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Troll Archer: Confirmed


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#21 El Bandito

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Posted 29 June 2017 - 01:16 AM

View PostPromessa, on 28 June 2017 - 09:48 PM, said:

I ran a 3srm6 and 6 rl20 archer.. It's actually viable in the 4v4 setting and I'm not sure how to feel about that. On one hand it's fun for the shooter, but probably not so much for the shootee. Maybe they're a bit too easy to use? The damage potential is a riot but getting to about 100 meters and clicking for an insta kill is maybe better than it should be. Could use a little bit of a stream, maybe more spread, maybe more ghost heat, dunno


There needs to be a hard limit for RL launchers. 3 launchers max, perhaps.

Edited by El Bandito, 29 June 2017 - 01:17 AM.


#22 Valhallan

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Posted 29 June 2017 - 02:22 AM

If there is a limit then this beauty will never see the light of day Posted Image Posted Image

#23 DrxAbstract

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Posted 29 June 2017 - 02:52 AM

View PostRekkon, on 28 June 2017 - 07:30 PM, said:

It is basically a missile Direstar. I vote we call it Death Blossom.

Hopefully you'll be working on it when the hanger goes up.

#24 Rekkon

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Posted 29 June 2017 - 10:52 AM

View PostScrapIron Prime, on 28 June 2017 - 07:32 PM, said:

Wasn't that a Powerpuff Girls episode? Posted Image

Did they defend the Frontier against Xur and the Kodan armada?

#25 Grus

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Posted 29 June 2017 - 11:00 AM

View PostRequiemking, on 28 June 2017 - 07:32 PM, said:

No, that's the Urbie's special attack. I say we call it Bees.
"Death blossom" is from the Gunstar in The Last Starfighter.

#26 Athom83

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Posted 29 June 2017 - 11:19 AM

View PostValhallan, on 29 June 2017 - 02:22 AM, said:

If there is a limit then this beauty will never see the light of day Posted Image

My body is ready for that Marauder II.

#27 KodiakGW

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Posted 29 June 2017 - 11:31 AM

That's the problem. They have no mechanism in place that can limit boating. If they did, they would have done something about the 12 ERSL/SPL Novas instead of nerfing the weapons. Therefore, making them pretty much useless as secondary weapons. The same thing will happen to RLs. Nerf them into useless because of the few boating mechs.

They came up with Ghost Heat as an attempt to prevent boating. That never worked except for the extreme builds.

Sad, as they would have been a great "Hail Mary Pass" weapon on my CDA-X5. I doubt they will have any mechanism designed before July patch date. So they will either be left out, or nerfed excessively.


#28 MechaBattler

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Posted 29 June 2017 - 11:36 AM

I don't like this idea of people boating RLs and then being useless for the rest of the match. It's too cheesy. And if they're not good enough to pull off damage or a kill. Then it's just dead weight for the team.

#29 FupDup

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Posted 29 June 2017 - 11:40 AM

View PostMechaBattler, on 29 June 2017 - 11:36 AM, said:

I don't like this idea of people boating RLs and then being useless for the rest of the match. It's too cheesy. And if they're not good enough to pull off damage or a kill. Then it's just dead weight for the team.

Exactly the dilemma that I kept trying to warn everyone about, but even now people aren't listening.

#30 knight-of-ni

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Posted 29 June 2017 - 11:40 AM

View PostGrus, on 29 June 2017 - 11:00 AM, said:

"Death blossom" is from the Gunstar in The Last Starfighter.


Yep, and for those who haven't seen it....


#31 MechaBattler

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Posted 29 June 2017 - 11:46 AM

They should hard limit how many you can equip. I don't care if it ruins the fun of trolls. Even if I did find it funny as all get out when Beef dramatically snuck on an assault. Rushed point blank annndddd, poof. It didn't register damage enough to destroy the Mauler from behind. It was all the more hilarious for the faint 'bomf' sound the rockets made when they exploded. So comically anti-climactic. The slow turn around to look down at his Javelin by the Mauler only added to the moment.

