DrxAbstract, on 07 July 2017 - 10:12 AM, said:
As I've already said, SRMs are not the centerpiece of the build. The only reason people use the S over the D-DC is it has ONE more Missile Hardpoint - That's it. Multiple Mechs can use 4xASRM6 builds - It's nothing special. Not many can combine an AC20/2LBX10 with it, while having layers of armor however... That is what makes the S/D-DC unique.
If you want a LFE and the restrictions associated with it then you're better off using the D-DC.
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The 'penalties' for LFE are not set in stone regardless of what you think about it or reducing them, so basing your reasoning on it and these 'other factors' is not ideal for your argument,
There's no reason to think they will change though, and there are multiple reasons why they
should not change.
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nor is this obsession you have with Endo Steel because by your logic 5 tons is pittance for all the space it costs you.

I suppose I should have made it more clear that the tonnage savings are a pittance for the cost that you're proposing, but that's not the case with endo steel which more or less comes for free unless you try to cram way too much stuff into the mech. It's a sign of a bad build to not have endo steel on pretty much anything except for pure energy boat assault mechs, and the only reason they would consider not taking endo steel is because standard heatsinks are garbage.
If you were talking about putting a LFE into a build that didn't have to remove endo steel (and multiple SRM tubes from the torso) to make room for it and other equipment then that would be a much stronger case.
Or I could just be disingenuous and yell at you for not seeing that as obvious, kind of like you just below.
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What I said vs. what you said: The 2 CT lasers were already part of the build, which means the only change/addition of energy weapons would have been the vacant Energy slots: That's bloody obvious to anyone capable of following a conversation, so conclude what you will from that.
That still wasn't clear because I can't read your damn mind and it still
was not obvious what you meant since "those hardpoints" was ambiguous and not obvious in that context.
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That you still can't get over, or even understand, the fact all I did was make a direct translation from STD to LFE of the build you provided goes to show you really just don't understand what you say or read that well, and my patience/energy for trying to explain what's right in front of you, clear as day in black and white, has run out. It had literally nothing to do with what I would have done, used, changed or recommended. Nor was I saying "Oh, don't use this because..." It was a direct translation with a brief list of potential directions to take it--Learn how to read.
You said it was an improvement, I argued it wasn't and gave reasons why, and apparently it isn't, so the only thing I have to wonder is why you kept going and didn't just say "yeah you're right actually that's a really piss poor, inefficient way of building the mech and I wouldn't build it that way either."
If you had said "here's what you can do but oh by the way it's a really bad way of building the mech" then there wouldn't have been an argument about that.
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AS7-S: STD 325
Superior to the 350 in every way except Top Speed, because 4 KPH is worth it...

Go nuts then, let me know how that works out for you.
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1. Were talking about one build that you brought up.
2. I did not suggest anything--I showed what was possible.
I'm actually pretty annoyed how obvious it is that you were just being a contrarian in the first place.
My whole point from the beginning was that it's not an improvement because of the costs & restrictions from using a LFE and you were the one defending it as if it was an improvement.
BLUH BLUH BLUH I WAS JUST PROVIDING OPTIONS AND YOU'RE THE BIG MEANY FOR POINTING OUT THAT MY BAD OPTIONS ARE BAD.
Good thing we're wrapping this up now finally.
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3. Ammo Efficiency was never a topic of discussion: Ammo Reserves was, and should be a chief concern regardless of how much boom boom a build has.
Considering there's only so much damage that you can do in a match, which is limited by multiple factors such as how much armor & structure the enemy team has and your ability to survive to dish out all that damage as well as other factors, I'm pretty sure I do have a more than valid point about ammo
reserves--which is what I meant by ammo efficiency [of the build] by the way, so whatever term floats your boat, jackass--past a certain level of firepower, unless you're saying that you intentionally spread your damage all over the place or something.
I guess if you know for a fact that you're frequently going to be fighting against extremely heavy, slow teams with lots of armor & structure to go through and you know that you're likely to live through all that then go ahead and load up even more ammo.