DrxAbstract, on 08 July 2017 - 01:34 PM, said:
Sadly, you do not 'know better than me'. You simply have a different definition of efficiency and different ideas about how to build Mechs. That you don't agree with mine doesn't actually mean they're inefficient or 'bad' because you have no proof of--There is no empirical evidence stating my builds suck, especially when the 'factors' you're using to judge them carry different weight with different people.
The options that you presented for that build are terrible and when pressed on it you defended it as an improvement but now you're not defending it any longer.
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Had you actually cared about the same things I do, you'd have discovered using burn-time weapons with a relatively poor damage-per-heat ratio (Medium Lasers) in combination with snapshot weapons (AC20+SRM), inhibits your ability to twist for damage spread and snapshotting, but also adding additional heat to a build that already produces a high level of it that conflicts with your ability to utilize its primary weapon bundle (AC20+SRMs), which diminishes your overall effectiveness and firepower for the sake of appearing to possess more firepower when in reality you're putting out less overall damage.
I'm aware of the issue with burn time on medium lasers paired with other snapshot weapons, but what I'm also aware of is how much of a giant, immobile target the Atlas is, which often enough means that staring at the enemy a bit longer with medium lasers is likely not going to make much of a difference as far as spreading damage.
Small pulse lasers would work too, like I mentioned earlier, or downgrading the engine also works as you (correctly, as it turns out) pointed out.
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And then you scoff at me saying I prefer not to utilize the energy slots at all and use more heat sinks...
Because that's not a hot build without energy weapons, nor is it a hot build
with a couple of medium lasers or small pulse lasers, which give you reliable hitscan damage that doesn't use up ammo that are also mounted in a good position on the CT.
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On top of that, you think having 4 tons/5 tons of ammo for the AC20/SRMs is also 'inefficient' because...
I didn't say that carrying plenty of ammo is inefficient--other than an earlier comment which I then corrected--I said that after a certain level of firepower your ammo
efficiency reserves starts to matter less, because it does.
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Well apparently it only takes 1-2 shots to kill anything with an AS7-S (Lol)
Considering it takes 1-2 shots to kill
most mechs, especially with those extra lasers, even when they do take survival nodes...
I didn't say that it takes only 1-2 shots to kill even the biggest, toughest mech (from the front, presumably) but I am saying now that yeah actually
most mechs
will die in 1-2 shots from an AS7-S, especially when you aim for the legs in a lot of cases.
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and we didn't just have a Skill Tree introduced that allows people to increase the Armor and Internal Structure of their Mechs, meaning you could be facing several hundred more points of resistance to your weapons...
We also had a skill tree where it's pretty easy to boost your ammo by a decent amount without using extra tonnage or slots, as I pointed out earlier and which you summarily dismissed.
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So no, you do not know better than me. You just believe your way of doing things is superior, but since you can't back that up it's just easier to call me a baddie and act like you're right anyway /shrug. I can post numbers and spreadsheets until the sun goes down, but the only way you're going to know the effectiveness of a build is by riding in it, end of story.
It's been hard to tell at times when a lot of your responses have been simply dismissing my points and saying your way is superior instead.
Edited by Pjwned, 08 July 2017 - 03:58 PM.