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Lrm's. It's Just Getting Ridiculous.


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#21 Wiley Coyote

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Posted 23 June 2017 - 07:56 AM

View PostFather Tork, on 23 June 2017 - 07:15 AM, said:

This... forever and ever

What I find funny, is I find lately more players are just taking 1 or 2 LRM mounts in the T2-3 range, not even building to be a full on LRM boat. When enough people on a team are doing this, the first 1 or 2 enemies to die feel like LRMs are a serious problem. but it's exactly what they should do, soften the other side before the brawl.

This is what I've been seeing as well and the only time it's a real issue is when you get a sneaky light that has crept up behind the group spotting for them.

#22 Felicitatem Parco

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Posted 23 June 2017 - 08:06 AM

Bring AMS, use Radar Deprivation, ECM helps too since TAG does not reach past 800m, and use cover.

Can we meglrge this thread with the "Just Remove LRMs From The Game" thread that discussed why LRMs are too weak now and should just be scrapped? It would help to achieve balance.

#23 Mister Blastman

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Posted 23 June 2017 - 08:08 AM

OP: Nerf short range weapons into the ground like the balance underlord just did, and this is what you get. Complain to him.


I'm glad I'm not playing anymore. I do miss the game. But I refuse to condone asinine balance decisions.

Edited by Mister Blastman, 23 June 2017 - 08:08 AM.


#24 Appogee

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Posted 23 June 2017 - 08:12 AM

I bought a triple AMS Kit Fox, and unlocked both AMS Overload skills.

It's quietly satisfying watching the LRMers plaintively spamming their missiles, even though zero are getting through the iron curtain.

At the end of the match, some of them even claim "hax".

Good times.

#25 Coolant

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Posted 23 June 2017 - 08:16 AM

I think one of the biggest issues is not LRM's themselves but players not shooting down UAVs. Even if missiles aren't hitting you and you notice a UAV please shoot it down.

#26 Felicitatem Parco

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Posted 23 June 2017 - 08:21 AM

View PostCoolant, on 23 June 2017 - 08:16 AM, said:

I think one of the biggest issues is not LRM's themselves but players not shooting down UAVs. Even if missiles aren't hitting you and you notice a UAV please shoot it down.


But they're soooo cuuuuute...! Like little spiders hanging up there from a thread or something.

#27 xe N on

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Posted 23 June 2017 - 08:34 AM

View PostNathaniel Johns, on 23 June 2017 - 06:06 AM, said:

Its been a hot topic forever and those of you who hate LRMs or
LRM Boats/Carriers can relate. I don't hate LRM Boats. Using LRMs
Can be fun sometimes. But what just happened to me happens too often
Nowadays within the MWO Universe.
In the match maybe two minutes. I spot an enemy 800 meter's away. I'm with my whole
Team still. "INCOMING MISSILE" "Incoming MISSILE"



Sorry, but it's not the LRMs, it's your team or even you.

They have the advantage of indrect fire, but what are their disadvantages?

1. Huge spread
2. You need to lock the target, no instant fire
3. You need to hold lock for the whole travel time of your missiles
4. Travel speed is low - slowest weapon in game
5. Your target gets a warning "incoming missile". Fast targets can react and retreat to a save position. So next to useless against light and medium mechs.
6. They have active counters, that are AMS and ECM
7. They have a minium range of 180 m
8. You need a lot of ammunition, thus you more likely get a ammo explosion

So, if you know the enemy team is using LRMs intensively, simply exploit their weakness. In Tier 1, LRMs really are only used as back up weapons for slow assaults - if at all.

Edited by xe N on, 23 June 2017 - 08:35 AM.


#28 Spheroid

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Posted 23 June 2017 - 08:35 AM

If you are at 800 meters taking damage without access to cover it is you who made the mistake regardless of weapon system.

#29 Catalina Steiner

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Posted 23 June 2017 - 08:36 AM

I was wondering when I read the #1 post of this thread. In my current matches, LRM's are not a threat anymore. Not right now. Right now nearly everyone in my matches uses AMS. And the ones not using AMS don't need it because of skill.

