Racs Are Dissappointing
#1
Posted 05 July 2017 - 05:56 AM
Anyone agree?
#2
Posted 05 July 2017 - 06:14 AM
#3
Posted 05 July 2017 - 06:15 AM
It has no place on the RACs.
Right now, it just seems better to bring UACs outright.
#4
Posted 05 July 2017 - 06:26 AM
As multiple also cos ghost heat.
Typical for IS tech
#5
Posted 05 July 2017 - 06:47 AM
#6
Posted 05 July 2017 - 07:11 AM
#7
Posted 05 July 2017 - 07:30 AM
Damage 2x and also 2x speed of filling jam meter and its unfiling + 2xheat.
Everything to reduce face time but also to complicate section sniping from long range.
#8
Posted 05 July 2017 - 09:54 AM
In essence it suffers from nearly all the downsides possible to have in the game let alone the meta game with little to show for it.
It must be made significantly more reliable.
#9
Posted 05 July 2017 - 10:19 AM
#11
Posted 05 July 2017 - 11:35 AM
I would be obscene to say dual fire rate and explode doing damage of the gun category when reaching full bar !
Edited by Damnedtroll, 05 July 2017 - 11:36 AM.
#12
Posted 05 July 2017 - 11:57 AM
#13
Posted 05 July 2017 - 12:34 PM
#14
Posted 05 July 2017 - 01:12 PM
I really want to love the RACs and put one on my new Uziel but even though they have improved from the first iteration we saw, they still have a ways to go before equipping them will not be an indication of suicidal tendencies.
#15
Posted 05 July 2017 - 01:34 PM
#16
Posted 05 July 2017 - 04:22 PM
P10k56, on 05 July 2017 - 06:26 AM, said:
As multiple also cos ghost heat.
Typical for IS tech
Neither AC2's, AC5s or UAC5's have ghost heat.
If RACs release as they are, it's just better to bring either the old AC's or the new UACs.
Snowbluff, on 05 July 2017 - 11:14 AM, said:
Or a Jagermech (for RAC2s). Or one of the many other IS mechs that could wield 4+ of them (2 or 5's), with or without other weapons systems.
Edited by Tyroki, 05 July 2017 - 04:23 PM.
#17
Posted 05 July 2017 - 05:50 PM
#18
Posted 06 July 2017 - 04:37 AM
Messiah Complex, on 05 July 2017 - 06:47 AM, said:
You would STILL have to super lead the target even if RACs velocity was faster than lasers.
The issue you are having is because the RAC rounds fire server side not client side like other weapons.
SEE this thread.
https://mwomercs.com...25#entry5810825[color=#959595]
Currently RACs work like this
0 to 50ms ping - RACs are not great but very fun and CAN be effective in the right hands!
50 to 100, Still fun and ok but getting a little less effective
100 to 150ms -Getting sloppy for moving targets
150ms to 200. Seriously only shoot at Heavy+ mechs moving slowly
200 to 250. Only shoot at Assault mechs Standing still.
250-300ms Only shoot at Shutdown assault mechs
300ms ROFL Only shoot at DireStars that have shut down for 2 minutes
[/color]
#19
Posted 06 July 2017 - 05:14 AM
The animation and sound is good but the spread and/or damage rate keeps it from being a viable option. Total letdown.
Edited by Gaussfather, 06 July 2017 - 05:15 AM.
#20
Posted 06 July 2017 - 05:25 AM
Gaussfather, on 06 July 2017 - 05:14 AM, said:
The animation and sound is good but the spread and/or damage rate keeps it from being a viable option. Total letdown.
Just want to make sure... you are comparing the same number of UACs to RACs, right?
a single weapon (any) does feel like wet noodles compared to vomit alpha builds.
if you have a single UAC2/5 you will not feel very satisfied, but a single RAC2/5 should already net you more burst damage, especially if you hide on the time you reach the jam-bar.
11 user(s) are reading this topic
0 members, 11 guests, 0 anonymous users