Jump to content

Mrm 60 Griffin (Video)


22 replies to this topic

#1 Lux Monolithic

    Member

  • PipPipPipPipPipPip
  • The God
  • The God
  • 203 posts

Posted 29 June 2017 - 03:59 PM

Quick preview of the new MRM weapon system.


#2 DivineTomatoes

    Member

  • PipPipPipPipPipPip
  • The Undertaker
  • The Undertaker
  • 307 posts

Posted 29 June 2017 - 04:30 PM

Skip to 1 min 15 to avoid a whole load of nothing.

Also that spread man, even at close range they spread atrociously.

#3 LT. HARDCASE

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 2,706 posts
  • LocationDark Space

Posted 29 June 2017 - 04:58 PM

The spread is actually worse up close.

#4 Bud Crue

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 9,953 posts
  • LocationOn the farm in central Minnesota

Posted 29 June 2017 - 05:12 PM

View PostLT. HARDCASE, on 29 June 2017 - 04:58 PM, said:

The spread is actually worse up close.


In the spirit of testing, I put 3 MRM10s, 2 LPPCs and 2 ERML on a Quickdraw 4H.

The PPCs and the lasers were fine, but the MRM spray...that's really the only word for it ("mist" maybe) was ridiculous. MRMs just go everywhere at all ranges. They are so bad in their current form as to be functionally useless. I am really starting to think that the MRMs and the RACs are intended to be functional equivalents to the Clan heavy lasers stupid long beam duration. All three weapons systems are gimped by their difficulty (or impossibility) to focus, at all.

#5 Lux Monolithic

    Member

  • PipPipPipPipPipPip
  • The God
  • The God
  • 203 posts

Posted 29 June 2017 - 06:11 PM

View PostBud Crue, on 29 June 2017 - 05:12 PM, said:

In the spirit of testing, I put 3 MRM10s, 2 LPPCs and 2 ERML on a Quickdraw 4H.

The PPCs and the lasers were fine, but the MRM spray...that's really the only word for it ("mist" maybe) was ridiculous. MRMs just go everywhere at all ranges. They are so bad in their current form as to be functionally useless. I am really starting to think that the MRMs and the RACs are intended to be functional equivalents to the Clan heavy lasers stupid long beam duration. All three weapons systems are gimped by their difficulty (or impossibility) to focus, at all.


At least Clan Heavy Lasers do damage... and hit the target pinpoint. New IS tech does no damage and spreads like a wildfire!

#6 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 29 June 2017 - 07:23 PM

clan heavy lasers do damage but its spread all over the place. and then you shut down from the heat.

#7 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 29 June 2017 - 08:13 PM

Wow. Looks great, but spread damage to the nth degree of fail.

It's like LRMs, only worse.

#8 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 29 June 2017 - 08:27 PM

mrms right now are tickle rockets. If they up the speed so you can use them at long range maybe but right not eww.

#9 Scout Derek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,017 posts
  • Google+: Link
  • Twitch: Link
  • LocationSomewhere where you'll probably never go to

Posted 29 June 2017 - 08:28 PM

Spread needs to be reduced like 15% to be do any damage whatsoever.

LRM direct fire lul.

#10 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 29 June 2017 - 08:35 PM

View PostScout Derek, on 29 June 2017 - 08:28 PM, said:

Spread needs to be reduced like 15% to be do any damage whatsoever.

LRM direct fire lul.


What's hilarious is despite the spread already being hideous, they make it even WORSE for the 30 and 40.

Hasn't the poor thing suffered enough? LRM players try and compensate for spread with obscene numbers of missiles, but the 30-40 just...well...

At least they aren't lurmslow like ATMs are.

#11 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 29 June 2017 - 09:12 PM

View PostBrain Cancer, on 29 June 2017 - 08:35 PM, said:


What's hilarious is despite the spread already being hideous, they make it even WORSE for the 30 and 40.

Hasn't the poor thing suffered enough? LRM players try and compensate for spread with obscene numbers of missiles, but the 30-40 just...well...

At least they aren't lurmslow like ATMs are.



I been ok with the atms because of the tracking. They need to ramp down on the min range and could use more health because even 1 ams basically stops them.

If they did this i might even take them and im very anti lrms/streaks as they are junk Posted Image

Edited by Monkey Lover, 29 June 2017 - 09:16 PM.


#12 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 29 June 2017 - 09:36 PM

if you have to get close enough to use SRMs to fire MRMs why not just use SRMs?

#13 Zergling

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Angel
  • The Angel
  • 2,439 posts

Posted 29 June 2017 - 10:34 PM

View PostKhobai, on 29 June 2017 - 09:36 PM, said:

if you have to get close enough to use SRMs to fire MRMs why not just use SRMs?


Pretty much my thoughts on their current PTS implementation.

Their spread needs to be reduced drastically.

#14 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 29 June 2017 - 10:39 PM

Quote

Their spread needs to be reduced drastically.


either that or more damage per missile

not sure which would be the better solution

#15 Zergling

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Angel
  • The Angel
  • 2,439 posts

Posted 29 June 2017 - 10:54 PM

View PostKhobai, on 29 June 2017 - 10:39 PM, said:

either that or more damage per missile

not sure which would be the better solution


Yep; if they keep their current spread, they'll need a much higher DPS/ton ratio than SRMs. That would require either increased damage per missile, or reduced cooldown.

Right now they have a lower DPS/ton ratio than the SRM6, even the MRM10 that is the same weight and slots as the SRM6, so they are pretty much useless.

Edited by Zergling, 29 June 2017 - 10:58 PM.


#16 Vellron2005

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Blood-Eye
  • The Blood-Eye
  • 5,444 posts
  • LocationIn the mechbay, telling the techs to put extra LRM ammo on.

Posted 29 June 2017 - 10:56 PM

Spread definitely atrocious.. I tried 4 x MRM10, and with 5 tons of ammo, could not kill a training grounds centurion.. ridiculous..

#17 Zigmund Freud

    Member

  • PipPipPipPipPipPip
  • 390 posts

Posted 30 June 2017 - 12:00 AM

Are they not capable of coding laser-like missile weapons? So you could "guide" the target while your missile stream is going. Until this feature is added (and some of spread reduction or serious damage buff) it's hardly medium range and hardly usable

#18 Shifty McSwift

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,889 posts

Posted 30 June 2017 - 12:39 AM

I actually like the idea of the wide spread to start and getting lessened over range, but it really looks like they need some more velocity at least.

#19 P10k56

    Member

  • PipPipPip
  • Knight Errant
  • Knight Errant
  • 76 posts

Posted 30 June 2017 - 12:48 AM

You will probably do more damage with 4xsrm4.
Rather not very effective weapon with only mild range.
Buffing range at least to 550 will make it somewhat more useful.
For now laser spam specially from some truly underpowered and ugly mechs will wreck user of those MRMs.

#20 Brizna

    Member

  • PipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 1,363 posts
  • LocationCatalonia

Posted 30 June 2017 - 03:47 AM

Conclusion: MRMs suck.

Btw, I was powned by an awesome (huge barn door syndrome) with 4 snub nose PPCs with my MRM 120 Stalker (small frontal profile) this is how much MRM suck. It's like streaks but missing and with hit registry issues.

EDit: That duel was at point blank range, do not even consider MRMs beyond your usual SRM maximum range.

Edited by Brizna, 30 June 2017 - 03:48 AM.






4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users