Cato Phoenix, on 23 June 2017 - 07:35 PM, said:
So Russ just announced in the town hall that he's considering looking into Solaris as a possible development route. This would be instead of pursuing something like more mech packs.
He did though wonder to the group what people would be interested in for the mode, and what people's thoughts on it would be. The initial plan would be to release Solaris as a pre-order, rather than the next iteration of mech packs.
So what are your thoughts?
Personally, I'd like to slug it out in Solaris, both 1v1, team vs team, and Free-For-All. I'll have to do some thinking about how best it would work mechanics wise (new mode, new subset of games, etc). I though would probably jump on a pre-order for it.
The problem with making Solaris a "paid" mode is queue/population.
But making a Solaris-themed mechpack to help the developmento of the feature is not a bad idea. Which mechs it would get? Oh well, I can't think of something more Solaris than mechs with melee weapons... (
Scarabus,
Hatchetman,
Axman and
Berserker!)
PS: I still want that PGI add bots to the Private Lobby.
PPS: There are still some Clan mechs that need to be added, like the Fire Moth, the Black Lanner, the Rifleman IIC, the Warhammer IIC and the Blood Asp.
PPPS: a "MOBA" game mode with AI controled vehicles (tanks, VTOLs, etc.) and 4-mech dropships would be amazing.
PPPPS: someone suggested adding a version of the Battletech TCG to MWO. Sounds crazy, but look the success of Gwent.
PPPPPS: the Piranha battlemech might be too powerful with all those machineguns. I did some simulations and 14+ DPS could be gamebreaking, even in short bursts. I guess we'll have a taste of it soon, with 8 MGs (with the new MLX and ACH omnipods).
Edited by Odanan, 25 June 2017 - 03:27 PM.