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Lrm's. It's Just Getting Ridiculous.
#61
Posted 23 June 2017 - 01:43 PM
which gives the team with LRMs time to set up at multiple positions/angles so you can get LRMed no matter what cover you are using.
shockingly the team getting LRMed tends to lose those matches.
#62
Posted 23 June 2017 - 07:35 PM
Nathaniel Johns, on 23 June 2017 - 06:06 AM, said:
Become this whole new thing. Sit back lock on and enjoy. Press a few buttons. Got a kill woo woo.
And don't get me wrong. I use Lrms all the time. Just not like that mess.
It's gonna be a whole new ball game when The Civil War Update arrives.
New Weapons means a breed of new builds and new tactics and strategies will
Form.
Statistically, LRMs are at their weakest right now. And PGI had buffed AMS this patch.
#63
Posted 02 July 2017 - 08:55 PM
![Posted Image](http://i150.photobucket.com/albums/s90/kumas_photo_album/no-skills.gif)
#64
Posted 02 July 2017 - 09:06 PM
It's just not the same kind of skill. A good LRM user has to be able to predict and punish the enemy team for their choices, position close enough to be reasonably accurate but not end up in an unsupported spot where he's easily rushed, brawled, and killed. He's got to pick which targets are worth aggressively bombing, which ones should just get a few missiles donated to make them back off, try to get his own locks constantly while looking for opportunity shots off other team members, hoping to contribute just enough firepower from an odd angle to tip the balance- including his non-LRM guns and armor.
Sadly, you just get a lot of potatoes firing theirs into walls, random cover, and dying painfully hard in the pilot's seat for most games who can barely even get one of these right, if that.
Edited by Brain Cancer, 02 July 2017 - 09:06 PM.
#65
Posted 03 July 2017 - 12:50 AM
Brain Cancer, on 02 July 2017 - 09:06 PM, said:
It's just not the same kind of skill. A good LRM user has to be able to predict and punish the enemy team for their choices, position close enough to be reasonably accurate but not end up in an unsupported spot where he's easily rushed, brawled, and killed. He's got to pick which targets are worth aggressively bombing, which ones should just get a few missiles donated to make them back off, try to get his own locks constantly while looking for opportunity shots off other team members, hoping to contribute just enough firepower from an odd angle to tip the balance- including his non-LRM guns and armor.
Sadly, you just get a lot of potatoes firing theirs into walls, random cover, and dying painfully hard in the pilot's seat for most games who can barely even get one of these right, if that.
Exactly..
LRM use requires a great deal of skill.. sure, anyone can do it, but to be good at it, it takes lots of skill.. I would compare it to playing a Wizard in D&D.. Anyone can lob fireballs, but you gotta know what you're doing and how to be good at it..
#66
Posted 03 July 2017 - 01:06 AM
As soon as those people
- Realise they are bad
- Why they are bad
- How to improve
#67
Posted 03 July 2017 - 01:13 AM
Ced Riggs, on 03 July 2017 - 01:06 AM, said:
As soon as those people
- Realise they are bad
- Why they are bad
- How to improve
I'm pretty sure the "please hold locks" crowd is now just doing it to annoy people and troll.. nobody really expects others to hold their locks for them, do they?
New people are more likely to ask general questions as in "why can't I lock anything" or "why am I not hitting anything with LRMs?", or even "how does this game mode work?"
Asking for locks is just trolling..
#68
Posted 03 July 2017 - 01:16 AM
Vellron2005, on 03 July 2017 - 01:13 AM, said:
I'm pretty sure the "please hold locks" crowd is now just doing it to annoy people and troll.. nobody really expects others to hold their locks for them, do they?
New people are more likely to ask general questions as in "why can't I lock anything" or "why am I not hitting anything with LRMs?", or even "how does this game mode work?"
Asking for locks is just trolling..
You might think that until you hear how upset some of them genuinely are that their red triangles keep disappearing. And until you spectate consistently, LRM boats, and even people with half a dozen backup weapons, sitting at the back of the pack behind a wall/hill/building, and just wait for them tringles to appear.
It is freakishly common.
Edited by Shifty McSwift, 03 July 2017 - 01:17 AM.
#70
Posted 03 July 2017 - 01:34 AM
Vellron2005, on 03 July 2017 - 01:13 AM, said:
A conversation I had, just this Friday:
"Oh well, and the lurm Supernova sits in the back again, almost fresh, and is now dying by itself. GG, lurmboat. Thanks for being useless."
