand. People tend to cry about easy to notice things and LRMs are very noticeable.

#104 Sunstruck

    Member

  • PipPipPipPipPipPip
  • 441 posts

Posted 03 July 2017 - 10:27 PM

Bring AMS and 2 tons ammo and people will stop complaining, and stop bringing LRMpotatoboats.

#105 PhoenixFire55

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,725 posts
  • LocationSt.Petersburg / Outreach

Posted 03 July 2017 - 11:53 PM

View PostTravelingMaster, on 03 July 2017 - 05:15 PM, said:

It's rare to find a mech and build that's good on all the available maps, so it's ridiculous that PGI forces you to pick a mech before you search for a match and map.


Its not rare. Such mechs are called 'meta'. Something that is adequatly effective in most situations.

View PostTravelingMaster, on 03 July 2017 - 05:15 PM, said:

The downside to this is that it would do things like guarantee that Polar Highlands would become a LRM-boat convention.


But is it a downside? ... Or perhaps its just a prove that LRMs aren't as inferior as someone here would like you to believe?

#106 Vellron2005

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Blood-Eye
  • The Blood-Eye
  • 5,446 posts
  • LocationIn the mechbay, telling the techs to put extra LRM ammo on.

Posted 03 July 2017 - 11:57 PM

I know many people cry over LRM potatoes.. but I simply don't understand WHY people refuse to learn how to play with LRMs.. I mean, I know it takes skill to play LRM boats effectively, without all the derpy, potato things that make LRM boats useless, but there are tutorials upon tutorials on this topic.. so you know.. people can LEARN.

LRMs are difficult to use, so if you're not hitting your target half the time, you should try to seek training.

Also let me describe two different situations I had yesterday that make me kinda sad that people think and act this way:

1) Drop one - I'm in a Supernova LRM boat on QP Grim Plateau.. Long story short - 3 kills, 4 (i think) KMDDs, 1300+ damage, MVP of the match by a mile.. so you could say I know how to play LRM boats..

2) I drop into faction play, where I add my Laser vomit Supernova to my LRM boat Supernova.. They are both beasts, and I do minimum of 1 kill/KMDD in a match with both, (more often than not 2-3 kills)... so 4 extremely successful matches later, I drop with this premade of like 7-8 people.. I tell them I'm bringing a LRM boat, and they proceed to say things like "I kill LRM boats on the spot" and pester me to change mecs.. They say they have a plan to go fast and target gens, and I, being a team player, switch to Linebackers, just for their pleasure... they proceed to go "fast and gen rush" in a full drop of Marauder IICs?! Naturally, I was the ONLY person untill the LAST WAVE to even scratch a gen.. We naturally lost the match..

If I had taken my Supernovas, I could have brawled and Lurm'd the enemy a lot better, because these mechs for me basically guarantee they will nullify their own number (minimum 1 kill/KMDD, often more than that)..

So I ask you.. who's the potato here? The LRM user, just cose' he's using LRMs, or the potato brawlers that hate the LRM user just for using LRMs, but are actually less effective themselves?

#107 Leone

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,693 posts
  • LocationOutworlds Alliance

Posted 04 July 2017 - 12:28 AM

View PostBrain Cancer, on 03 July 2017 - 08:36 PM, said:

"It only reliably kills potatoes" said nobody proud of their weapon layout, ever.

I love my Flamer Cheetah. It doesn't even reliably kill Potatoes, but then, that's the thing about flamers, they're an assist weapon. As for potatoes, well, they're reliable kills.

....

Wait, I got that wrong, lemme try again.

I love my BNC 3E, it only Reliably Kills Potatoes, but then, that's the thing about mechwarriors. They make me work for my kills, and sometimes, by dint of skill, build, circumstance or a mixing of all three, they'll get me first. A true mechwarrior is not a reliable kill, no matter my build. That's why I keep coming back.

~Leone.

Edited by Leone, 04 July 2017 - 12:44 AM.


#108 Vellron2005

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Blood-Eye
  • The Blood-Eye
  • 5,446 posts
  • LocationIn the mechbay, telling the techs to put extra LRM ammo on.

