Zergling, on 29 June 2017 - 07:41 AM, said:
Working on mathing out Clan Micro and Heavy Lasers, for the purpose of exactly what tweaks they need to be useful weapons.
Math done, cue wall of text!
First, the ER Micro Laser.
Look at the progression of DPS/ton and Damage/Heat for the original Clan ER Lasers, and the ER Micro on the PTS:
ER Large = 0.54 DPS/ton, 1.10 damage/heat
ER Medium = 1.47 DPS/ton, 1.17 damage/heat
ER Small = 2.60 DPS/ton, 1.67 damage/heat
ER Micro = 3.47 DPS/ton, 1.53 damage/heat
See the progression of DPS/ton and damage/heat both increasing with the smaller weapons, but ER Micro NOT increasing in damage/heat compared to the ER Small?
This means the ER Micro is too hot; it's 1.7 heat should be reduced to 1.4, bringing its damage/heat up to 1.86.
Next, the Micro Pulse, with progression of Clan Pulse Lasers again:
Large Pulse = 0.47 DPS/ton, 1.20 damage/heat
Medium Pulse = 0.96 DPS/ton, 1.50 damage/heat
Small Pulse = 1.54 DPS/ton, 1.48 damage/heat
Micro Pulse = 2.50 DPS/ton, 1.76 damage/heat
The Micro Pulse appears to work there, although the Small Pulse needs a heat reduction to give it better damage/heat than the Medium Pulse (but I'm only focusing on PTS weapons, so ignore that).
But compare ER Lasers to Pulse lasers:
ER Medium = 1.47 DPS/ton, 1.17 damage/heat, 405 optimal range
Small Pulse = 1.54 DPS/ton, 1.48 damage/heat, 165 optimal range
So for same weight, the Pulse weapon has superior DPS/ton and damage/heat, in exchange for much worse range.
Now compare the ER Small to the Micro Pulse:
ER Small = 2.60 DPS/ton, 1.67 damage/heat, 200 optimal range
Micro Pulse = 2.50 DPS/ton, 1.76 damage/heat, 90 optimal range
As can be seen, the Micro Pulse is doing less DPS/ton than the ER Small... and that 90 meter range is abysmal.
So I'd increase the Micro Pulse's damage from 3.0 to 3.3, and optimal range can go up to 120 (with maximum to 240). That would increase the Micro Pulse to these stats, giving it some advantages over the ER Small:
Micro Pulse = 2.75 DPS/ton and 1.94 damage/heat
Next up, Heavy Lasers; the biggest problem with those is their duration, which is simply too high to be usable. They are also focusing on alpha damage, so the tradeoff to that should be inferior DPS/ton to Clan ER and Pulse Lasers of the same weight.
And given their shorter range than Clan ER Lasers, they should actually have better damage/heat ratios, as they will be used in brawls more often where such energy efficiency is more important (worth noting that the Heavy Medium actually is more damage/heat efficient than the ER Medium in TT).
At the same time, they have greater range than Pulse Lasers of the same weight, so they should have inferior damage/heat to those Pulse Lasers. And due Heavy Lasers having superior alpha damage to Pulse Lasers, they should also have inferior DPS/ton ratios.
In effect, Heavy Lasers should be focused on alpha damage at the expense of DPS/ton efficiency, coming in between ER and Pulse Lasers in range and damage/heat ratios.
Now, starting with the Heavy Small, here it is compared to the ER Small and Micro Pulse (with my proposed stats for the Micro):
ER Small = 2.60 DPS/ton, 1.67 damage/heat, 200 optimal range, 1.1 duration
Micro Pulse = 2.75 DPS/ton, 1.94 damage/heat, 120 optimal range, 0.5 duration
Heavy Small = 2.35 DPS/ton, 1.41 damage/heat, 100 optimal range, 1.35 duration
As can be seen, the Heavy Small is totally inferior to the ER Small Laser, and also inferior to the Micro Pulse even without my suggested buffs!
