We know the extra crit makes equipping an LFE or XL Engine impossible. So we could take a benchmark mech that we think might realistically carry a Heavy Gauss or LBX-20, calculate how much extra tonnage the 11 crit weapon would cost him, and balance the weapon around costing this much tonnage.
Say, the Hunchback 4G is our smallest LBX-10/Heavy Gauss carrier. Let's say we manage a build with a STD 250 Engine (18.5 tons). How much lighter would the LFE be? About 3 tons?
So, let's treat the Heavy Gauss Rifle like a 21 ton weapon instead of an 18 ton weapon. and the LBX-20 as a 17 ton weapon, and balance from there.
I would lower the Heavy Gauss Rifle's charge up time to be identical to that of a regular Gauss Rifle, if not going even further than reducing it to that of the LIght Gauss Rifle. Then potentially lower the cooldown a bit further.
The LBX-20... Well, I think all LBX weapons should probably get a bit of extra damage per pellet, to justify their weight and size for the lack of pinpoint precision. (The IS LBX-10 might get a little smaller buff here, since it's actually lighter than the AC/10). The LBX-20 specifically could also get a better cooldown than the standard AC/20.
davoodoo, on 01 July 2017 - 10:01 AM, said:
All this stuff might be a problem for student who tries to figure it out for the first time.
But pgi arent bunch of students, they are ppl who went through university and have years of experience in that industry and are expected to have knowledge to deal with it.
No, these are problems for actual, professional software engineers and developers working with an existing system that was build with certain requirements in mind. If you suddenly add new requirements that sharply differ from anything that came before, that will have a lot of repercussions and require a lot of reeingineering. It's not a trivial task. If it alters the underlying architecture of the systems involved, then it's a challenge that will requre non-trivial efforts to overcome.
And again: I ask you, how easy do you think can it be to implement ammunition changes for a weapon? The LBX10 was introduced during the Beta, the Clans introduced a bunch of new ones, and now we got new IS LBX and the Advanced Tactical Missile. There are basically a dozens of weapons in our arsenal that could benefit from an ammo switching mechanic. And yet, PGI didn't implement it so far.
Edited by MustrumRidcully, 02 July 2017 - 12:42 AM.