Posted 04 July 2017 - 02:57 AM

View PostLeone, on 04 July 2017 - 12:28 AM, said:

I love my Flamer Cheetah. It doesn't even reliably kill Potatoes, but then, that's the thing about flamers, they're an assist weapon. As for potatoes, well, they're reliable kills.

....

Wait, I got that wrong, lemme try again.

I love my BNC 3E, it only Reliably Kills Potatoes, but then, that's the thing about mechwarriors. They make me work for my kills, and sometimes, by dint of skill, build, circumstance or a mixing of all three, they'll get me first. A true mechwarrior is not a reliable kill, no matter my build. That's why I keep coming back.

~Leone.


As far as I can tell by my recent drops, potato or not, when I'm in a supernova, or even some other of my mechs, I get a minimum of 1 Kill or KMDD / match.. that's simply a fact.. so weather it's the one potato on the enemy team or the one true T1 tryhard, I do not know.. all I know is I get kills, and my mech pulls it's own weight..

I know that it's a combination of skill, build, and luck, but the fact stands..

(I admit that there might be a drop now and then where I have a brain fart and manage to do zero damage, but those are rare :P )

#109 Emden

    Member

  • PipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 99 posts

Posted 04 July 2017 - 03:45 AM

if every mech had one or two AMS loaded, LRMs would not be as effective..... you can pitch a gripe on any boat... laser, dakka, srm etc. I run a lot of AMSx2 build and it seems to help, I just wish others would too. AMS just may be the key, how many Mechs on the battle field have it equipped? Just take a look next time.

I feel LRMs are not the issue, It is not having AMS that is the problem, if all had it, that "blob" would not be as effective.

#110 Almond Brown

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 5,851 posts

Posted 04 July 2017 - 07:20 AM

Just keep telling other Players how "they" should be play MWO. That is always a good idea. LOL! The term FU come directly to mind, but we can't say stuff like that here, otherwise that makes one a "Potato" and we certainly hear that there are more than enough Potato's in MWO already... ;)

#111 MadcatX

    Member

  • PipPipPipPipPipPipPipPip
  • Big Brother
  • Big Brother
  • 1,026 posts

Posted 04 July 2017 - 07:48 AM

I've been avoiding these LRM threads for probably past 3 years, but now I must speak up.

To OP: I run a front-line LRM founders 'pult to fully utlilize Artemis and my own tag. LRM's have so many hard and soft counters. There are a couple of open maps where they can be nasty.

So yea, LRM not ridiculous, there's only a couple players out there that can make good use of LRM's and I'm not thinking you're always coming across them.

#112 Tarl Cabot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Tai-sho
  • Tai-sho
  • 7,841 posts
  • LocationImperial City, Luthien - Draconis Combine

Posted 04 July 2017 - 08:14 AM

View PostCed Riggs, on 03 July 2017 - 01:34 AM, said:

A conversation I had, just this Friday:

"Oh well, and the lurm Supernova sits in the back again, almost fresh, and is now dying by itself. GG, lurmboat. Thanks for being useless."
"Not my fault no one was holding locks."

I think I was in that game, and the map was Grim Plexus. That sure looks familiar!!!

#113 JediPanther

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,090 posts
  • LocationLost in my C1

Posted 04 July 2017 - 09:25 AM

Lrms have 8 counters hard and soft last time I bothered to make a wall of text describing how dam easy you can make them just dead weight and rolfstomp a lrm heavy team. ST added in new buffs to ams and with lams dropping soon add one more for nine counters thus far over four plus years. I'm sure if you did through past archived lrm threads you'd eventually find that wall of text.

A mech with points in ams and two or more ams can shoot down my panthers' lrm ten no sweat.

#114 Asym

    Member

  • PipPipPipPipPipPipPipPipPip
  • Nova Captain
  • 2,186 posts

Posted 04 July 2017 - 12:43 PM

Look, this is an advanced, fater than light, science fiction game....

Nefr LRM? Why? If anything, make LRM's more deadly; add the cluster munition Arrow rockets. This is a space age technological base we're playing within.....

Weapons will always be more deadly than the armor, force field/screens or anti-weapons technology currently available: ALWAYS.

