

Light Machine Guns
#1
Posted 30 June 2017 - 11:34 AM
#2
Posted 30 June 2017 - 11:42 AM
#3
Posted 30 June 2017 - 11:47 AM
So they can be an effective sideweapon.
#4
Posted 30 June 2017 - 12:02 PM
#5
Posted 30 June 2017 - 02:34 PM
LMG
Range: 480/ 240 -> 500/ 250
DMG pr sec: 0.60 -> 0.75 or 0.85
MG
Range: 240/ 120 -> 250/ 125
DMG pr sec: 0.95 -> 1.0 or 1.1
HMG
Range:160/ 80 -> 200/ 100
DMG pr sec: 1.5 -> 1.4 OR 1.6
Just some Impulse ideas, quickly scimming over the numbers. Not THAT much thoughts behind those changes I made, just some overall buffs and a tiny nerf possibly for the HMG. However I still think 1.5 is the sweet spot and work from there.
#6
Posted 30 June 2017 - 02:35 PM
You always end up close range.
#7
Posted 30 June 2017 - 03:26 PM
Tordin, on 30 June 2017 - 02:34 PM, said:
LMG
Range: 480/ 240 -> 500/ 250
DMG pr sec: 0.60 -> 0.75 or 0.85
HMG
Range:160/ 80 -> 200/ 100
DMG pr sec: 1.5 -> 1.4 OR 1.6
Just some Impulse ideas, quickly scimming over the numbers. Not THAT much thoughts behind those changes I made, just some overall buffs and a tiny nerf possibly for the HMG. However I still think 1.5 is the sweet spot and work from there.
LMG should get 200 Dam/ton (MG at 190, HMG at 150)
Otherwise...it's not Terribad
Certainly not greater than 300/600
I see they already increased the damage to 0.7 (so...it had 120 Dam/ton, less than the HMG!)
NOOO, they already nerfed the HMG to 1.4 (and thus damage to 140/ton)
They ALSO reduced the CritDamMult to 6.0 (from 9.0), which was one of my recommendations.
Hey, they also increased the LMG to 13 CritDamMult, that along with a damage boost should help against Structure.
#8
Posted 30 June 2017 - 03:32 PM

Edited by Monkey Lover, 30 June 2017 - 03:33 PM.
#9
Posted 30 June 2017 - 03:33 PM
#10
Posted 30 June 2017 - 04:21 PM
Blackhound, on 30 June 2017 - 02:35 PM, said:
You always end up close range.
Nesutizale, on 30 June 2017 - 11:47 AM, said:
So they can be an effective sideweapon.
Yeah, I might convert my Jagermech DD from LPLAS/6MGs to LPLAS (or SN-PPCs) and LMGs for LONG RANGE TICKLES.
#11
Posted 30 June 2017 - 04:25 PM

#13
Posted 30 June 2017 - 05:04 PM
Mcgral18, on 30 June 2017 - 03:26 PM, said:
LMG should get 200 Dam/ton (MG at 190, HMG at 150)
Otherwise...it's not Terribad
Certainly not greater than 300/600
I see they already increased the damage to 0.7 (so...it had 120 Dam/ton, less than the HMG!)
NOOO, they already nerfed the HMG to 1.4 (and thus damage to 140/ton)
They ALSO reduced the CritDamMult to 6.0 (from 9.0), which was one of my recommendations.
Hey, they also increased the LMG to 13 CritDamMult, that along with a damage boost should help against Structure.
They better not nerf any MG more now. I dont have the char with me but there were 5 iterations of them, the best version only lasted 14 days. Then it went a couple of years before the standard MG got 60% spread reduction fro mthis year I think. We need a hard hitting MG, HMG should NOT go below 1.4, same for critdmgmultiplier.
#14
Posted 30 June 2017 - 05:31 PM
Mcgral18, on 30 June 2017 - 03:26 PM, said:
LMG should get 200 Dam/ton (MG at 190, HMG at 150)
Otherwise...it's not Terribad
Certainly not greater than 300/600
I see they already increased the damage to 0.7 (so...it had 120 Dam/ton, less than the HMG!)
NOOO, they already nerfed the HMG to 1.4 (and thus damage to 140/ton)
They ALSO reduced the CritDamMult to 6.0 (from 9.0), which was one of my recommendations.
Hey, they also increased the LMG to 13 CritDamMult, that along with a damage boost should help against Structure.
HMGs on both techbases get hit?
#16
Posted 30 June 2017 - 05:44 PM
Edited by Johnny Z, 30 June 2017 - 05:45 PM.
#17
Posted 30 June 2017 - 05:47 PM
Mcgral18, on 30 June 2017 - 05:31 PM, said:
Do you really need to ask?
#PGIplz
I prefer to try to dot my i's and cross my t's, yes.
Can't have an MG actually worth taking. Lovely.
Johnny Z, on 30 June 2017 - 05:44 PM, said:
not the point HMGs. HMGs are short range, heavy dmg. Or are supposed to be. Now? Useless is useless. Viva la forum whiners.
#18
Posted 30 June 2017 - 07:08 PM
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