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Lrm's. It's Just Getting Ridiculous.


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#61 jper4

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Posted 23 June 2017 - 01:43 PM

LRMs are at their most dangerous when the team getting LRMed just sits there and lets themselves get LRMed because they don't want to go into the open because they will get LRMed...

which gives the team with LRMs time to set up at multiple positions/angles so you can get LRMed no matter what cover you are using.

shockingly the team getting LRMed tends to lose those matches.

#62 El Bandito

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Posted 23 June 2017 - 07:35 PM

View PostNathaniel Johns, on 23 June 2017 - 06:06 AM, said:

Just seems to me like Lrms were not this crazy few years ago. Hell even a year. Like it's
Become this whole new thing. Sit back lock on and enjoy. Press a few buttons. Got a kill woo woo.

And don't get me wrong. I use Lrms all the time. Just not like that mess.
It's gonna be a whole new ball game when The Civil War Update arrives.

New Weapons means a breed of new builds and new tactics and strategies will
Form.


Statistically, LRMs are at their weakest right now. And PGI had buffed AMS this patch.

#63 Kumakichi

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Posted 02 July 2017 - 08:55 PM

LRMs aren't that effective but they have always been fun and add to the games.

Posted Image

#64 Brain Cancer

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Posted 02 July 2017 - 09:06 PM

Anyone who believes LRMs require no skill has somehow failed to notice the long list of backfield rocket-derpers who are lucky to get past double digit damage, whine about getting no locks, and generally die horribly and alone to random lights.

It's just not the same kind of skill. A good LRM user has to be able to predict and punish the enemy team for their choices, position close enough to be reasonably accurate but not end up in an unsupported spot where he's easily rushed, brawled, and killed. He's got to pick which targets are worth aggressively bombing, which ones should just get a few missiles donated to make them back off, try to get his own locks constantly while looking for opportunity shots off other team members, hoping to contribute just enough firepower from an odd angle to tip the balance- including his non-LRM guns and armor.

Sadly, you just get a lot of potatoes firing theirs into walls, random cover, and dying painfully hard in the pilot's seat for most games who can barely even get one of these right, if that.

Edited by Brain Cancer, 02 July 2017 - 09:06 PM.


#65 Vellron2005

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Posted 03 July 2017 - 12:50 AM

View PostBrain Cancer, on 02 July 2017 - 09:06 PM, said:

Anyone who believes LRMs require no skill has somehow failed to notice the long list of backfield rocket-derpers who are lucky to get past double digit damage, whine about getting no locks, and generally die horribly and alone to random lights.

It's just not the same kind of skill. A good LRM user has to be able to predict and punish the enemy team for their choices, position close enough to be reasonably accurate but not end up in an unsupported spot where he's easily rushed, brawled, and killed. He's got to pick which targets are worth aggressively bombing, which ones should just get a few missiles donated to make them back off, try to get his own locks constantly while looking for opportunity shots off other team members, hoping to contribute just enough firepower from an odd angle to tip the balance- including his non-LRM guns and armor.

Sadly, you just get a lot of potatoes firing theirs into walls, random cover, and dying painfully hard in the pilot's seat for most games who can barely even get one of these right, if that.


Exactly..

LRM use requires a great deal of skill.. sure, anyone can do it, but to be good at it, it takes lots of skill.. I would compare it to playing a Wizard in D&D.. Anyone can lob fireballs, but you gotta know what you're doing and how to be good at it..

#66 Ced Riggs

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Posted 03 July 2017 - 01:06 AM

The repeated problem is, more than likely, the perception that LRMs get. There are too many players that cannot aim, cannot position, do not push, do not add weight to a team, do not have battlefield projection that use LRMs asd a crutch and either don't have backup weapons or, when they do, can't hit the broad side of a barn with them. These players, which are the majority of LRM players, are what's giving LRMs such a bad rep.

As soon as those people
  • Realise they are bad
  • Why they are bad
  • How to improve
This entire sore spot will go away. So, never. As it stands, "LRM Boat here, please hold locks!" is the equivalent to "One less mech here, please don't expect me to be a valueable asset."

#67 Vellron2005

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Posted 03 July 2017 - 01:13 AM

View PostCed Riggs, on 03 July 2017 - 01:06 AM, said:

The repeated problem is, more than likely, the perception that LRMs get. There are too many players that cannot aim, cannot position, do not push, do not add weight to a team, do not have battlefield projection that use LRMs asd a crutch and either don't have backup weapons or, when they do, can't hit the broad side of a barn with them. These players, which are the majority of LRM players, are what's giving LRMs such a bad rep.