That's where tactics comes in...... Something woefully missing since I've been in MWO.....

Here's an example: the other day, a PUG with no assualts dropped into Crimson Tide on the peninsula side.... I suggested that since it was an assualt match, let's defend the base. A few snipers went off to the island the the OPFOR, heavy in assaults, came waddling up the road and were destroyed.... They had no where to go: open water on one side and a mountain they couldn't climb on the other..... Tactics....... Teams........ make the difference.

#115 Antares102

    Member

  • PipPipPipPipPipPipPipPip
  • Death Star
  • Death Star
  • 1,409 posts

Posted 04 July 2017 - 12:48 PM

Wow.. two LRM whining threads now on top of the front page.

#116 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 04 July 2017 - 04:33 PM

View PostEl Bandito, on 03 July 2017 - 09:06 PM, said:

I bet a mechpack that if Betty starts to announce every single Gauss/PPC/AC hits you receive, people will write about how those weapons are getting out of hand. People tend to cry about easy to notice things and LRMs are very noticeable.


To be fair, Betty also tells you when you're critically damaged... even while the backstabber is having fun with your rear (with people never even bothering to turn around to check what's behind them).

I dunno, there's a point where some people simply have no battlefield awareness.

#117 Electroflameageddon

    Member

  • PipPipPipPipPipPip
  • Rage
  • Rage
  • 236 posts

Posted 10 July 2017 - 07:40 AM

LRM's are awesome!

They draw pretty arcs on the sky that let me know where the defenseless mechs are. Most of the LRM boats don't carry effective back up weapons and they are EASY kills.

Stay in cover, have 2 or 3 points of Radar Derp and play sneaky until you to find them. A half ton of AMS ammo totally lets one get up close and personal to a boat so that you can sadistically leg it, then tear off its arms, and then work on the torso. Since most IS boats are XL engine, save the torso for last before opening up the creamy goodness.

Plus, IS LRM boats shoot confetti cannons at you under 180m. Such fun.

At least a Clanner has one torso that you can tear off before working on the other. Short range Clanner LRM's barely do any damage.

I love to drink LRM boater's tears....

Edited by Electroflameageddon, 10 July 2017 - 07:41 AM.


#118 Christophe Ivanov

    Member

  • PipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 385 posts
  • LocationSeattle area

Posted 10 July 2017 - 10:53 AM

LRM''s is why I stopped playing FW and on occasion I see this in QP. Yes AMS is the way to go unless you derp out your ECM in skills. However, if you pilot a mech that does NOT have ACM or even ECM, what are you supposed to do? DW anyone? Yes it does have a ACM Omni pod, but that's a freakin joke to use as it's good for that only and a complete waste. I have posted plenty of messages in regards to some mechs that are at a disadvantage after the skill tree change so wont go there. Maybe someday they will fix this. Don't get me wrong, LRM's have a use, it's just they are a bit too much for what they are being used for.

#119 davoodoo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,496 posts

Posted 10 July 2017 - 10:59 AM

View PostCed Riggs, on 23 June 2017 - 07:06 AM, said:

Have you tried equipping AMS, speccing into Radar Derp, using cover, knowing where your team's ECM mechs are, and planing your routes alongside cover? Because, the only way a lurmpocalypse is going to kill you is if you don't do these things. LRMs punish bad decisions.

I think he tried, but that only dropped victorious matches dmg on my catapult from 1000-1100 to 800-900.

You need to be a moron to shoot at lone mech with ams, shoot something else.
If they blob up?? even better, all missiles from team going into same area overwhelming ams.

Edited by davoodoo, 10 July 2017 - 11:06 AM.


#120 SPencil

    Member

  • PipPipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 763 posts
  • LocationCanada

Posted 10 July 2017 - 11:15 AM

I'm a LRM main, and I approve of this thread.

FUN LRM FACT: with full target decay and velocity upgrades, a Catapult-C1 LRM-salvo is guaranteed to hit a target within 800m if launched just as LOS is broken, assuming no enemy radar deprivation.

edit: ...and ignoring the possibility of cover and movement :) Pick 'yer targets carefully

Edited by SPencil, 10 July 2017 - 11:16 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users