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Is Heavily Favored With New Tech?


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#1 KevinZhang

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Posted 29 June 2017 - 11:39 AM

I didn't follow along with every release but only recently looked over the notes for the PTS and what is coming to MWO with the Civil War tech. I'm not sure if it is just me but doesn't it seem really skewed towards IS mechs with this release? A majority of the weapons and tech seem to be IS only (especially the bigger stuff like rotary AC, STEALTH ARMOR, rokkit launchas, etc) while clans only get some micro-lasers and whatnot. I know people complain that clan is too strong but is swinging the pendulum hard towards the IS side really the right fix for balance?

Edited by KevinZhang, 29 June 2017 - 11:41 AM.


#2 FupDup

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Posted 29 June 2017 - 11:41 AM

That's kind of the point. The IS needs a boost more than the Clams do.

However, keep in mind that most of the new IS items suck anyways.

Edited by FupDup, 29 June 2017 - 11:43 AM.


#3 Snowbluff

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Posted 29 June 2017 - 11:44 AM

Yes. I don't think the IS needs new tech to compete, but a lot of the new stuff is filler tech.

They also get RACs, which are a unique weapon.

Clans literally get ******** lasers and missiles that are "meh," which is better than most clan missiles, but still...

#4 Aggravated Assault Mech

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Posted 29 June 2017 - 11:45 AM

View PostKevinZhang, on 29 June 2017 - 11:39 AM, said:

I didn't follow along with every release but only recently looked over the notes for the PTS and what is coming to MWO with the Civil War tech. I'm not sure if it is just me but doesn't it seem really skewed towards IS mechs with this release? A majority of the weapons and tech seem to be IS only (especially the bigger stuff like rotary AC, STEALTH ARMOR, rokkit launchas, etc) while clans only get some micro-lasers and whatnot. I know people complain that clan is too strong but is swinging the pendulum hard towards the IS side really the right fix for balance?


Large majority of the weapons suck right now.

I wouldn't worry about anything swinging hard in the current iteration.

#5 Metus regem

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Posted 29 June 2017 - 11:48 AM

View PostKevinZhang, on 29 June 2017 - 11:39 AM, said:

I didn't follow along with every release but only recently looked over the notes for the PTS and what is coming to MWO with the Civil War tech. I'm not sure if it is just me but doesn't it seem really skewed towards IS mechs with this release? A majority of the weapons and tech seem to be IS only (especially the bigger stuff like rotary AC, STEALTH ARMOR, rokkit launchas, etc) while clans only get some micro-lasers and whatnot. I know people complain that clan is too strong but is swinging the pendulum hard towards the IS side really the right fix for balance?



Most of the new IS tech are just knock offs of current clan tech, but worse baring quirks.

LFF 7 slots, but gives less protection per ton than cFF
isUAC/2/10/20 all weigh more and take more crit slots than cUAC/2/10/20
isLB-2X/5x/20X all weigh more and take more crit slots than cLB-2X/5X/20X
isERSL/ML have less range and damage than cERSL/ML
HPPC weighs 66% more, takes double the crit space while having less range than the cERPPC
LGR does 53% of the damage of the cGR
isSSRM/4/6 weigh more and take more crit slots than cSSRM/4/6

Seeing a pattern here?

#6 Snowbluff

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Posted 29 June 2017 - 11:50 AM

View PostMetus regem, on 29 June 2017 - 11:48 AM, said:

isSSRM/4/6 weigh more and take more crit slots than cSSRM/4/6

Seeing a pattern here?

Yeah, a pattern of framing.

Also, cSRM suck. Half weight is nice, but the spread is twice as bad.

#7 Khobai

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Posted 29 June 2017 - 11:51 AM

Quote

isSSRM/4/6 weigh more and take more crit slots than cSSRM/4/6


They fire way faster too

ISSRM6 has a 4 second cooldown. CSSRM6 is like a 6 second cooldown.

Spread and speed on the CSSRMs is way worse too

So yeah they take up more tons/crits but theyre better in many ways.

Quote

isERSL/ML have less range and damage than cERSL/ML


again not true.

ISERML (720m) has better max range than the CERML (688m)

this makes absolutely no sense and clearly PGI forgot about the max range nerf on CERMLs. OOPS.

CERML is a sad weapon right now... we pay way more heat for less range than the IS counterpart. Yeah CERML gets extra damage but thats largely nullified by the longer beam duration.

Edited by Khobai, 29 June 2017 - 11:57 AM.


#8 Snowbluff

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Posted 29 June 2017 - 11:52 AM

LFEs may weigh more than a cXL, but considering than some people run standard engines and can live with the weight, I think it'll be fine. Some mechs that need a little adjustment to drop from an XL to an LFE, like my warhammers, will benefit as well.