#32 Zigmund Freud

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Posted 29 June 2017 - 11:54 AM

Easy fix for RLs:
Hard limit: >3 RLs.
That's it. I just unbroke the RLs, you're welcome.

#33 Scout Derek

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Posted 29 June 2017 - 12:04 PM

View PostZigmund Freud, on 29 June 2017 - 11:54 AM, said:

Easy fix for RLs:
Hard limit: >3 RLs.
That's it. I just unbroke the RLs, you're welcome.


iz too hurd for us to do dat.

#34 Zigmund Freud

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Posted 29 June 2017 - 12:05 PM

View PostScout Derek, on 29 June 2017 - 12:04 PM, said:

iz too hurd for us to do dat.

seriously, it would still make RLs usable and useful, with their own place and role, but not broken. It's easy to do, Piggy! Do pls

#35 Scout Derek

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Posted 29 June 2017 - 12:07 PM

View PostZigmund Freud, on 29 June 2017 - 12:05 PM, said:

seriously, it would still make RLs usable and useful, with their own place and role, but not broken. It's easy to do, Piggy! Do pls

Of course, just the usual play on of words that PGI will do something else instead of that.


I'd like it too.

#36 Birthright

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Posted 29 June 2017 - 12:11 PM

If this game becomes a one shot festival,
then many players will be pissed.

We dont need a Call of Duty mechanic in this game,
this is not a FPS.

PGI should be really careful with this, MWO already has a super low playerbase because its a niche game,
******* with the core principles of the game by introducing one shot mechanics is a no go.

Imagine you queue up with some friend maybe, you wait in queue, you wait at loading screen, you wait at match start,
it then takes you about 5 minutes in the game to get into position and start exchanging fire.
Then suddenly some troll medium/light with stealth armor shows up and one shots you.

The guy who shot you is 100% either dead or disarmed for the rest of the game.
The whole move is what one would describe as YOLO move,
It does not give the other team a real advantage, but it sure ***** with the user experience of the player that got shot.
15 minutes wasted without having made any real mistake or having had any way to prevent what just happened other than pure luck.

If stuff like that becomes common, then this game is literally dead.

There are already a lot of players who are pissed about LRMs, because there are situations where you basically die without ever seeing the enemy or being able to return fire.
This is like the most frustrating thing ever for newer players, I can totally understand that

Simply because u made one bad move you could be dead because of some stupid lock and fire mechanic.
That in itself is already a funkilling mechanic and one of the main reason so few players keep playing the game.
Would really like to know how the playerbase would look like if that weapon system would simply not exist... but anyway...

At least you can counter LRMs and once you get more experienced you also learn how to fight against a LRM heavy team and stuff.

But how do you counter or fight against a suicide bomber?
Because thats what this rocket launcher stuff basically is.

I hope this **** does not make it into final release.
Most awful addition to the game so far...

Edited by Birthright, 29 June 2017 - 12:15 PM.


#37 Brain Cancer

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Posted 29 June 2017 - 12:14 PM

People DO realize that RL's are currently dealing nearly double the damage they do in TT, right?

Drop the damage down, alpha damage plummets.

#38 Metus regem

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Posted 29 June 2017 - 12:18 PM

View PostScout Derek, on 28 June 2017 - 04:38 PM, said:

It can kill the Training ground Atlas too in one shot. 120+ Rockets will kill anything just about.

But one time use, so won't be fun for the user...

unless they pack a small laser LOL


SHHHHHH!!!!

That's my build for the Locust 3S! (RL80 with an ERSL).... zoom in at 150-ish km/h, murder something from behind then run like hell.

#39 Appogee

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Posted 29 June 2017 - 12:46 PM

No good can come of this.

#40 Felicitatem Parco

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Posted 29 June 2017 - 01:30 PM

View PostAppogee, on 29 June 2017 - 12:46 PM, said:

No good can come of this.

Except good fun.

BTW, you guys are silly for suggesting a hard cap. We can use Ghost Heat to induce debilitating heat easily. PGI can use whatever penalty mumtiplier they want. They can make the weapon cool if you fire 3, but cause 1000 heat if you fire 4.

Edited by Prosperity Park, 29 June 2017 - 01:32 PM.






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