First change I'd do to the Heavy Small is decrease duration from 1.35 to 1.20, then increase damage from 6 to 7, reduce heat from 4.25 to 4.0, and to prevent the DPS/ton from being too high, increase cooldown from 3.75 to 4.75 and lastly increase optimal range from 100 to 120 (100 is just too damn short).
That's a hell of a long cooldown , but it results in the Heavy Small having these stats:
Heavy Small = 2.35 DPS/ton, 1.75 damage/heat, 1.20 duration, 120 optimal range
Next, Heavy Medium Laser, compared to its 1 ton counterparts:
ER Medium = 1.47 DPS/ton, 1.17 damage/heat, 1.25 duration, 405 optimal range
Small Pulse = 1.54 DPS/ton, 1.48 damage/heat, 0.60 duration, 165 optimal range
Heavy Medium = 1.52 DPS/ton, 1.25 damage/heat, 1.60 duration, 270 optimal range
Problem here is that again the duration is stupidly high, but the Heavy Medium is actually beating the ER Medium in both DPS/ton and damage/heat! This means that DPS/ton will be even higher when duration is decreased to a more reasonable level, necessitating another increase to cooldown.
I'd drop the duration to 1.35, increase cooldown from 5.0 to 5.75. Damage/heat is fine, so no changes to damage or heat are needed.
The stats end up like this:
Heavy Medium = 1.41 DPS/ton, 1.25 damage/heat, 1.35 duration, 270 optimal range
Also, if the Heavy Medium doesn't already have a ghost heat limit of 6, it needs to receive it, or else it doesn't have an alpha damage advantage over the ER Medium Laser, and is then worthless.
Lastly, the Heavy Large Laser, compared to the other Clan Large Lasers:
Large Pulse = 0.47 DPS/ton, 1.20 damage/heat, 1.09 duration, 600 optimal range
ER Large = 0.54 DPS/ton, 1.10 damage/heat, 1.35 duration, 740 optimal range
Heavy Large = 0.52 DPS/ton, 0.94 damage/heat, 1.70 duration, 450 optimal range
That Heavy Large duration is basically 'lightsaber' level, and obviously needs to be decreased. I'd decrease it to 1.45, and to keep DPS/ton below that of the ER Large, increase cooldown slightly from 6.00 to 6.25.
Damage/heat needs to go up too, so I'd reduce heat from 17 to 14.
Final stats:
Heavy Large = 0.52 DPS/ton, 1.14 damage/heat, 1.45 duration, 450 optimal range
Now for a final comparison of all ER Lasers versus Heavy Lasers, with current PTS stats for Heavy Lasers:
ER Large = 0.54 DPS/ton, 1.10 damage/heat, 1.35 duration, 740 optional range
ER Medium = 1.47 DPS/ton, 1.17 damage/heat, 1.25 duration, 405 optimal range
ER Small = 2.60 DPS/ton, 1.67 damage/heat, 200 optimal range, 1.1 duration
Heavy Large = 0.52 DPS/ton, 0.94 damage/heat, 1.70 duration, 450 optimal range
Heavy Medium = 1.52 DPS/ton, 1.25 damage/heat, 1.60 duration, 270 optimal range
Heavy Small = 2.35 DPS/ton, 1.41 damage/heat, 100 optimal range, 1.35 duration
Then ER Lasers versus Heavy Lasers with my proposed adjustments:
ER Large = 0.54 DPS/ton, 1.10 damage/heat, 1.35 duration, 740 optional range
ER Medium = 1.47 DPS/ton, 1.17 damage/heat, 1.25 duration, 405 optimal range
ER Small = 2.60 DPS/ton, 1.67 damage/heat, 200 optimal range, 1.1 duration
Heavy Large = 0.52 DPS/ton, 1.14 damage/heat, 1.45 duration, 450 optimal range
Heavy Medium = 1.41 DPS/ton, 1.25 damage/heat, 1.35 duration, 270 optimal range
Heavy Small = 2.35 DPS/ton, 1.75 damage/heat, 1.20 duration, 120 optimal range