Edited by KevinZhang, 29 June 2017 - 11:41 AM.
![](https://static.mwomercs.com/forums//public/style_images/master/icon_users.png)
![](https://mwomercs.com/static/img/house/clanwolf.png)
Is Heavily Favored With New Tech?
#1
Posted 29 June 2017 - 11:39 AM
#2
Posted 29 June 2017 - 11:41 AM
However, keep in mind that most of the new IS items suck anyways.
Edited by FupDup, 29 June 2017 - 11:43 AM.
#3
Posted 29 June 2017 - 11:44 AM
They also get RACs, which are a unique weapon.
Clans literally get ******** lasers and missiles that are "meh," which is better than most clan missiles, but still...
#4
Posted 29 June 2017 - 11:45 AM
KevinZhang, on 29 June 2017 - 11:39 AM, said:
Large majority of the weapons suck right now.
I wouldn't worry about anything swinging hard in the current iteration.
#5
Posted 29 June 2017 - 11:48 AM
KevinZhang, on 29 June 2017 - 11:39 AM, said:
Most of the new IS tech are just knock offs of current clan tech, but worse baring quirks.
LFF 7 slots, but gives less protection per ton than cFF
isUAC/2/10/20 all weigh more and take more crit slots than cUAC/2/10/20
isLB-2X/5x/20X all weigh more and take more crit slots than cLB-2X/5X/20X
isERSL/ML have less range and damage than cERSL/ML
HPPC weighs 66% more, takes double the crit space while having less range than the cERPPC
LGR does 53% of the damage of the cGR
isSSRM/4/6 weigh more and take more crit slots than cSSRM/4/6
Seeing a pattern here?
#7
Posted 29 June 2017 - 11:51 AM
Quote
They fire way faster too
ISSRM6 has a 4 second cooldown. CSSRM6 is like a 6 second cooldown.
Spread and speed on the CSSRMs is way worse too
So yeah they take up more tons/crits but theyre better in many ways.
Quote
again not true.
ISERML (720m) has better max range than the CERML (688m)
this makes absolutely no sense and clearly PGI forgot about the max range nerf on CERMLs. OOPS.
CERML is a sad weapon right now... we pay way more heat for less range than the IS counterpart. Yeah CERML gets extra damage but thats largely nullified by the longer beam duration.
Edited by Khobai, 29 June 2017 - 11:57 AM.
#8
Posted 29 June 2017 - 11:52 AM
#9
Posted 29 June 2017 - 11:58 AM
if it doesnt then there are situations where its better than CXL.
#10
Posted 29 June 2017 - 12:05 PM
Khobai, on 29 June 2017 - 11:58 AM, said:
if it doesnt then there are situations where its better than CXL.
Some people have reported the same effects as the cXL so far... considering how much heavier it is, that's kind of a kick in the teeth.... I'd be happy with half the effects.
#12
Posted 29 June 2017 - 12:06 PM
Good:
Heavy Machine Guns
Light Ferro
Light Fusion Engines
LBXAC/20
Heavy Gauss Rifle
Light PPCS
Bad:
Everything else just about.
#13
Posted 29 June 2017 - 12:08 PM
Scout Derek, on 29 June 2017 - 12:06 PM, said:
LBXAC/20
Lolno.
And really, Light Peepers are hilariously capped at 10 damage before you start getting Ghost Heat. That's not fine.
EDIT: Light Peepers are now capped at 15 damage. Still just a hair too low, but it's not a total laughing stock anymore.
Edited by FupDup, 01 July 2017 - 12:17 PM.
#14
Posted 29 June 2017 - 12:19 PM
FupDup, on 29 June 2017 - 12:08 PM, said:
And really, Light Peepers are hilariously capped at 10 damage before you start getting Ghost Heat. That's not fine.
They actually are. The Spread is really good, and ten rounds per ton, as to 7 of a AC/20.
So for 15 tons, you get a shotgun of the AC/20 with 10 shots. I've been testing it with the Cyclops and Mauler and it's got good range too, combined with Light PPCs and does some really solid damage of 50 around 300-400 Meters. At least in my opinion.
I never use more than two ppcs anyways. not worth from experiences in the awesome.
#15
Posted 29 June 2017 - 12:35 PM
#16
Posted 29 June 2017 - 12:43 PM
Metus regem, on 29 June 2017 - 12:05 PM, said:
Some people have reported the same effects as the cXL so far... considering how much heavier it is, that's kind of a kick in the teeth.... I'd be happy with half the effects.
its not about its weight... when you lose a ST while using a CXL or LFE you're taking ENGINE CRITICALS... 3 criticals and your engine is TOAST... so with 2 critical slots in each side torso your engine is 2/3 destroyed from losing one side torso. The effects from side torso loss should be the SAME no matter what the engine weighs...
#17
Posted 29 June 2017 - 12:48 PM
#18
Posted 29 June 2017 - 12:55 PM
#19
Posted 29 June 2017 - 01:08 PM
MechaBattler, on 29 June 2017 - 12:55 PM, said:
Barring PGI actually buffing STD engines, the LFE should have *some* penalty from ST loss, but certainly less than that of the C-XL.
Half the penalty seems more than enough, since it gives half the weight savings.
#20
Posted 29 June 2017 - 01:18 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users