Litago, on 01 July 2017 - 06:20 PM, said:
Are you reading my posts? No, 6 Gauss is impossible due to weight and slots. Like I said, 3-4 Gauss should not be possible, and it isnt, which i NEVER disputed, in fact I literally said that it was designed that way for a reason.
HOWEVER: Light Gauss has a LOWER DPS than a normal Gauss rifle. The 4 Gauss KDK or DWF deals almost TWICE the damage AND has higher DPS than 4 Light Gauss, the Light Gauss only excels at extreme ranges.
The numbers you use are all pretty much bogus with no real meaning and is anecdotal evidence. If the Light Gauss had a 2.3 second cooldown like you're implying ("2.5 times the firing rate of Gauss"), then yeah I would agree. It does not however. It's cooldown is 3.75 seconds, and it has a charge time on top. And before you say "Cooldown quirks/skills", the other Gauss benefits from them too, to a greater degree even.
"My point to your point is you can either have a long pause between shots by alpha'ing them, making the game fun for no one,"
So what, just remove normal Gauss Rifles? And the AC20? And PPC's? And Heavy Gauss Rifles? Because you alpha those weapons. And I find it fun. But you say nobody does?
Please don't respond until you've read this post, and read the Light Gauss rifles stats, calculated their dps, and compared them to normal Gauss Rifles.
You get one shot from across the map within 20 seconds of the game starting and tell me if you find it fun; this is the reason the Gauss Rifles got the charge restriction in the first place. River City was terrible about this. And we don't alpha those weapons. You get punished for two AC/20s being fired at once with 600% additional heat. You have a twin charge restriction with Gauss and Heavy Gauss as well. I fire them consecutively. Two then two. The same way I showed you that you could fire the Light Gauss Rifles to even greater effect.
Stats:
Cooldown: 3.75 (-.375) = 3.375 seconds.
Standard Gauss cooldown: 5 seconds (-.05) 4.5 seconds [Whatever happened to the 7 second cooldown they kept talking about? )
Max range: 1500.
Standard Gauss max range: 1320.
Health: 10
SG health: 10
So.
Twin Gauss: 30 alpha. Every 4.5 seconds.
Quad Light Gauss: 32 alpha, every 3.375 seconds.
Note this isn't including charge time. Obviously. I don't know what the charge time is for the Light Gauss other than it's super quick, as in I've accidentally fired several times when trying to cancel the charge by releasing prematurely. Quite a bit of team damage has resulted from this; tap the Gauss and intend to not fire or cancel fire -- oops, killed a teammate.
So in 13.5 seconds the Quad Light Gauss could deliver 128 damage.
In 18 seconds, the twin Gauss can deliver 120 damage.
By the time the Light Gauss hits 18 seconds, it'll do 170 damage according to the Ratio Calculator on Calculator Soup. So it's a third faster at delivering damage instead of 2.5 times (which it would have been close to this if Gauss Rifle still had its talked about 7 or 8 second cooldown time).
A lot of **** can happen in that 4.5 second difference. The game is how it is, ghost heat and charge restrictions are the way they are. I never said I thought it was fair or right. I just said suck it up, learn how to fire consecutively, and tried to show you how to do it so that you could stop crying and just kill things. Now stop fussing like a kid, wipe the tears from your eyes, grab your four Light Gauss Rifles and start Killing ****. Stop expecting the game to hand you the easy wins just because you wanna boat more than is ever canonically used, and don't expect the game to coddle you or hold your hand just because the restrictions touched you the wrong way. It's time to suck it up, realize things aren't fair, and add skill to your pallet so that you can, at least, say you earned your keep.
Edited by Koniving, 01 July 2017 - 08:10 PM.