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gauss has always been a problem.
specifically because gauss violates one of the fundamental rules of the game which is that better weapons generate more heat.
Namely since the Gaussapult, but what it violates most is having no real drawbacks for it's advantages.
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gauss doing high pinpoint damage at long range for practically no heat is a violation of core principles of the game. which is why gauss was outright broken in tabletop and in MWO its proven to be one of the hardest weapons for PGI to balance. And that problem is further compounded by its near perfect affinity with PPCs.
Being able to pump out DPS at it's current level is the big problem. Charge mechanic really isn't much more than an annoyance.
In TT, Gauss didn't suffer much because standard rules have no rate-of-fire...every gun fires once per turn. Here, it can be slowed down to tremendously low levels if desired. Go ahead. Add a few seconds of cooldown and watch it's DPS plummet. Even two more seconds would act as huge DPS reduction, reducing it to a snipe weapon that pairs poorly with PPC/HPPC recharge rates. Technically speaking, you could push it all the way to 9 seconds + the .75 chargeup and still have a Gauss Rifle that fires "once per turn" like in TT. While it'd still be low heat for a high single punch, you'd have a gun that would fire once for every two shots from a PPC, or indeed any other weapon in the game.