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Glossary Of Terms


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#61 Belegor

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Posted 28 June 2017 - 07:01 AM

Consumables
Category: Consumables

A module that is consumed on use. These systems allow for the one time use additional coolant, UAVs, Air Strikes and Artillery Strikes].

Edited by Ibrandul Mike, 20 July 2017 - 04:11 PM.


#62 Belegor

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Posted 28 June 2017 - 07:07 AM

Contracts
Category: -


Contracts are offers for temporary employment offered by the various factions fighting in the Inner Sphere.

Edited by Ibrandul Mike, 20 July 2017 - 04:12 PM.


#63 Belegor

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Posted 28 June 2017 - 07:12 AM

Cockpit
Category: -

The space reserved for the pilot and control inside of a BattleMech's head section.

Edited by Ibrandul Mike, 20 July 2017 - 04:12 PM.


#64 Belegor

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Posted 28 June 2017 - 07:15 AM

Command Console
Category: Equipment

Increases sensor range, target acquisition time and zoom level. Only available to the Inner Sphere.

Edited by Ibrandul Mike, 20 July 2017 - 04:13 PM.


#65 Belegor

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Posted 28 June 2017 - 07:18 AM

Component
Category: -

A section of a 'Mech containing equipment and weapons. Components have their own armor and internal hitpoints and may be destroyed independently of the rest of the 'Mech.

Edited by Ibrandul Mike, 20 July 2017 - 04:14 PM.


#66 Belegor

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Posted 28 June 2017 - 07:24 AM

Cool Shot
Category: Consumables

A consumable that allows a pilot to flush it's 'Mech's internals with additional coolant, considerably dissipating excess heat.

Edited by Ibrandul Mike, 20 July 2017 - 04:15 PM.


#67 Coryphee

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Posted 28 June 2017 - 07:26 AM

Crit CT
Category: -

An abbreviation describing 'Mech with a critically damaged center torso.

Edited by Ibrandul Mike, 20 July 2017 - 04:16 PM.


#68 Belegor

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Posted 28 June 2017 - 07:28 AM

Critical Hit
Category: -

Weapons may pierce the Armor of a 'Mech and deliver a critical hit. Critical hits impact the internal systems of a component and cause equipped items to be destroyed.

Edited by Ibrandul Mike, 20 July 2017 - 04:16 PM.


#69 Coryphee

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Posted 28 June 2017 - 07:28 AM

Crusader Clan
Category: Lore

A warlike doctrine representing one half of the Clans two main ideologies. Crusaders are compelled to conquer the Great Houses and resurrect the Star League anew.

Edited by Ibrandul Mike, 20 July 2017 - 04:17 PM.


#70 Belegor

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Posted 28 June 2017 - 07:39 AM

Deathball
Category: -

A team of 'Mechs moving and battling in tight formation.

Edited by Ibrandul Mike, 20 July 2017 - 04:19 PM.


#71 Belegor

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Posted 28 June 2017 - 07:44 AM

Dezgra
Category: Lore

A pejorative Clan name for a disgraced Clansman.

Edited by Ibrandul Mike, 20 July 2017 - 04:20 PM.


#72 Belegor

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Posted 28 June 2017 - 07:49 AM

Drop
Category: -

To spawn or land in a game.

Edited by Ibrandul Mike, 20 July 2017 - 04:20 PM.


#73 Belegor

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Posted 28 June 2017 - 07:53 AM

Duel
Category: -

To fight an enemy 'Mech one-on-one.

Edited by Ibrandul Mike, 20 July 2017 - 04:21 PM.


#74 Belegor

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Posted 28 June 2017 - 07:59 AM

Down
Category: -

Dead, destroyed or killed.

Edited by Ibrandul Mike, 20 July 2017 - 04:21 PM.


#75 Belegor

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Posted 28 June 2017 - 08:03 AM

Double Heat Sink
Category: Equipment

A larger more powerful form of Heat Sink that weighs more and takes up more space.

Edited by Ibrandul Mike, 20 July 2017 - 04:22 PM.


#76 Belegor

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Posted 28 June 2017 - 08:08 AM

Dropship
Category: Lore

A vessel used to transport BattleMechs to the surface of a planet. Dropships
come in various sizes ranging from smaller aerospace deigns to the massive egg shaped ovoid dropships. Dropships are incapable of interstellar space travel and must be ferried between star systems via Jumpships.

Edited by Ibrandul Mike, 20 July 2017 - 04:25 PM.


#77 Belegor

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Posted 28 June 2017 - 08:12 AM

ECM
Category: Equipment

Electronic Countermeasures or ECM allow players to hide themselves and teammates from enemy sensors. A 'Mech protected by ECM cannot be targeted by enemies from afar and a 'Mech affected by an enemy ECM cannot share its targets with allies. ECM systems can be set to disrupt any communications and targeting or counter an opponent's ECM.

Edited by Ibrandul Mike, 20 July 2017 - 04:25 PM.


#78 Belegor

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Posted 28 June 2017 - 08:16 AM

Endo-Steel Structure
Category: Upgrades

A 'Mech's standard structural elements can be upgraded to Endo-Steel which is lighter but consumes internal space.

Edited by Ibrandul Mike, 20 July 2017 - 04:26 PM.


#79 Belegor

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Posted 28 June 2017 - 08:20 AM

Engine / Reactor
Category: Engines

The engine of a 'Mech determines the speed a 'Mech can travel. Larger engines may move faster and carry their own internal heat sinks. Clan OmniMechs are not capable of changing their engines.

Edited by Ibrandul Mike, 20 July 2017 - 04:34 PM.


#80 Belegor

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Posted 28 June 2017 - 08:24 AM

Equipment
Category: Equipment

Any piece of technology not considered a weapon. Equipment includes vital systems like ECM, Sensors and heat sinks...

Edited by Ibrandul Mike, 20 July 2017 - 04:35 PM.






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