jjm1, on 13 July 2017 - 05:57 AM, said:
As others have brought up in the past, I think a lot of the problem with the in-game animation is the impression that the run animation is just a sped-up walk cycle. I think this example is excellent, but could do with more leg extension and air time -- like it's leaping -- and greater spring between the landing and the next leap.
I would also say, as far as I'm concerned, this is a perfect walk cycle:
Edited by process, 18 July 2017 - 05:30 AM.