PurplePuke, on 08 July 2017 - 04:24 PM, said:
You don't need mastered mechs to have fun and be effective.
I had a nice game in a trial HBK IIC last night and got 4 kills and did several hundred damage.
You still have weapons, armor, mobility and everything before skill points.
Exactly the point I made way back earlier in the tread. I am saving for the new tech so really feel I have the spare C-bills to skill up my mechs, however I have bought a new of new mechs. Now you might ask, "How is it you have enough C-bills to buy new mechs but don't have enough C-bills to buy skills?" The reason is that I can run these new mechs perfectly fine without the skills so I have postponed buying the skills until after the new tech drops and I can devote my C-bill income to just skills.
Sure skills enhance the mech and make it better in almost every way, but the core gameplay doesn't change because you don't have skills on your mech. The core gameplay is either fun or it isn't, its that simple. The grind for Skills is completely secondary to that which is why I kind of got on the OP about his attitude and pointed out that he, not the game, is likely the reason his friends do want to play.
As far as the skill grind itself, honestly yeah I feel it is a bit much in terms of both XP and C-bill costs but I feel that way for the same reason I pointed out above, because the core gameplay is the same. What I mean by the is because skills don't drastically alter the core game play I don't really see a reason why it need to take 50-60 or more matches to skill your mech up. That is a hell of alot of matches before you final see your mechs full potential. Also the way the skill tree is set up and the costs associated with it, don't encourage experimentation, in fact they discourage it which I feel is a major problem because one of the major features to this game is the ability to experiment and customize your mechs. That should be encouraged and it should be made easier.
However, that is for another thread really because this one is discussing how the skill grind causes people to not play which I think is false. As I said earlier, they are going to either enjoy the game or they won't but if you are trying to convince people to play and you start off by painting a negative picture of the game, then you've just shot yourself in the foot. If you do this, then you have already set them up to fail by predisposing them to believe they are going to have a negative experience and because of that most of them will. Simple as that. It is called a "Self Fulfilling Prophesy" Here is the definition.
Self-fulfilling prophecy. Any positive or negative expectation about circumstances, events or people that may affect a person's behavior toward them in a manner that causes those expectations to be fulfilled.
Yep, you tell them the game sucks and they are going to go out of their way to prove that statement is true.
Edited by Viktor Drake, 09 July 2017 - 08:16 AM.