As soon as those people
  • Realise they are bad
  • Why they are bad
  • How to improve
This entire sore spot will go away. So, never. As it stands, "LRM Boat here, please hold locks!" is the equivalent to "One less mech here, please don't expect me to be a valueable asset."



I'm pretty sure the "please hold locks" crowd is now just doing it to annoy people and troll.. nobody really expects others to hold their locks for them, do they?

New people are more likely to ask general questions as in "why can't I lock anything" or "why am I not hitting anything with LRMs?", or even "how does this game mode work?"

Asking for locks is just trolling..

#68 Shifty McSwift

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Posted 03 July 2017 - 01:16 AM

View PostVellron2005, on 03 July 2017 - 01:13 AM, said:


I'm pretty sure the "please hold locks" crowd is now just doing it to annoy people and troll.. nobody really expects others to hold their locks for them, do they?

New people are more likely to ask general questions as in "why can't I lock anything" or "why am I not hitting anything with LRMs?", or even "how does this game mode work?"

Asking for locks is just trolling..


You might think that until you hear how upset some of them genuinely are that their red triangles keep disappearing. And until you spectate consistently, LRM boats, and even people with half a dozen backup weapons, sitting at the back of the pack behind a wall/hill/building, and just wait for them tringles to appear.

It is freakishly common.

Edited by Shifty McSwift, 03 July 2017 - 01:17 AM.


#69 Kaptain

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Posted 03 July 2017 - 01:22 AM

View PostMoomtazz, on 23 June 2017 - 07:06 AM, said:

Shared locks on LRMs is my pet peeve with them. Completely noob system.


Yeah there needs to be some command console functionality implemented here.

#70 Ced Riggs

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Posted 03 July 2017 - 01:34 AM

View PostVellron2005, on 03 July 2017 - 01:13 AM, said:

Asking for locks is just trolling..

A conversation I had, just this Friday:

"Oh well, and the lurm Supernova sits in the back again, almost fresh, and is now dying by itself. GG, lurmboat. Thanks for being useless."
"Not my fault no one was holding locks."

#71 PhoenixFire55

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Posted 03 July 2017 - 02:12 AM

View PostBrain Cancer, on 02 July 2017 - 09:06 PM, said:

Anyone who believes LRMs require no skill has somehow failed to notice the long list of backfield rocket-derpers who are lucky to get past double digit damage, whine about getting no locks, and generally die horribly and alone to random lights.


The problem is that on a good aggressive team that pushes straight in or simply slowly advances the pop-tart/poke-tard line into the enemy, while providing locks, UAVs and whatnot - the same backfield rocket-derper would be able to rack up to 1k damage while doing literally nothing. Unlike most direct fire weapons where your average damage and kills are proportional to your own skill.

Almost every game will end up in a brawl phase when a winning side will push into the remaning few mechs on the losing side. During said push there is always abundance of locks and mechs being pushed are focused on fighting vs pushing direct fire opponents rather then on looking for cover vs LRMs. Thus in such scenario same rocket-derper can derp up to 500-600 point of useless and irrelevant damage on the last remaining 3-4 mechs while literally doing absolutely nothing all game long.

LRMs require skill to be able to be effective in every scenario, however in certain scenarios they are effective even in the hands of a complete derper, thus all the no-skill comments, that are justified in most cases because for every guy bringing lurms and knowing how to use them there are two dozen ez-mode no-skill guys with absolutely zero clue.

#72 Vellron2005

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Posted 03 July 2017 - 04:36 AM

View PostCed Riggs, on 03 July 2017 - 01:34 AM, said:

A conversation I had, just this Friday:

"Oh well, and the lurm Supernova sits in the back again, almost fresh, and is now dying by itself. GG, lurmboat. Thanks for being useless."
"Not my fault no one was holding locks."


Hahahaha, that's just silly.. cose' I use a LRM boat Supernova, and so does my GF, and I was watching her do 1000+ damage, and 3 kills, 2 KMDD's while sitting back and lurming (one of those was an Iron Dome Nova).. she finished the match at 96% (only cose' a teammate hit her at the begining of the match).. And she didn't ask for locks (I've taught her better than that).. So much for being useless..

