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Light Machine Guns


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#1 Mole

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Posted 30 June 2017 - 11:34 AM

What is the point of these things? I kind of thought the point of light MGs was that... well... they were going to be lighter. Maybe 0.25 tons for IS and some other number perhaps for Clans. But they're not. They weight just the same for like half the damage of a regular MG. Sure they get more range, but with the MG's CoF mechanic in this game you want to be practically point blank if you're using MGs anyway so why on earth would anyone take Light MGs? Is there something I'm missing here?

#2 Khobai

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Posted 30 June 2017 - 11:42 AM

the point of light machine guns is to make normal machine guns look better

#3 Nesutizale

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Posted 30 June 2017 - 11:47 AM

I have seen people using LMG quite effectivly. For example there was a config with 2Snub PPC and 4 LMG. He killed some medium and a marauder by himself.

So they can be an effective sideweapon.

#4 MechaBattler

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Posted 30 June 2017 - 12:02 PM

Agree with LMG for the IS should be .25 ton. And anyone else feel LMG should have more ammo per ton? Also a better range so they can be used with more builds as a support crit weapon.

#5 Tordin

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Posted 30 June 2017 - 02:34 PM

For both sides.

LMG

Range: 480/ 240 -> 500/ 250
DMG pr sec: 0.60 -> 0.75 or 0.85

MG

Range: 240/ 120 -> 250/ 125
DMG pr sec: 0.95 -> 1.0 or 1.1

HMG

Range:160/ 80 -> 200/ 100
DMG pr sec: 1.5 -> 1.4 OR 1.6

Just some Impulse ideas, quickly scimming over the numbers. Not THAT much thoughts behind those changes I made, just some overall buffs and a tiny nerf possibly for the HMG. However I still think 1.5 is the sweet spot and work from there.

#6 Blackhound

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Posted 30 June 2017 - 02:35 PM

With full Range Skills they should have rather long distance on them, I could see myself mounting them on my Mediums and Heavies that use only an MG or two - so that I can actually use the LMGs more often than I get to use the MG, due to range concerns. Then again I'd be a fool to not just put on HMGs so I can murder things when I do happen to end up close range.

You always end up close range.

#7 Mcgral18

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Posted 30 June 2017 - 03:26 PM

View PostTordin, on 30 June 2017 - 02:34 PM, said:

For both sides.

LMG

Range: 480/ 240 -> 500/ 250
DMG pr sec: 0.60 -> 0.75 or 0.85

HMG

Range:160/ 80 -> 200/ 100
DMG pr sec: 1.5 -> 1.4 OR 1.6

Just some Impulse ideas, quickly scimming over the numbers. Not THAT much thoughts behind those changes I made, just some overall buffs and a tiny nerf possibly for the HMG. However I still think 1.5 is the sweet spot and work from there.



LMG should get 200 Dam/ton (MG at 190, HMG at 150)
Otherwise...it's not Terribad
Certainly not greater than 300/600
I see they already increased the damage to 0.7 (so...it had 120 Dam/ton, less than the HMG!)




NOOO, they already nerfed the HMG to 1.4 (and thus damage to 140/ton)
They ALSO reduced the CritDamMult to 6.0 (from 9.0), which was one of my recommendations.

Hey, they also increased the LMG to 13 CritDamMult, that along with a damage boost should help against Structure.

#8 Monkey Lover

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Posted 30 June 2017 - 03:32 PM

I want Er light machine guns so I can machine-gun snipe :P crit you out from 1000m haha

Edited by Monkey Lover, 30 June 2017 - 03:33 PM.


#9 LordNothing

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Posted 30 June 2017 - 03:33 PM

that range is actually pretty good. and the narrow cone of fire means you can be more accurate.

#10 Cato Phoenix

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Posted 30 June 2017 - 04:21 PM

View PostBlackhound, on 30 June 2017 - 02:35 PM, said:

With full Range Skills they should have rather long distance on them, I could see myself mounting them on my Mediums and Heavies that use only an MG or two - so that I can actually use the LMGs more often than I get to use the MG, due to range concerns. Then again I'd be a fool to not just put on HMGs so I can murder things when I do happen to end up close range.

