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How Often Do You Use Seismic And Radar Dep Now?


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#21 STEF_

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Posted 05 July 2017 - 03:53 PM

Every mech MUST have both seismic nodes.

Only one node is 100m....which is really nothing.

#22 jss78

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Posted 05 July 2017 - 04:32 PM

So far I have full seismic and full radar deprivation on all 'mechs.

I tend to start any skill tree setup by taking all sensor nodes which are required for Radar Derp, Seismic and Advanced Zoom. That's all but six nodes on the sensor tree. If running ECM, then those two ECM boost nodes too.

All other trees depend heavily on 'mech.

#23 LT. HARDCASE

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Posted 05 July 2017 - 04:36 PM

Just like before, every single mech has Seismic. I don't spend points for Derp though.

#24 Bud Crue

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Posted 05 July 2017 - 04:38 PM

Dedicated long range mechs and anything really slow full derp and at least 1 seismic.
Everything else gets at least 60% derp; but no seismic because I never hold still.

#25 Tarogato

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Posted 05 July 2017 - 04:39 PM

Zero seismic, zero radar derp, zero ECM.

I don't use any of it. You have to give up survivability or firepower to use any of those utility skills, so it's just not worth it.

#26 Creovex

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Posted 05 July 2017 - 04:41 PM

3 derp, 1 seismic... always on assaults

#27 Felbombling

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Posted 05 July 2017 - 04:43 PM

Seismic is such a great, situational tool. Used it to great effect in a recent 12-11 win, calling out enemy Raven movement with 200m radius. Each time he came around an outcropping, he was running into gun barrels, not backs.

#28 STEF_

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Posted 05 July 2017 - 04:43 PM

View PostTarogato, on 05 July 2017 - 04:39 PM, said:

Zero seismic, zero radar derp, zero ECM.

I don't use any of it. You have to give up survivability or firepower to use any of those utility skills, so it's just not worth it.

Don't forget that information is a weapon, Taromeow

#29 Bud Crue

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Posted 05 July 2017 - 04:45 PM

View PostTarogato, on 05 July 2017 - 04:39 PM, said:

Zero seismic, zero radar derp, zero ECM.

I don't use any of it. You have to give up survivability or firepower to use any of those utility skills, so it's just not worth it.


I hear ya, and I know you speak truth, but I am a victim of my purchases. Having bought several mech with ECM, I just can't not run it on them. I know, I know,it isn't worth it, but it comes on the mech! I gotta use it! I just gotta!

#30 Y E O N N E

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Posted 05 July 2017 - 04:45 PM

View PostVxheous Kerensky, on 05 July 2017 - 03:45 PM, said:

Depends on the build. Mechs built for comp play, no dep (spend the pts elsewhere). Mechs meant for Solo Queue/Group Queue, usually 60-100% radar dep (depending on build). When the nerf to CERML burn times, reduced burn duration is pretty much required, which meant I had to drop down to 60% radar dep. IS laser vomit mechs can retain 100% radar dep, since 15% laser duration reduction on lasers that already burn fast is pretty negligible for the skill point investment


The burn time reduction nodes were always mandatory if lasers are your primary weapon. Even IS. A reduction from 0.9 seconds (above the 0.8 threshold for diminished returns) and 0.77 seconds (below that threshold and perilously close to MPL burn time) is still pretty massive. Saves you one ton per hypothetical MPL on larger 'Mechs, though Lights may still want to go for that MPL.

#31 chucklesMuch

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Posted 05 July 2017 - 04:55 PM

I think all have a min of 60% derp, not all have seismic.

#32 Pur

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Posted 05 July 2017 - 04:55 PM

View PostTarogato, on 05 July 2017 - 04:39 PM, said:

Zero seismic, zero radar derp, zero ECM.

I don't use any of it. You have to give up survivability or firepower to use any of those utility skills, so it's just not worth it.


Information is Ammunition.

In addition, it's worth it. The reason for this is quite obvious. Survivability based on numbers that you get from skill tree can be considered in a damage mitigation context... both agile piloting reflexes (dodging kiting minimal exposure), and proper soaking (tanking, spatial and situational awareness) can go a long way towards survivability. As far as firepower, the same thing when it comes to target prioritization, timing, positioning, and of course the penultimate - aiming (precision). Someone with superior aim will be able to beat someone with inferior aim in a balanced FPS even with [somewhat, heres the grey area] inferior, statistically speaking, weps/etc.

At the end of the day, you cannot "skill" yourself into having Seismic. You can have supreme situational awareness, but you aren't going to be able to have Seismic level awareness. That's just the reality.

But I totally respect your position and reasoning. Carry on. :)

#33 BigFatGator

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Posted 05 July 2017 - 05:43 PM

Interesting responses. Thought my default of full seismic and no derp to be more common.
Seismic plus the other sensor nodes picked up along the way seems much more useful use of 12 nodes than +5% range + 3% cooldown or ~10 points of armor and structure in CT & ST's combined. Might add some radar derp to some mechs, but right now not seeing LRMs as much of an issue to worry about unless narc'd against folks using some teamwork... and derp not so useful there anyways.

#34 Chagatay

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Posted 05 July 2017 - 05:56 PM

Seismic always I usually skip radar dep (nice but not a must have as people can still do the target spotted tracking)

#35 Snowbluff

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Posted 05 July 2017 - 06:04 PM

Radar Derp at least 60% at all times.

Seismic? Well I used it never before. Now that I spend points on it, I forget I have it. :l

#36 Jman5

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Posted 05 July 2017 - 06:04 PM

Most of my builds. I don't have any radar deprivation on one of my Faction Play mechs, and boy do I feel it.

Edited by Jman5, 05 July 2017 - 06:04 PM.


#37 DGTLDaemon

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Posted 05 July 2017 - 10:04 PM

100% radar derp on all my non-ECM mechs. Never use seismic, though, mostly because it requires you to stand still to see the enemies, and I rarely stand still for more than a couple of seconds :)

#38 Revis Volek

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Posted 05 July 2017 - 10:06 PM

None and none


Its not worth it over the other trees. Dmg gets you match score and wins game, info doesnt. Being able to take it as well as deal it is the way you win.

#39 MustrumRidcully

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Posted 05 July 2017 - 10:37 PM

Radar Deprevation is definitely a must-have skill for me, and then it's not far to also get Seismic. But I don't take Seismic all the time.

Radar Deprevation makes some significant difference in my experience (pretty much only Solo Quick Play). the most notable part it is for the sake of dealing with all the LRM boaters out there - I can leave cover, take a shot at someone, and go back and know the enemy will not retain his lock on me and I at best have to take some extra steps to avoid the rain.
In general, it also makes it harder for enemies to track my movement and anticipate where I get out of cover the next time (unless I do the idiot cover shuffle, where I look out of cover, see a bunch of enemies, shoot ineffectively, go back into cover, and then decide to go the same spot again and see if they're still there... No Radar Deprevation in the world can cure this...)

#40 justcallme A S H

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Posted 05 July 2017 - 10:40 PM

View PostYeonne Greene, on 05 July 2017 - 01:47 PM, said:

60% Radar Deprivation almost universally, Seismic almost never.


Yep same.

Seismic is simply too much of an investment now because of PGI's Skill Tree that was going to be able to "Let you select the nodes you want to customise the mech how you want*"



*but we will make you spend at least 20 points on useless crap that has absolutely no relevance to customising a mech how you want at all.





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