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A Simple Solution To Ppfld Meta

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#61 Gas Guzzler

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Posted 03 July 2017 - 12:39 PM

View PostKhobai, on 03 July 2017 - 12:37 PM, said:


absolutely wrong.

gauss has always been a problem.

specifically because gauss violates one of the fundamental rules of the game which is that better weapons generate more heat.

gauss doing high pinpoint damage at long range for practically no heat is a violation of core principles of the game.

and that creates a near perfect affinity with PPCs which is problematic.


If it get's substantial heat, it should stop exploding.

#62 Khobai

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Posted 03 July 2017 - 12:41 PM

well theres other ways to kill gauss' affinity with PPCs

linking gauss and PPCs in the same ghost heat group for example would kill that affinity dead.

#63 Brain Cancer

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Posted 03 July 2017 - 12:59 PM

Quote

gauss has always been a problem.

specifically because gauss violates one of the fundamental rules of the game which is that better weapons generate more heat.


Namely since the Gaussapult, but what it violates most is having no real drawbacks for it's advantages.

Quote

gauss doing high pinpoint damage at long range for practically no heat is a violation of core principles of the game. which is why gauss was outright broken in tabletop and in MWO its proven to be one of the hardest weapons for PGI to balance. And that problem is further compounded by its near perfect affinity with PPCs.


Being able to pump out DPS at it's current level is the big problem. Charge mechanic really isn't much more than an annoyance.

In TT, Gauss didn't suffer much because standard rules have no rate-of-fire...every gun fires once per turn. Here, it can be slowed down to tremendously low levels if desired. Go ahead. Add a few seconds of cooldown and watch it's DPS plummet. Even two more seconds would act as huge DPS reduction, reducing it to a snipe weapon that pairs poorly with PPC/HPPC recharge rates. Technically speaking, you could push it all the way to 9 seconds + the .75 chargeup and still have a Gauss Rifle that fires "once per turn" like in TT. While it'd still be low heat for a high single punch, you'd have a gun that would fire once for every two shots from a PPC, or indeed any other weapon in the game.

#64 Khobai

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Posted 03 July 2017 - 01:02 PM

Quote

Being able to pump out DPS at it's current level is the big problem. Charge mechanic really isn't much more than an annoyance.


gauss' dps is pretty low. dps isnt really the problem. the problem is the 50+ pinpoint damage that dual gauss, dual cerppc allows.

even with a longer cooldown that 50+ pinpoint damage would still be abusive.

the best solution is one that prevents gauss/PPC from being fired together as part of an unholy union

#65 Alexander of Macedon

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Posted 03 July 2017 - 01:36 PM

Honestly they could easily fluff up something along the lines of Gauss drawing power away from other weapons during the charge sequence. You can't fire other non-Gauss weapons while charging a GR or for ~2s after firing or letting the charge die. Bam, problem solved. It's not like there are many builds that fired GRs in conjunction with anything but cERPPCs anyways.

#66 PhoenixFire55

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Posted 03 July 2017 - 01:51 PM

LOL @ people having Gauss and DPS in the same sentence.

Until you people grow a brain Gauss will always be a problem for you, even tho you clearly have no clue why exactly.

#67 Vordhosbn11

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Posted 03 July 2017 - 01:51 PM

View PostKoniving, on 02 July 2017 - 05:31 AM, said:

PGI had something that covered this. It was called Ghost Heat 2.0 aka Energy Draw.

Seems no one liked it. Even though now it would allow things like 3 to 4 Light Gauss or twin Light Gauss + Gauss, allow us to unnerf the Heavy Gauss by simply not allowing twin Heavy Gauss to be charged at the same time, a limit to how many Gauss and PPCs can be fired at once so that the two PPC limit can be lifted, but when you throw Gauss into the mix it goes back to a two PPC limit due to energy draw, etc.

It would also allow four Light PPC without the hardcoded ghost heat problems that would allow 2 PPC + 4 Light PPC alpha strikes to go unpunished when we make the change, also so that you could combine 1 PPC/ERPPC/SnubPPC + 2 Light PPC with it counting the same as 2 PPCs.
Huh. Shame.


ED sucked period. Next.





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