How Often Do You Use Seismic And Radar Dep Now?
#21
Posted 05 July 2017 - 03:53 PM
Only one node is 100m....which is really nothing.
#22
Posted 05 July 2017 - 04:32 PM
I tend to start any skill tree setup by taking all sensor nodes which are required for Radar Derp, Seismic and Advanced Zoom. That's all but six nodes on the sensor tree. If running ECM, then those two ECM boost nodes too.
All other trees depend heavily on 'mech.
#23
Posted 05 July 2017 - 04:36 PM
#24
Posted 05 July 2017 - 04:38 PM
Everything else gets at least 60% derp; but no seismic because I never hold still.
#25
Posted 05 July 2017 - 04:39 PM
I don't use any of it. You have to give up survivability or firepower to use any of those utility skills, so it's just not worth it.
#26
Posted 05 July 2017 - 04:41 PM
#27
Posted 05 July 2017 - 04:43 PM
#28
Posted 05 July 2017 - 04:43 PM
Tarogato, on 05 July 2017 - 04:39 PM, said:
I don't use any of it. You have to give up survivability or firepower to use any of those utility skills, so it's just not worth it.
Don't forget that information is a weapon, Taromeow
#29
Posted 05 July 2017 - 04:45 PM
Tarogato, on 05 July 2017 - 04:39 PM, said:
I don't use any of it. You have to give up survivability or firepower to use any of those utility skills, so it's just not worth it.
I hear ya, and I know you speak truth, but I am a victim of my purchases. Having bought several mech with ECM, I just can't not run it on them. I know, I know,it isn't worth it, but it comes on the mech! I gotta use it! I just gotta!
#30
Posted 05 July 2017 - 04:45 PM
Vxheous Kerensky, on 05 July 2017 - 03:45 PM, said:
The burn time reduction nodes were always mandatory if lasers are your primary weapon. Even IS. A reduction from 0.9 seconds (above the 0.8 threshold for diminished returns) and 0.77 seconds (below that threshold and perilously close to MPL burn time) is still pretty massive. Saves you one ton per hypothetical MPL on larger 'Mechs, though Lights may still want to go for that MPL.
#31
Posted 05 July 2017 - 04:55 PM
#32
Posted 05 July 2017 - 04:55 PM
Tarogato, on 05 July 2017 - 04:39 PM, said:
I don't use any of it. You have to give up survivability or firepower to use any of those utility skills, so it's just not worth it.
Information is Ammunition.
In addition, it's worth it. The reason for this is quite obvious. Survivability based on numbers that you get from skill tree can be considered in a damage mitigation context... both agile piloting reflexes (dodging kiting minimal exposure), and proper soaking (tanking, spatial and situational awareness) can go a long way towards survivability. As far as firepower, the same thing when it comes to target prioritization, timing, positioning, and of course the penultimate - aiming (precision). Someone with superior aim will be able to beat someone with inferior aim in a balanced FPS even with [somewhat, heres the grey area] inferior, statistically speaking, weps/etc.
At the end of the day, you cannot "skill" yourself into having Seismic. You can have supreme situational awareness, but you aren't going to be able to have Seismic level awareness. That's just the reality.
But I totally respect your position and reasoning. Carry on.
#33
Posted 05 July 2017 - 05:43 PM
Seismic plus the other sensor nodes picked up along the way seems much more useful use of 12 nodes than +5% range + 3% cooldown or ~10 points of armor and structure in CT & ST's combined. Might add some radar derp to some mechs, but right now not seeing LRMs as much of an issue to worry about unless narc'd against folks using some teamwork... and derp not so useful there anyways.
#34
Posted 05 July 2017 - 05:56 PM
#35
Posted 05 July 2017 - 06:04 PM
Seismic? Well I used it never before. Now that I spend points on it, I forget I have it. :l
#36
Posted 05 July 2017 - 06:04 PM
Edited by Jman5, 05 July 2017 - 06:04 PM.
#37
Posted 05 July 2017 - 10:04 PM
#38
Posted 05 July 2017 - 10:06 PM
Its not worth it over the other trees. Dmg gets you match score and wins game, info doesnt. Being able to take it as well as deal it is the way you win.
#39
Posted 05 July 2017 - 10:37 PM
Radar Deprevation makes some significant difference in my experience (pretty much only Solo Quick Play). the most notable part it is for the sake of dealing with all the LRM boaters out there - I can leave cover, take a shot at someone, and go back and know the enemy will not retain his lock on me and I at best have to take some extra steps to avoid the rain.
In general, it also makes it harder for enemies to track my movement and anticipate where I get out of cover the next time (unless I do the idiot cover shuffle, where I look out of cover, see a bunch of enemies, shoot ineffectively, go back into cover, and then decide to go the same spot again and see if they're still there... No Radar Deprevation in the world can cure this...)
#40
Posted 05 July 2017 - 10:40 PM
Yeonne Greene, on 05 July 2017 - 01:47 PM, said:
Yep same.
Seismic is simply too much of an investment now because of PGI's Skill Tree that was going to be able to "Let you select the nodes you want to customise the mech how you want*"
*but we will make you spend at least 20 points on useless crap that has absolutely no relevance to customising a mech how you want at all.
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