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How Often Do You Use Seismic And Radar Dep Now?


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#41 Vxheous

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Posted 05 July 2017 - 10:40 PM

View PostMustrumRidcully, on 05 July 2017 - 10:37 PM, said:

(unless I do the idiot cover shuffle, where I look out of cover, see a bunch of enemies, shoot ineffectively, go back into cover, and then decide to go the same spot again and see if they're still there... No Radar Deprevation in the world can cure this...)


I love this description, I see this all the time, and then you get the hackusations flying that you're not supposed to know they're about to poke out. Uh yes, yes we can see you coming (especially when you're letting off smoke and we can see the smoke move side to side)

#42 justcallme A S H

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Posted 05 July 2017 - 10:44 PM

LOL yes the smoking mech of "how did you see me". Never gets old.

#43 Roadbuster

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Posted 05 July 2017 - 11:15 PM

Usually 60% dep and 1 Seismic, because it just requires 1 more SP.
There's a few exceptions, but not too many.

#44 Dee Eight

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Posted 06 July 2017 - 12:02 AM

View PostDahoota, on 05 July 2017 - 01:44 PM, said:

Pre-skill tree, all my mastered mechs had seismic and/or radar dep. Now, the majority of my builds have them, but perhaps less.

I would have thought with them both being more easily accessible we would see them more now, but spectating others recently, it seems like very few people are running seismic at the moment?

Thoughts?


Seismic ? All of them. Radar Dep ? Depends on the mech. Many at three nodes, a smaller number get all five, and ECM mechs only get the two nodes in the way of the ECM nodes.

#45 The6thMessenger

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Posted 06 July 2017 - 12:05 AM

2 nodes of radar dep is mandatory. Seismic sensor always 2 nodes if i ever take it, and i only do on certain long range sniper, or ninja builds.

#46 jjm1

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Posted 06 July 2017 - 01:05 AM

Mech role dependent.

I use full seismic on my SRM lights.

Fast lights I don't stop moving much so only full or half dep.

Almost all other mechs without ECM only have half dep if that.

#47 Snazzy Dragon

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Posted 06 July 2017 - 02:08 AM

Only 100m of seismic isn't too great-- imo, if you want it, you go all in for it. As for radar derp, 40-60% is good 'nuff for quick play. You can get by just fine without either though, as long as you know what you're doing, and expect to be lurmed if you walk out into the open like an idiot. Or better yet, hit with gauss/peeps.

That is to say, seismic and radar derp don't make up for stupid. So they're not mandatory at all.

Edited by Snazzy Dragon, 06 July 2017 - 02:10 AM.


#48 Chados

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Posted 06 July 2017 - 02:16 AM

All the time. 60% rdep and one seismic module to help detect backstabbers.

#49 HGAK47

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Posted 06 July 2017 - 02:30 AM

Always full sisemic 100% of the time. Just suits me. The amount of times ive spotted rear flanking on my assault and been able to turn around and lol blap a little light or something right in the face - priceless. Its also an excellent tool for brawling mechs that tend to get stuck in close with avenues of cover.

Thanks StarCraft for giving me mini map awareness! (Most of the time anyway haha).

I will say however that im learning to live with 80% radar derp instead of the full 100%. Difference is small enough to be negligable. Saves a point or so anyway.

Edited by HGAK47, 06 July 2017 - 02:31 AM.


#50 Hindenhoot

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Posted 06 July 2017 - 03:43 AM

Interesting. Seems the answer to my original question is that people are using them less - as there are more things competing for the skill points. Where previously most of the modules weren't really worth it compared to radar dep and seismic.

That's the skill tree WAD?

#51 Shifty McSwift

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Posted 06 July 2017 - 03:51 AM

View PostDahoota, on 06 July 2017 - 03:43 AM, said:

Interesting. Seems the answer to my original question is that people are using them less - as there are more things competing for the skill points. Where previously most of the modules weren't really worth it compared to radar dep and seismic.

That's the skill tree WAD?


Pretty much. The skill tree system is in no way perfect, but it makes utilisation of bonuses that were once never utilised and makes for much more "specialisation" than the module and skills system overall.

Also just to add to the numbers, I don't bother with the sensor tree at all unless its an ECM mech or I need the Zoom etc. I find it hurts when an enemy team uses scouting and LRMs in combo with no radar dep, but it is mostly liveable for me, I haven't found myself wishing I had radar dep ever, but I do certainly miss seismic.

Edited by Shifty McSwift, 06 July 2017 - 03:52 AM.


#52 jss78

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Posted 06 July 2017 - 04:12 AM

As far as Radar Derp/Seismic vs. other stuff ... I just feel like those are universally useful things, whereas I don't think I'd get a very good return for those nodes from the other trees.

Besides, it feels to me like we have so many nodes to play with, we don't really have to make those really hard choices.

Just looking at my Crab 27 tree as an example -- after unlocking most of the sensor tree, I can still get ALL structure bonuses, a lot of the weapons tree, almost all heat nodes from operations, and a few mobility nodes.

If I felt like I was seriously lacking in other departments, I'd consider going without full Radar Derp/Seismic -- but typically I don't.

Edited by jss78, 06 July 2017 - 04:13 AM.


#53 Skanderborg

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Posted 06 July 2017 - 04:47 AM

I put both on every mech except assaults.

#54 Roadbuster

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Posted 06 July 2017 - 05:14 AM

Also, don't forget that, if you take the left side of the tree to get rdep and seismic, you also get 28% faster target info.
Knowing where you have to shoot to get the best result is always a bonus. Can make the difference between wasting an alpha on a fresh side torso, taking out half of the weapons, or killing the target.

#55 Bigbacon

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Posted 06 July 2017 - 06:08 AM

at least for me, ST pretty much ends up being the same for a lot of mechs for me.

16 in ST for full derp
depending on the mech size, half of the structure tree to get max benefit of armor or internal structure
dump the rest in weapons prioritizing range mostly but can usually get most of the tree unlocked.

if mech has ECM I dump enough max it out.

I might move away from that on certain builds or troll mechs.

the JJ one seems mostly meh, I don't use consumables at all, the movement one also seems not overly helpful to me either.

#56 ScrapIron Prime

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Posted 06 July 2017 - 06:11 AM

ON any mech that can afford to stand still now and again... 2 seismic, always. (I skip it on things like Locusts which cannot afford to stop.) And 3 radar derp at least, to help keep the lurms off.

19 points on the sensor tree is a tax, but it's a tax that directly works to keep me alive longer and give me advantages. I'd much rather spend the points here than on armor and skeletal density.

#57 GenJack

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Posted 06 July 2017 - 06:22 AM

Radar Dep 60% 99% of the time.... Seismic pretty much never :( I miss it.

#58 process

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Posted 06 July 2017 - 06:51 AM

I run a lot of close-range builds, so my baseline is to invest 15 points into sensors for 60% dep and +200 seismic. Better to avoid a bad encounter than to carry a few extra points of HP to absorb it.

#59 Coolant

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Posted 06 July 2017 - 07:26 AM

i don't use either now

#60 Ken Harkin

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Posted 06 July 2017 - 08:25 AM

It depends on role.

My Marauder 3R with Duak PPC, Dual ML and Gauss has neither. It for guys at lunch buyer range and has time to use cover from LRMs.

My other 3R has AC20 and quad MPL. It has 60%RD and 100%SS. It closes and ambushes mechs so it may need to be exposed to shorter range lrm fire and needs to know where the enemies are nearby.





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