"Not my fault no one was holding locks."
#71
Posted 03 July 2017 - 02:12 AM
Brain Cancer, on 02 July 2017 - 09:06 PM, said:
The problem is that on a good aggressive team that pushes straight in or simply slowly advances the pop-tart/poke-tard line into the enemy, while providing locks, UAVs and whatnot - the same backfield rocket-derper would be able to rack up to 1k damage while doing literally nothing. Unlike most direct fire weapons where your average damage and kills are proportional to your own skill.
Almost every game will end up in a brawl phase when a winning side will push into the remaning few mechs on the losing side. During said push there is always abundance of locks and mechs being pushed are focused on fighting vs pushing direct fire opponents rather then on looking for cover vs LRMs. Thus in such scenario same rocket-derper can derp up to 500-600 point of useless and irrelevant damage on the last remaining 3-4 mechs while literally doing absolutely nothing all game long.
LRMs require skill to be able to be effective in every scenario, however in certain scenarios they are effective even in the hands of a complete derper, thus all the no-skill comments, that are justified in most cases because for every guy bringing lurms and knowing how to use them there are two dozen ez-mode no-skill guys with absolutely zero clue.
#72
Posted 03 July 2017 - 04:36 AM
Ced Riggs, on 03 July 2017 - 01:34 AM, said:
"Oh well, and the lurm Supernova sits in the back again, almost fresh, and is now dying by itself. GG, lurmboat. Thanks for being useless."
"Not my fault no one was holding locks."
Hahahaha, that's just silly.. cose' I use a LRM boat Supernova, and so does my GF, and I was watching her do 1000+ damage, and 3 kills, 2 KMDD's while sitting back and lurming (one of those was an Iron Dome Nova).. she finished the match at 96% (only cose' a teammate hit her at the begining of the match).. And she didn't ask for locks (I've taught her better than that).. So much for being useless..
Yes, I'm very proud of her <3 <3 <3
Can't wait till we get a laptop so we can Lurm together..
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/biggrin.png)
Shifty McSwift, on 03 July 2017 - 01:16 AM, said:
Hey, nobody said people were any good.. that is why I keep saying LRMs are one of the most skill-required weapons in the game..
They are specific in the way that you can easily spot a bad LRM player...
So don't blame the game, blame the player..
That's also the thing that irks me about all the LRM hate.. everybody will be pissed that the LRM Supernova didn't get locks, and blame their team's failure on it.. but when a ERLL sniper is just scratching from 1300 meters away whole match, and is also last, and fresh, nobody blames him for the loss..
Edited by Vellron2005, 03 July 2017 - 04:45 AM.
#73
Posted 03 July 2017 - 04:51 AM
Ced Riggs, on 03 July 2017 - 01:34 AM, said:
"Oh well, and the lurm Supernova sits in the back again, almost fresh, and is now dying by itself. GG, lurmboat. Thanks for being useless."
"Not my fault no one was holding locks."
Srsly people need to stop with all the Supernova discrimination ... I've been skilling up my SNV-1 and SNV-C during this weekend and like every second match I've either been blamed for being a useless lurmer right off the start or being asked whether I needed locks ...
I mean, not a single
Just go hate on LRM Spirit Bears or smth ...
Edited by PhoenixFire55, 03 July 2017 - 04:52 AM.
#74
Posted 03 July 2017 - 04:56 AM
Ced Riggs, on 23 June 2017 - 07:06 AM, said:
Or if you're in a really slow mech and some light keeps your targeted from miles out. You might make it to cover on some maps with half your mech still intact.
#75
Posted 03 July 2017 - 05:34 AM
When the Spider mech launched, LRMs had a huge buff and my lights were going off like popcorn. Luckily these days LRMs feel much more balanced to me.
#76
Posted 03 July 2017 - 05:50 AM
#77
Posted 03 July 2017 - 06:55 AM
This **** happens a lot and I feel embarrassed for the other player...
#78
Posted 03 July 2017 - 07:20 AM
I've made a game of making their LRM boats have the lowest score/damage of the team. Current best would be a 6 LRM Huntsman that ran out of ammo and did 94 damage in a 12 min game.
#79
Posted 03 July 2017 - 08:06 AM
cazidin, on 23 June 2017 - 07:13 AM, said:
#80
Posted 03 July 2017 - 08:13 AM
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