Light Ppc's Probably Need Nerf
#1
Posted 29 June 2017 - 01:55 PM
In particular I am running a banshee 3S with a 340 light engine and endo-steel, maxed out armor and speed tweak with some heat dissipation in the skill tree. On it I have 5 light PPC's 2 snub PPC's and a LBX10. It is a lot of fun but I feel like it may be too good.
The chain fired 5 damage of 5 PPC's scares most other pilots and I know this thing wrecks face at long range. It also has good close range capabilities for lights and mediums. With the LB and snub PPC's. I can deal with just about anything, lights, or keeping heavier mechs at a distance and laying havoc on them with he light PPC's. Since I have a decent enough speed to keep them at longer ranges. (I think its like 64kph)
A possible solution to light PPC's being too powerful or at least too much bang for slot and tonne ratio (an AC 5 as an example, weighs more and needs ammo) is dropping the damage down to 4 instead of 5. Or having the damage spread, 3 pinpoint, and 1 to adjacent mech components. But it would be strange that regular PPC's on the IS side don't spread damage but the light one does.
I would also say that I have not come across pilots using heavy ER PPC's or double Gauss or even Light Gauss agaisnt me or heavy LRM builds. I may be out classed at long range by these other weapons.
#2
Posted 29 June 2017 - 03:37 PM
Interesting banshee build though, I'm going to try that.
#3
Posted 29 June 2017 - 03:42 PM
EDIT: Let me be clear here. The actual XML base stats for the Light Peeper are quite nice. It's just the Ghost Heat cap being so low that holds them back. That's it.
Edited by FupDup, 29 June 2017 - 05:19 PM.
#4
Posted 29 June 2017 - 04:06 PM
I know ghost heat is currently a factor but I feel fairly certain that setting the ghost heat on LPPC's to two was an oversight. Intentionally limiting combined alpha to 10 is pretty unreasonable.
#5
Posted 29 June 2017 - 04:12 PM
P.S. They make great backup weapons for a Dual UAC/10 CPLT-K2
#6
Posted 29 June 2017 - 04:29 PM
Midnight Camel, on 29 June 2017 - 04:06 PM, said:
I mean, what single PPC builds is this going to ruin?
#7
Posted 29 June 2017 - 04:30 PM
#10
Posted 29 June 2017 - 05:12 PM
#12
Posted 29 June 2017 - 05:42 PM
they can seem harsh on but they really arnt, not really with their 90m min also you dont have to lead with the Lasers,
and not everyone will use them in Chain fire as that requires face time, which isnt very efficient as it stops twisting,
#13
Posted 29 June 2017 - 05:42 PM
StormFrog, on 29 June 2017 - 05:34 PM, said:
Let me be clear I do not think they are OP at all... but comparing them to a laser is just silly. A LPPC does 5 damage to one component(If it hits). A laser does X to X components depending on the situation.
#14
Posted 29 June 2017 - 06:08 PM
Kaptain, on 29 June 2017 - 05:42 PM, said:
IS ML is 1 ton, 3.4 heat and a burn time of less than a second. About 0.7 when quirked.
I can mount 3 of them and 2 DHS for the weight of a single light PPC.
PPFLD is great - however in the context of total effectiveness the light PPC is hot, slow to refire and full of limitations. You're better off taking lasers. I guess if you really, really want to take a light mech poptart it has some uses but otherwise? It's going to be tossed in the same bin regular PPCs are. PPFLD is great for mid-long range. Mid-brawl, where it's ranged, it's too easy for someone to just push in to brawl with lasers and SRMs and destroy you.
#15
Posted 29 June 2017 - 06:57 PM
MischiefSC, on 29 June 2017 - 06:08 PM, said:
IS ML is 1 ton, 3.4 heat and a burn time of less than a second. About 0.7 when quirked.
I can mount 3 of them and 2 DHS for the weight of a single light PPC.
No you can't. 3ML + 2 DHS is 5 tons. An LPPC is 3 tons. Furthermore, comparing ML's and and LPPC's ton for ton is meaningless. ML's and LPPC's have completely different viable use cases.
Edited by Midnight Camel, 29 June 2017 - 06:57 PM.
#16
Posted 29 June 2017 - 07:01 PM
All the Light PPC really needs is a Ghost Heat limit of 4 and it'll be pretty good.
#17
Posted 29 June 2017 - 07:35 PM
#18
Posted 29 June 2017 - 07:38 PM
#19
Posted 29 June 2017 - 10:48 PM
#20
Posted 29 June 2017 - 11:09 PM
Nutta88, on 29 June 2017 - 10:48 PM, said:
They have inferior damage per heat to a regular PPC. Increasing the cool-down would utterly ruin their usefulness.
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