You always end up close range.


View PostNesutizale, on 30 June 2017 - 11:47 AM, said:

I have seen people using LMG quite effectivly. For example there was a config with 2Snub PPC and 4 LMG. He killed some medium and a marauder by himself.

So they can be an effective sideweapon.



Yeah, I might convert my Jagermech DD from LPLAS/6MGs to LPLAS (or SN-PPCs) and LMGs for LONG RANGE TICKLES.

#11 Linkin

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Posted 30 June 2017 - 04:25 PM

I know the point. For the noise they make! I kinda like it, more rapid fire Posted Image

#12 chucklesMuch

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Posted 30 June 2017 - 04:38 PM

View PostMcgral18, on 30 June 2017 - 03:26 PM, said:

*snip

NOOO, they already nerfed the HMG to 1.4 (and thus damage to 140/ton)

*snip


Yeah wish they left the HMG damage alone.


#13 Tordin

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Posted 30 June 2017 - 05:04 PM

View PostMcgral18, on 30 June 2017 - 03:26 PM, said:



LMG should get 200 Dam/ton (MG at 190, HMG at 150)
Otherwise...it's not Terribad
Certainly not greater than 300/600
I see they already increased the damage to 0.7 (so...it had 120 Dam/ton, less than the HMG!)




NOOO, they already nerfed the HMG to 1.4 (and thus damage to 140/ton)
They ALSO reduced the CritDamMult to 6.0 (from 9.0), which was one of my recommendations.

Hey, they also increased the LMG to 13 CritDamMult, that along with a damage boost should help against Structure.


They better not nerf any MG more now. I dont have the char with me but there were 5 iterations of them, the best version only lasted 14 days. Then it went a couple of years before the standard MG got 60% spread reduction fro mthis year I think. We need a hard hitting MG, HMG should NOT go below 1.4, same for critdmgmultiplier.

#14 Bishop Steiner

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Posted 30 June 2017 - 05:31 PM

View PostMcgral18, on 30 June 2017 - 03:26 PM, said:



LMG should get 200 Dam/ton (MG at 190, HMG at 150)
Otherwise...it's not Terribad
Certainly not greater than 300/600
I see they already increased the damage to 0.7 (so...it had 120 Dam/ton, less than the HMG!)




NOOO, they already nerfed the HMG to 1.4 (and thus damage to 140/ton)
They ALSO reduced the CritDamMult to 6.0 (from 9.0), which was one of my recommendations.

Hey, they also increased the LMG to 13 CritDamMult, that along with a damage boost should help against Structure.

HMGs on both techbases get hit?

#15 Mcgral18

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Posted 30 June 2017 - 05:31 PM

View PostBishop Steiner, on 30 June 2017 - 05:31 PM, said:

HMGs on both techbases get hit?


Do you really need to ask?


#PGIplz

#16 Johnny Z

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Posted 30 June 2017 - 05:44 PM

I hope the HMG gets more range. The sim demands it if nothing else.

Edited by Johnny Z, 30 June 2017 - 05:45 PM.


#17 Bishop Steiner

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Posted 30 June 2017 - 05:47 PM

View PostMcgral18, on 30 June 2017 - 05:31 PM, said:


Do you really need to ask?


#PGIplz

I prefer to try to dot my i's and cross my t's, yes.

Can't have an MG actually worth taking. Lovely.

View PostJohnny Z, on 30 June 2017 - 05:44 PM, said:

I hope the HMG gets more range. The sim demands it if nothing else.

not the point HMGs. HMGs are short range, heavy dmg. Or are supposed to be. Now? Useless is useless. Viva la forum whiners.

#18 El Bandito

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Posted 30 June 2017 - 07:08 PM

One would think with less damage atleast the LMG should have more ammo than regular MG but nope. PGI man...





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