As I see it, nearly everyone had installed AMS, skilled AMS override and Radar Deprivation and so on. I'm not sure about it but I have no other explanation. Additional to that, LRM5's got nerfed a lot now and it was indeed my best option to do damage and kill.

Some of you may remember me as a skilled LRM pilot but I have stopped to play LRM's right now. It's useless (at least in my matches). I had no problem using LRM's on Viridian Bog or HPG Manifold (not only Alpine Peaks or Polar Highlands) doing 800+ damage and 5 kills in tier 1 with LRM's but it doesn't work anymore since the Skill Tree patch. Right now LRM's are a bad idea to use - just talking about MY matches, okay?

Everyone who is playing this game for years knows that there are phases in this game. I'll try LRM's again in some weeks or months and... maybe they'll work again.

#30 Obadiah333

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Posted 23 June 2017 - 09:21 AM

Who remembers the very first lurmageddon? THAT was something. The sky was darkened by all the missiles. It was insane!
Hated missiles since day 1, still hate them today. It's ok. It's not my thing. Probably never will be. If you like them, you do you and run them.

#31 Drenath

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Posted 23 June 2017 - 09:36 AM

My only gripe about LRM's is the ungodly high arc.

That said, I'd like to see some more AMS boosts through the skill tree:
1: "Smart AMS" skill node lvl 1 - AMS won't try to shoot through walls at missiles it can't see. Also provides a "Self" toggle for AMS (When toggled, AMS only activates during incoming missile warning)
2: "Smart AMS" skill node lvl 2 - Guaranteed instakill vs any NARC in range & AMS prioritizes missiles that would hit damaged, critical locations.
3. "Smart AMS" skill node lvl 3 - AMS won't fire at missiles that aren't currently tracking a target.
4: "AMS Overload 3" skill node: Doubles ROF when missiles are incoming on you. (Adds 1 flamer's worth of ghost heat per AMS & triples ammo consumption)
5: "AMS backup system" skill node: Allows AMS to function even while the 'mech is shut down.
6: "AMS Canister 1": +10% AMS Ammo per ton
7: "AMS Canister 2": Second rank
8: "AMS Cooling 1": -10% heat for laser AMS & overload 3
9: "AMS Cooling 2": Second rank
10: "AMS Priority cooling": Prevents all heat damage from AMS

Edited by Drenath, 23 June 2017 - 09:54 AM.


#32 Rekkon

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Posted 23 June 2017 - 09:42 AM

"LRM's" have been ridiculous forever. Apostrophes do not a plural make.

#33 Mystere

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Posted 23 June 2017 - 09:48 AM

View PostMoomtazz, on 23 June 2017 - 07:06 AM, said:

Shared locks on LRMs is my pet peeve with them. Completely noob system.


Do you even know how indirect fire works?


View PostCed Riggs, on 23 June 2017 - 07:18 AM, said:

You know, if people would bring two medium sized launchers and respectable backup weapons and get into the fight, I would despise LRM players a lot less. What grinds my gears are quad LRM20 Scorches, Quad LRM15 Maulers with 2 medium lasers, and so on.

- 30 tubes, max. With sane ammunition storage - 4 tons, max.
- Bring BAP/TAG
- Bring ample support weaponry
- Get into the fight
- Armorshare


Are you telling people how to play the game? Should lore-friendly Catapult A1's be forever banned from the game given they do not have any backup weapons?

View PostNathaniel Johns, on 23 June 2017 - 07:38 AM, said:

Lol Yeah I use AMS alot. Almost always if my mech can use it. I'm
Saying doesn't it seem like LRMs are getting more intense than they
Used to be?


It looks like quite a number of people have noticed AMS and Radar Deprivation nodes on the skill tree. As such, maybe many of these same people are testing who are not using them? <maniacal Posted Image Posted Image Posted Image>

I have no sympathy. People should chose how they skill their mechs really carefully and live with the consequences of doing so. <more maniacal Posted Image Posted Image Posted Image>

Edited by Mystere, 23 June 2017 - 10:01 AM.