#9 Khobai

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Posted 29 June 2017 - 11:58 AM

does LFE have side torso destruction penalties?

if it doesnt then there are situations where its better than CXL.

#10 Metus regem

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Posted 29 June 2017 - 12:05 PM

View PostKhobai, on 29 June 2017 - 11:58 AM, said:

does LFE have side torso destruction penalties?

if it doesnt then there are situations where its better than CXL.



Some people have reported the same effects as the cXL so far... considering how much heavier it is, that's kind of a kick in the teeth.... I'd be happy with half the effects.

#11 MustrumRidcully

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Posted 29 June 2017 - 12:05 PM

View PostKhobai, on 29 June 2017 - 11:58 AM, said:

does LFE have side torso destruction penalties?

if it doesnt then there are situations where its better than CXL.

Unsurprisingly, it has the same penalties as the CXL, so it's never better than the CXL.

#12 Scout Derek

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Posted 29 June 2017 - 12:06 PM

The good and bad;


Good:

Heavy Machine Guns

Light Ferro

Light Fusion Engines

LBXAC/20

Heavy Gauss Rifle

Light PPCS


Bad:


Everything else just about.

#13 FupDup

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Posted 29 June 2017 - 12:08 PM

View PostScout Derek, on 29 June 2017 - 12:06 PM, said:

Good:
LBXAC/20

Lolno.

And really, Light Peepers are hilariously capped at 10 damage before you start getting Ghost Heat. That's not fine.

EDIT: Light Peepers are now capped at 15 damage. Still just a hair too low, but it's not a total laughing stock anymore.

Edited by FupDup, 01 July 2017 - 12:17 PM.


#14 Scout Derek

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Posted 29 June 2017 - 12:19 PM

View PostFupDup, on 29 June 2017 - 12:08 PM, said:

Lolno.

And really, Light Peepers are hilariously capped at 10 damage before you start getting Ghost Heat. That's not fine.


They actually are. The Spread is really good, and ten rounds per ton, as to 7 of a AC/20.

So for 15 tons, you get a shotgun of the AC/20 with 10 shots. I've been testing it with the Cyclops and Mauler and it's got good range too, combined with Light PPCs and does some really solid damage of 50 around 300-400 Meters. At least in my opinion.

I never use more than two ppcs anyways. not worth from experiences in the awesome.

#15 DANKnuggz

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Posted 29 June 2017 - 12:35 PM

A lot of the new IS tech is going to be DoA anyhow to judge by looking at the stats on them.

#16 DANKnuggz

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Posted 29 June 2017 - 12:43 PM

View PostMetus regem, on 29 June 2017 - 12:05 PM, said:



Some people have reported the same effects as the cXL so far... considering how much heavier it is, that's kind of a kick in the teeth.... I'd be happy with half the effects.

its not about its weight... when you lose a ST while using a CXL or LFE you're taking ENGINE CRITICALS... 3 criticals and your engine is TOAST... so with 2 critical slots in each side torso your engine is 2/3 destroyed from losing one side torso. The effects from side torso loss should be the SAME no matter what the engine weighs...

#17 Tralik

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Posted 29 June 2017 - 12:48 PM

Too early to tell. Many of these weapons will see considerable changes between now and release. That being said, I see very little new weaponry that is drastically out of balance except potentially for RL's and Stealth Armor. Truth be told, I am somewhat underwhelmed as most of the new tech seems relatively useless or highly situational/specialized.

#18 MechaBattler

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Posted 29 June 2017 - 12:55 PM

Danknuggz, no. Not when the LFE is 25% heavier than the C-XL. It's called balance. People love to pull the 'realistic' card when it benefits their argument. But for the sake of game balance. The LFE shouldn't have a penalty. It's already heavier.

#19 Jay Leon Hart

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Posted 29 June 2017 - 01:08 PM

View PostMechaBattler, on 29 June 2017 - 12:55 PM, said:

Danknuggz, no. Not when the LFE is 25% heavier than the C-XL. It's called balance. People love to pull the 'realistic' card when it benefits their argument. But for the sake of game balance. The LFE shouldn't have a penalty. It's already heavier.

Barring PGI actually buffing STD engines, the LFE should have *some* penalty from ST loss, but certainly less than that of the C-XL.

Half the penalty seems more than enough, since it gives half the weight savings.

#20 MechaBattler

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Posted 29 June 2017 - 01:18 PM

It not having a penalty does not make up for a 25% weight difference in my opinion. It is inferior without the penalty. Adding even half the penalty would only increase it's inferiority further.





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