Khobai, on 30 June 2017 - 06:01 PM, said:
again an atlas-s brawler build only does about 10 sustained dps with ALL its weapons
so why should a weapon that weighs a fraction of an atlas do that much dps?
there seems to be a serious logical disconnect here. a weapon that weighs 10 tons should not be doing more dps than a 100 ton mech with all its weapons.
4-5 dps is pretty reasonable for a 10 ton weapon. 18 dps not so much.
Like I said, PGI doesn't care what either of us thinks - they've made that abundantly clear over the years. And here's a news flash, unless PGI has hard coded the atlas's DPS, I'm pretty sure it could in fact fit a RAC 5, thus not limiting it's DPS to 10....
Why 18, because I want to be able to quickly kill mechs. I want to be able to one-shot light mechs, and two shot mediums. I'd like weapons to be deadly without having to invest 30+ SP in firepower, and lastly that was the intent when BT released level 2 IS weapons, to (in some cases) be more deadly than clan weapons to help bridge the difference between IS and clans. The RAC 5 is supposed to shoot up to 6 slugs in the same time an AC 5 shoots one. Yes, there's more heat and a higher chance to jam, but BT clearly understood the clans had nothing that could match this.
Just because the AC 20 was limited to 5 dps, doesn't mean every other weapon in the game has to be stuck below this value. I have always said level 2 weapons are supposed to be noticible better than level 1 weapons - otherwise they are just more of the same with a different color....