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Small Lasers Op


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#1 cazidin

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Posted 25 June 2017 - 10:14 AM

Greetings MechWarriors. Today I have a few simple ideas on how to nerf Small Lasers, which are the absolute pinnacle of technology and are universally considered to be OP for their tonnage, critical space, heat efficiency and devastating levels of damage!

Below are a few very reasonable nerfs that PGI should consider for the long-term balance of this game or we may never rise against our Small Laser Overlords!

IS Small Laser

Heat increased to 2
CD increased to 2.75 seconds
Duration increased to .95 seconds

IS Small Pulse Laser

Heat increased to 2.5
CD increased to 2.5 seconds
Range reduced to 90 meters optimal and 180 meters maximum
Duration increased to .78 seconds

C-ER Small Laser

Heat increased to 4
CD increased to 3 seconds
Duration is already long enough.

C-ER Small Pulse Laser

Heat increased to 4.5
CD increased to 6 seconds
Duration increased to .80 seconds

C-ER PPC

Damage reduced to 8. An additional point of splash damage has been applied to compensate.

What does everybody think of these changes?

#2 FupDup

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Posted 25 June 2017 - 10:17 AM

View Postcazidin, on 25 June 2017 - 10:14 AM, said:

What does everybody think of these changes?

I think that you're not being harsh enough, these OP meta guns need to be dialed back hard because they're supposed to be anti-infantry, anti-aircraft, and anti-unicorn exclusively. Not anti-mech, evar!

Subtract 1 point of damage from each, for starters. The IS versions need Ghost Heat and the Clan versions need their Ghost Heat limits set to 3.

#3 STEF_

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Posted 25 June 2017 - 10:18 AM

Beware, sarcasm or irony are not permitted in this forum.

#4 Battlemaster56

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Posted 25 June 2017 - 10:20 AM

You brought the nerf hammer, but you shoulda brought the nerf rpg for this, these weapons been plaguing this game when it was in development. I say we increase their duration and heat by 75% and nerf their cooldown by 10% and increase by 5% everytime they've been fired. Then we can finally balance out the rest of this game.

#5 cazidin

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Posted 25 June 2017 - 10:20 AM

View PostFupDup, on 25 June 2017 - 10:17 AM, said:

I think that you're not being harsh enough, these OP meta guns need to be dialed back hard because they're supposed to be anti-infantry, anti-aircraft, and anti-unicorn exclusively. Not anti-mech, evar!

Subtract 1 point of damage from each, for starters. The IS versions need Ghost Heat and the Clan versions need their Ghost Heat limits set to 3.


I completely agree. The C-SPL should be set down to 2 damage. 4 is just too much!

#6 Shifty McSwift

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Posted 25 June 2017 - 10:21 AM

Posted Image

But seriously, I don't know what to think of those changes. ;)

#7 Tordin

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Posted 25 June 2017 - 10:24 AM

Careful now or someone at PGI might actually think they didnt nerf them enough...

#8 Ced Riggs

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Posted 25 June 2017 - 10:25 AM

Posted Image

#9 Shifty McSwift

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Posted 25 June 2017 - 10:32 AM

The reactions of people who read a cazidin joke topic seriously;



#10 Battlemaster56

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Posted 25 June 2017 - 10:36 AM

View PostShifty McSwift, on 25 June 2017 - 10:32 AM, said:

The reactions of people who read a cazidin joke topic seriously;



I can confirm from experience that pretty accurate. And sadly hilarious when it happens.


Edit:Also just noticed Google is reading this thread now.

Edited by Battlemaster56, 25 June 2017 - 10:37 AM.


#11 Weeny Machine

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Posted 25 June 2017 - 10:48 AM

Oh boys, sarcasm and PGI... what did you do?

Don't complain later. You brought it upon us.

#12 Ced Riggs

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Posted 25 June 2017 - 11:13 AM

View PostShifty McSwift, on 25 June 2017 - 10:32 AM, said:

The reactions of people who read a cazidin joke topic

Step 1: Like.
Step 2: Browse my image collection for some random laughing pic.
Step 3: Post.

#13 cazidin

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Posted 25 June 2017 - 11:23 AM

View PostCed Riggs, on 25 June 2017 - 11:13 AM, said:

Step 1: Like.
Step 2: Browse my image collection for some random laughing pic.
Step 3: Post.


Thanks, Cel. Posted Image

#14 Requiemking

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Posted 25 June 2017 - 11:31 AM

Caz, do i need to call in Armisael? Because i will if you keep making these joke topics.

#15 ShadowFire

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Posted 25 June 2017 - 11:50 AM

BTW all, If you wish to write in a sarcasm voice (like many of us do Posted Image) please use the <s> sarcasm tag at the end. Some guys just do not have a clue.....

Edited by ShadowFire, 25 June 2017 - 11:50 AM.


#16 Ced Riggs

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Posted 25 June 2017 - 11:53 AM

View Postcazidin, on 25 June 2017 - 11:23 AM, said:


Thanks, Cel. Posted Image

"Cel"

Every ******* time.

#17 LowSubmarino

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Posted 25 June 2017 - 11:56 AM

I think gauss, jjs, high hardpoints, any speed higher than 85, lights in general, lrms, csrms and advanced zoom are op.

Edited by oneda, 25 June 2017 - 11:56 AM.


#18 LordNothing

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Posted 25 June 2017 - 11:59 AM

im running 5sls and an ac5 on my k9. im also 57 on the leader board. either urbie op or small lasers are viable.

View PostStefka Kerensky, on 25 June 2017 - 10:18 AM, said:

Beware, sarcasm or irony are not permitted in this forum.


the sarcasm content of the forum is at 97%.

Edited by LordNothing, 25 June 2017 - 12:02 PM.


#19 Tincan Nightmare

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Posted 25 June 2017 - 12:56 PM

View Postcazidin, on 25 June 2017 - 10:14 AM, said:

Greetings MechWarriors. Today I have a few simple ideas on how to nerf Small Lasers, which are the absolute pinnacle of technology and are universally considered to be OP for their tonnage, critical space, heat efficiency and devastating levels of damage!

Below are a few very reasonable nerfs that PGI should consider for the long-term balance of this game or we may never rise against our Small Laser Overlords!

IS Small Laser

Heat increased to 2
CD increased to 2.75 seconds
Duration increased to .95 seconds

IS Small Pulse Laser

Heat increased to 2.5
CD increased to 2.5 seconds
Range reduced to 90 meters optimal and 180 meters maximum
Duration increased to .78 seconds

C-ER Small Laser

Heat increased to 4
CD increased to 3 seconds
Duration is already long enough.

C-ER Small Pulse Laser

Heat increased to 4.5
CD increased to 6 seconds
Duration increased to .80 seconds

C-ER PPC

Damage reduced to 8. An additional point of splash damage has been applied to compensate.

What does everybody think of these changes?


You forgot range factors!

ISSL 10 meters optimal, 15 max
ISSPL 7 meters optimal, 10 max
CERSL 12 meters optimal, 20 max
CSPL 9 meters optimal, 12 max

Now those OP tiny pew pew guns can be brought into balance! I mean anti-infantry weapons shouldn't shoot any further than that Posted Image.

#20 PhoenixFire55

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Posted 25 June 2017 - 01:08 PM

I think that each weapon should have its stats randomly changed at the beginning of each week. Imagine how much fun that'll be ... new meta every 7 days.





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