Yes, I'm very proud of her <3 <3 <3

Can't wait till we get a laptop so we can Lurm together.. Posted Image

View PostShifty McSwift, on 03 July 2017 - 01:16 AM, said:

You might think that until you hear how upset some of them genuinely are that their red triangles keep disappearing. And until you spectate consistently, LRM boats, and even people with half a dozen backup weapons, sitting at the back of the pack behind a wall/hill/building, and just wait for them tringles to appear. It is freakishly common.


Hey, nobody said people were any good.. that is why I keep saying LRMs are one of the most skill-required weapons in the game..

They are specific in the way that you can easily spot a bad LRM player...

So don't blame the game, blame the player..

That's also the thing that irks me about all the LRM hate.. everybody will be pissed that the LRM Supernova didn't get locks, and blame their team's failure on it.. but when a ERLL sniper is just scratching from 1300 meters away whole match, and is also last, and fresh, nobody blames him for the loss..

Edited by Vellron2005, 03 July 2017 - 04:45 AM.


#73 PhoenixFire55

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Posted 03 July 2017 - 04:51 AM

View PostCed Riggs, on 03 July 2017 - 01:34 AM, said:

A conversation I had, just this Friday:

"Oh well, and the lurm Supernova sits in the back again, almost fresh, and is now dying by itself. GG, lurmboat. Thanks for being useless."
"Not my fault no one was holding locks."


Srsly people need to stop with all the Supernova discrimination ... I've been skilling up my SNV-1 and SNV-C during this weekend and like every second match I've either been blamed for being a useless lurmer right off the start or being asked whether I needed locks ...

I mean, not a single missile hardpoint f**k was given, but still ...

Just go hate on LRM Spirit Bears or smth ...

Edited by PhoenixFire55, 03 July 2017 - 04:52 AM.


#74 Spr1ggan

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Posted 03 July 2017 - 04:56 AM

View PostCed Riggs, on 23 June 2017 - 07:06 AM, said:

Have you tried equipping AMS, speccing into Radar Derp, using cover, knowing where your team's ECM mechs are, and planing your routes alongside cover? Because, the only way a lurmpocalypse is going to kill you is if you don't do these things. LRMs punish bad decisions.

Or if you're in a really slow mech and some light keeps your targeted from miles out. You might make it to cover on some maps with half your mech still intact.

#75 Ryllen Kriel

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Posted 03 July 2017 - 05:34 AM

I don't see why people think LRMs are getting out of hand, more powerful, dominant, etc. They have always had a presence on the battlefield and, if anything, are easier to counter than ever. Anyone else remember the days before ECM on the old Forest Colony map? If I wasn't being hit with gauss in spawn or five large lasers with no ghost heat then I was getting "incoming missiles" warnings. It was a mad dash for hard cover or the cave.

When the Spider mech launched, LRMs had a huge buff and my lights were going off like popcorn. Luckily these days LRMs feel much more balanced to me.

#76 Skanderborg

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Posted 03 July 2017 - 05:50 AM

Use rock , must find , cover from hurt.

#77 - World Eater -

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Posted 03 July 2017 - 06:55 AM

A player was spamming LRMs at me this morning while I was taking cover. None of them hit, but the LRMs kept coming for a good minute.

This **** happens a lot and I feel embarrassed for the other player...

#78 DivineTomatoes

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Posted 03 July 2017 - 07:20 AM

My triple AMS kitfox is loving this.

I've made a game of making their LRM boats have the lowest score/damage of the team. Current best would be a 6 LRM Huntsman that ran out of ammo and did 94 damage in a 12 min game.

#79 Grus

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Posted 03 July 2017 - 08:06 AM

View Postcazidin, on 23 June 2017 - 07:13 AM, said:

If only we had a system, a kind of... Anti Missile System that was designed to effectively counter LRM spam. Something that some mechs could bring into the battlefield without investing their points into... maybe a... Radar Depriving skill? No. A Radar Deprivation skill that removes all locks and target info should they retreat to the safety of nearby cover. Unfortunately and to the best of my knowledge no such equipment or skills exist and thus; LRMs are free to rain down upon us and completely obliterate our CTs with the precision of a Gauss Rifle.
this guy has the right idea. I took my kdk3 out for a spin last night and found out quick that everyone was wanting to run polar highland and bring lrm80 assaults. No Bueno if you're in a slow assault. So after that disaster switched it up to a fast heavy and ams.. No worries after that.

#80 Inatu Elimor

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Posted 03 July 2017 - 08:13 AM

I just had such a game. Enemy well organized and specialized in lrm warfare. While this might be legitimate it is easy kills vs brawling skill. The latter bites the dust.





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