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Animated Mech Gifs


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#21 process

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Posted 18 July 2017 - 05:25 AM

Oh man, these last few batches plus the MC MKII ones are making this my new favorite thread.

View Postjjm1, on 13 July 2017 - 05:57 AM, said:

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As others have brought up in the past, I think a lot of the problem with the in-game animation is the impression that the run animation is just a sped-up walk cycle. I think this example is excellent, but could do with more leg extension and air time -- like it's leaping -- and greater spring between the landing and the next leap.

I would also say, as far as I'm concerned, this is a perfect walk cycle:

Posted Image

Edited by process, 18 July 2017 - 05:30 AM.


#22 jjm1

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Posted 23 July 2017 - 02:37 AM

Alternative Mad Cat MK II config. Same walk cycle.

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Scenery somewhat inspired by Goat Path instant action map in MechWarrior 2. I think it was probably my first outage in any mech ever. :D

More MKII goodness.

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#23 jjm1

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Posted 25 July 2017 - 05:37 AM

Tackling the Direwolfs run cycle.

I made sure its actually cruising at around 50-55kph. Assuming the mechs ~15m tall as imported.

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#24 Nelos Kniven

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Posted 25 July 2017 - 05:55 AM

View Postjjm1, on 25 July 2017 - 05:37 AM, said:

Tackling the Direwolfs run cycle.

I made sure its actually cruising at around 50-55kph. Assuming the mechs ~15m tall as imported.

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DIRESTAR
These are all so amazing! Thank you jjim1.

#25 Juodas Varnas

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Posted 25 July 2017 - 06:48 AM

That looks so much better, man.

Be careful or I might start demanding you make new animations for ALL of the mechs Posted Image

Or at least that rubbish model of a Scorpion i've had made Posted Image

#26 SneekiBreeki

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Posted 25 July 2017 - 12:37 PM

I shall repeat myself here... Can i haz hellbringer/summoner plixplox? :Y

P.S. Gud thread is gud
P.P.S. How about trying something similar to this for the warhawk/direwolf walkcycle just for the sake of science and more mechporn? :Y

Posted Image

#27 Luscious Dan

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Posted 25 July 2017 - 01:02 PM

The little bit of bob and weave in the animations makes them so much more organic. I do wish the game animations would reflect that.

Do agree that the Locust needs its feet off the ground a tiny bit more in the run cycle, but overall lovely work. Do the Cougar like the old gif!

Posted Image

#28 FerrokenFibrous

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Posted 06 August 2017 - 05:01 PM

Lovely animations.

I would love to see a nice run/jog animation for the Timber Wolf in the future as well.

#29 AncientRaig

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Posted 06 August 2017 - 10:44 PM

I love it. So many of MWO's walk animations feel so... stiff, to put it politely. They don't feel right, and they look downright pathetic when compared to the animations of MW4 or even MW3. These look so much nicer. I also hate how most modern mechs don't have arms that shake when you're in cockpit view. Take out a Cataphract, then take out... I dunno, a Marauder, or any other new-ish mech that you can easily see the arms in from the first person cockpit. The older mechs all have animated first person arms that bump and shake as you move around, while the newer mechs don't have that. They're just completely stiff and unmoving in first person view. It also slightly effects arm weapon accuracy (they'll bounce around very slightly on the ones that have arms that move in first person), which I always thought was a pretty cool little detail.

#30 Trenchbird

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Posted 12 August 2017 - 01:19 PM

Hey, anyone know of any good guides on 3DS Max? I wanted to get into it thanks to this post.

#31 jjm1

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Posted 24 August 2017 - 03:43 AM

Third try at the Marauder. One day it might be good enough that I can stop Posted Image

Posted Image
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Edited by jjm1, 24 August 2017 - 03:50 AM.


#32 Juodas Varnas

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Posted 24 August 2017 - 04:54 AM

Can you do some non chicken walkers next? Posted Image

#33 jjm1

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Posted 24 August 2017 - 06:18 AM

View PostJuodas Varnas, on 24 August 2017 - 04:54 AM, said:

Can you do some non chicken walkers next? Posted Image


Like a Tarantula? If only I didn't have too many projects already. I would build one from scratch.

Unless you are referring to humanoid mechs, which would make me wonder what you have done with Juodas. :P

I might get out of bed one day and feel animating a humanoid, probably a Summoner or Fatlas.

#34 jjm1

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Posted 10 October 2017 - 05:36 AM

Its walk to work day they said.

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#35 Funkin Disher

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Posted 10 October 2017 - 12:18 PM

Dat Atlas got swagger.

Also very strong toes.

#36 jjm1

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Posted 11 October 2017 - 03:41 AM

Scary AS7-D ...with its deadly lurm

Posted Image

#37 Juodas Varnas

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Posted 12 October 2017 - 01:31 AM

View Postjjm1, on 11 October 2017 - 03:41 AM, said:

Scary AS7-D ...with its deadly lurm

Posted Image

That looks so much more intimidating than the current Atlas's animations. Wow.

#38 jjm1

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Posted 12 October 2017 - 02:36 AM

View PostJuodas Varnas, on 12 October 2017 - 01:31 AM, said:

That looks so much more intimidating than the current Atlas's animations. Wow.


Its just the lighting. It looks cute and cuddly in daylight. :P

#39 William Slayer

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Posted 13 October 2017 - 10:50 PM

Just noticed this thread. Cool stuff Jim, thanks for sharing!

That Atlas could be a great cover art for the Halloween week event!

#40 Glaive-

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Posted 13 October 2017 - 11:00 PM

View Postjjm1, on 11 October 2017 - 03:41 AM, said:

Scary AS7-D ...with its deadly lurm

-atlas-


Easily one of your best animations yet. Has a reasonably weighty feel to it while looking really strong and aggressive. Totally walks like an Atlas should





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