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New Skill Tree Only Encourages More Boating
#1
Posted 26 June 2017 - 07:59 PM
1) We need to be able to save templates for our favorite skill tree combos and not have to start from scratch each time...
and more importantly:
2) The weapon skill tree really encourages people to boat even more... a well rounded build (i.e. with some lasers, 1 ballistics, and missiles -- think Atlas or Malinche) is less effective since you have to use too many skill points on the weapon tree your mech pilots like a "paper pig" (I just made that up). Or you just don't have enough DPS to compete against the meta laser vomit, LRM vomit, SRM vomit, or Dakka vomit builds...
So when I play in the PUG que I seem to just face more and more meta BOAT builds as opposed to some diversity in loadouts... how is that good for the game?
#2
Posted 26 June 2017 - 08:07 PM
I hate the ST more now then when it started but hey adapt and over come
boating can also be a product of the mechanics of peoples computer
if you have a mouse with 3 buttons it might be a good idea to not have more the 3 weapons groups
#3
Posted 26 June 2017 - 08:10 PM
#4
Posted 26 June 2017 - 08:13 PM
It is no worse than before.
Edited by Humpday, 27 June 2017 - 07:02 AM.
#5
Posted 26 June 2017 - 08:17 PM
They not only didn't understand how that worked, as simple as it was, but continue to misrepresent it in town halls, etc.
Enjoy your skill jungle with every weapon all crammed together and limited points to invest.
Edited by Ultimax, 26 June 2017 - 08:18 PM.
#6
Posted 26 June 2017 - 08:34 PM
Gaussfather, on 26 June 2017 - 07:59 PM, said:
2) The weapon skill tree really encourages people to boat even more... a well rounded build (i.e. with some lasers, 1 ballistics, and missiles -- think Atlas or Malinche) is less effective
A well round build will always be less effective in MWO because of the way the game plays not the skill tree. There is no reason to build a "well rounded" build specialized builds always work better because everything in MWO is mech on mech combat, nothing else.
#7
Posted 26 June 2017 - 08:41 PM
#8
Posted 26 June 2017 - 08:52 PM
#9
Posted 26 June 2017 - 08:54 PM
Gaussfather, on 26 June 2017 - 07:59 PM, said:
1) We need to be able to save templates for our favorite skill tree combos and not have to start from scratch each time...
and more importantly:
2) The weapon skill tree really encourages people to boat even more... a well rounded build (i.e. with some lasers, 1 ballistics, and missiles -- think Atlas or Malinche) is less effective since you have to use too many skill points on the weapon tree your mech pilots like a "paper pig" (I just made that up). Or you just don't have enough DPS to compete against the meta laser vomit, LRM vomit, SRM vomit, or Dakka vomit builds...
So when I play in the PUG que I seem to just face more and more meta BOAT builds as opposed to some diversity in loadouts... how is that good for the game?
Yeah I know, it's really difficult to make a varied loadout with all these range, cooldown, and heat generation nodes that apply to every weapon.
You might have to give up a whole 1 or 2 nodes for laser duration or something, and that alone takes varied loadouts completely off the table.
Ultimax, on 26 June 2017 - 08:17 PM, said:
They not only didn't understand how that worked, as simple as it was, but continue to misrepresent it in town halls, etc.
Enjoy your skill jungle with every weapon all crammed together and limited points to invest.
It probably wasn't implemented because it was bad, especially the part about varying amounts of firepower skills per chassis, and having a guaranteed amount of firepower skills is stupid because it removes the whole point of making choices.
In the current system, if you want more firepower nodes then you can give something else up, or conversely you can have less firepower nodes to have more of whatever else, and that automatically makes this system better than Solahma's proposal which removes that aspect just for the sake of appeasing crybabies.
I don't know why people still cling to that **** idea, just shut up about it; boo hoo this arbitrary trash idea that I uncritically accept as gospel wasn't implemented so I'm going to cry about it for months on end.
#10
Posted 26 June 2017 - 09:02 PM
The catapults which I made lrm and srm specialist builds are terrors. max sensor trees and mix of fire and armor on them. It's been fun trying different skills on my lights building specialist builds such as an all sensor and auxiliary tree scout or a hit and run 1v-lct lpl.
You only have to boat if the mech only has that type of weapon hard point or you play clam and choose all one weapon type.
#11
Posted 26 June 2017 - 09:07 PM
The mechs that really get **** on by the firepower tree- those using combinations of missiles and ballistics (Atlas, Victor, Centurion), tend to benefit more from survivability thanks to heavy structure or armor quirks. Others in that situation (Scorch, Boiler) are strong enough that it doesn't really matter.
You'd think the tree would encourage boating, but I don't think there is really any conclusive evidence of it.
#12
Posted 26 June 2017 - 09:35 PM
1) Armor/Durability (all but 3)
2) Speed Tweaks (enough nodes to get to them)
3) Some sensors... I like to run at least 1 seismic node if I can
4) Weapons Tree... and here I find that you really need to use a lot of nodes if you want to have any significant cooldown or heat quirks so it only makes sense to go after the e.g. Gauss/UAC/LBX & magazine capacity quirks...
So yes, boating has always been and will always be a part of MW but I just think the skill tree setup as it currently exists encourages you to focus on 1 main weapon type and to cram as many of those into your mech... unless we get more than 91 skill points or there is a redesign of the weapon tree.
Edited by Gaussfather, 26 June 2017 - 09:36 PM.
#13
Posted 26 June 2017 - 09:56 PM
Better to accept that. Forcing players into crap builds because lore ain't fun.
#15
Posted 26 June 2017 - 10:15 PM
Many mechs even in lore were total boats. I think this complaint has been overplayed and is an attempt to make a problem where there isn't one.
I don't necessarily like it, but you see, a focused build will always perform better than a jack-of-all build, just like everything else in the world.
#16
Posted 26 June 2017 - 10:21 PM
#17
Posted 26 June 2017 - 10:27 PM
(I just pulled this loadout out of mah *** as an example)
3mg
2 srm6
1 gauss
2 medium laser
1 ppc
1 ER large laser
Now that would be a ***** to manage and with effective range all over the place.
Compared to if you were running just 27 medium lasers or dual gauss/ppc or something.
Skill tree has nothing to do with it.
#18
Posted 26 June 2017 - 10:29 PM
#19
Posted 26 June 2017 - 11:03 PM
#20
Posted 26 June 2017 - 11:07 PM
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