Three Cheers For The Rush Hour Challenge!
#21
Posted 25 June 2017 - 01:10 PM
I also love how many bad light pilots I've seen today. My 6x MPLas Huntsman has turned into a O-H-K-O DELETE button. A stationary light is a dead light. :3
#22
Posted 25 June 2017 - 01:23 PM
#23
Posted 25 June 2017 - 01:29 PM
#24
Posted 25 June 2017 - 02:08 PM
Snowbluff, on 25 June 2017 - 05:52 AM, said:
Tough loss...I bet we'll see more of these thanks the the increase in time to kill brought on by the new skill trees and the rebalancing of weapons and quirks. They increased TTK, but didn't increase the number of resources required to win Conquest.
#25
Posted 25 June 2017 - 03:09 PM
DO NOT RUN AWAY FROM THE POLICE!
I have no problem shooting you in the back! <maniacal
Edited by Mystere, 25 June 2017 - 03:10 PM.
#27
Posted 25 June 2017 - 03:22 PM
hell I am trying to figure out how Russ could say the Cat is good
#28
Posted 25 June 2017 - 03:48 PM
vibrant, on 25 June 2017 - 03:16 AM, said:
And this is why the light mech is actually the most powerful mech on the battlefield. I honestly think that a 12 man team of lights could probably wipe the floor with a 12 man team of Assaults.
#29
Posted 25 June 2017 - 03:50 PM
Viktor Drake, on 25 June 2017 - 03:48 PM, said:
Well, I for one am glad light wolf packs are back at causing terror among fatties.
#30
Posted 25 June 2017 - 04:26 PM
But yes, these challenges have created some entertaining games. The 500 damage guass challenge coming up this week is going to be interesting!
Cheers!
Eboli
#31
Posted 25 June 2017 - 04:44 PM
Quote
I call some of them Light Assault Mechs
seeing 1 light mech rip apart an Assault just speaks of the sad state of the game
#32
Posted 25 June 2017 - 05:44 PM
It has been gloooorious. :3
#33
Posted 25 June 2017 - 06:14 PM
Davegt27, on 25 June 2017 - 04:44 PM, said:
seeing 1 light mech rip apart an Assault just speaks of the sad state of the game
What role do you see for light mechs in MWO, if they should generally lose to mediums, heavies, and assaults?
#34
Posted 25 June 2017 - 06:18 PM
I will admit that I have been one of those pilots at least a couple of times. I hate light mechs.
#35
Posted 25 June 2017 - 07:26 PM
Keeping an obstacle at your back also helps of course.
Lights can be dangerous be just remember to shoot their legs. Speed is life for lights so if they lose a leg they are dead.
Edited by Eboli, 25 June 2017 - 07:26 PM.
#36
Posted 25 June 2017 - 08:38 PM
vibrant, on 25 June 2017 - 06:14 PM, said:
Scouting, spotting, capping?
Lights obviously should be able to defend themselves, but seeing Commandos (or similarly well armored or well hitboxed lights) weaving through enemy formations, taking fire from multiple enemy mechs for 30s+ is pretty questionable. For the record I do the same thing in my Assassin and Panther.
A Locust or Arctic Cheetah is one thing. One mistake and you're dead because they simply don't have a lot of HP. Lights with big armor quirks are another thing. "Just leg them" is a nice way of shutting the conversation down without ever addressing small inconveniences like the fact that a Commando has only 10 more points of health in the CT than it does in the legs- and that's without splitting armor between front and rear.
I any case, I digress. Lights aren't better than mediums, heavies, or assaults- a forced meta where 1/3rd of the population are lights to finish a mission just makes it feel that way.
#38
Posted 25 June 2017 - 08:59 PM
Sarsaparilla Kid, on 25 June 2017 - 02:08 PM, said:
Tough loss...I bet we'll see more of these thanks the the increase in time to kill brought on by the new skill trees and the rebalancing of weapons and quirks. They increased TTK, but didn't increase the number of resources required to win Conquest.
True, an interesting point. However I think I could have won outright if I was being more mindful towards the end.
#39
Posted 25 June 2017 - 09:11 PM
Ryllen Kriel, on 25 June 2017 - 03:11 AM, said:
Do what ive been doing. Legging everything and leaving it to die.
My second match ever in a brand new firestarter was 6 assists...i legged every single one of the enemy arctic cheetas. Game before I legged a bunch of ECM ravens since they suck up close and just left them for some sporting assault to drill. Everyone loves shooting legged lights. lol
#40
Posted 25 June 2017 - 10:37 PM
Aggravated Assault Mech, on 25 June 2017 - 08:38 PM, said:
Scouting, spotting, capping?
<snip>
I any case, I digress. Lights aren't better than mediums, heavies, or assaults- a forced meta where 1/3rd of the population are lights to finish a mission just makes it feel that way.
What you said before implies you want them worse than mediums, heavies, and assaults. As things stand though, scouting, spotting, and capping in MWO is rather pointless. This game might be based on battletech, but it's an arena shooter -- lights deserve a fair cbill return similar to any other mechs, and that comes from damage done.
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