#34 Vincent DIFrancesco

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Posted 23 June 2017 - 09:57 AM

View PostMystere, on 23 June 2017 - 09:54 AM, said:


Are you telling people how to play the game? Should lore-friendly Catapult A1's be forever banned from the game given they do not have any backup weapons?


Not that I'm advocating telling people how to play the game. But the A1 could carry, you know, SRMs for close quarters and use less LRM launchers...

#35 Mystere

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Posted 23 June 2017 - 10:01 AM

View PostVincent DIFrancesco, on 23 June 2017 - 09:57 AM, said:

Not that I'm advocating telling people how to play the game. But the A1 could carry, you know, SRMs for close quarters and use less LRM launchers...


I said "lore-friendly" for a reason. Should people be banned for using stock builds?

Edited by Mystere, 23 June 2017 - 10:02 AM.


#36 ShoeKush

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Posted 23 June 2017 - 10:13 AM

I just rejoined playing after a four or five month hiatus. LRMS are fine. To me the worse decision is picking that "POLAR PRO" map. It's god awful trench warfare and most tato teams disintegrate into little bunches of guys taking different routes, when clearly you should be hugging up on ECM mechs and moving as a single unit.

Easiest way to avoid an LRM? Back up into cover, wait till you see missiles, then turn your legs and back up in an L shape either right or left until the entire grouping falls in front of you.

Be aware, I have 4 LRM 20s on my LERM Mech. I haven't even put one point into spec-ing that mech, but when fired in clusters they are intended to destroy. To be honest however, I do more damage with my gauss.

Edited by ShoeKush, 23 June 2017 - 10:30 AM.


#37 Mystere

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Posted 23 June 2017 - 10:28 AM

View PostMister Glitchdragon, on 23 June 2017 - 07:51 AM, said:

I'm only doing solo, where LRMs are always a there to punish bad moves, so I haven't noticed a difference. I was surprised to find many "in the know" players recommendations for the skill tree caution against radar-derp as a point-sink. I think this is why everyone is playing around with LRM's again. There's free lunches to be had while all of this shakes out.


Well, I'm not the only one who noticed this and acted accordingly. Posted Image

Edited by Mystere, 23 June 2017 - 10:29 AM.


#38 Mystere

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Posted 23 June 2017 - 10:34 AM

View PostAppogee, on 23 June 2017 - 08:12 AM, said:

I bought a triple AMS Kit Fox, and unlocked both AMS Overload skills.


Are you seeing a noticeable improvement when taking those AMS skills? The numbers and my experience seem to indicate that they do not help much, especially with single AMS setups. So for now I've reallocated the skill points used on them to other things.

#39 Monkey Lover

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Posted 23 June 2017 - 10:35 AM

View PostMystere, on 23 June 2017 - 10:28 AM, said:


Well, I'm not the only one who noticed this and acted accordingly. Posted Image


Haha I still don't use any of the radar derp or ams. I don't have an issue with lrms.

More lrms I see the more likely my team will win .

Biggest issue I ha e is the weapon system is almost worthless and it would be nice to use it. This is why I want to see nerfs and buffs to los lrms. People doing work to get thier own locks should be rewarded.

#40 Ced Riggs

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Posted 23 June 2017 - 10:44 AM

View PostMystere, on 23 June 2017 - 10:01 AM, said:

Should people be banned for using stock builds?


Everyone is entitled to play a suboptimal build. They have the choice, and no one can stop them from making that choice. Yet, these people have no argument to complain about "those twitch shooter kiddies" (paraphrasing), either. They chose their fate, just like anyone that doesn't use any LRM hard counters chose their fate. If someone insists on running a stock build made for a different battlefield, in a different ruleset, where gunnery was a roll and modifier, where piloting was a roll and modifier without realizing they'd be 5/5 or 5/6 rookies, then that's on them.

Now if a team complains that it has to carry those players, then that's their prerogative, too. Society governs itself. If someone decides to be a burden, rather than an asset, people will react in kind. No one is asking for inhuman feats. Just some personal responsibility and effort to be a functional member of a group experience. And a stock Catapult isn't it.





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