"OK, how long does it take to "master" a new mech if we jump in?"
Far longer than giving it 91 Skill points. The reason i actually like the new system they have, is it allows me to compensate for things. There's some basic, every mech should have this, and there is definitely some, let's make this better at this.
For instance, a NOVA.Let's say you pack it to the hilt with lasers. Obviously you're going to want cool run and heat containment. But do you want to pop tart, or brawl? If your'e pop tarting, you might want to invest in beam duration and jump jets, in a brawl, you might want further heat drops and structure boosts.
Each mech will feel just a bit different. and let's not forget, your XP here, 72,800 XP. So let's see, I think it was what 20K to master, like 33 to elite, and like 9 to basic, and you had to basic 3 chassis to unlock elite on that chassis. THEN you had to get GXP high enough to unlock modules, THEN buy those modules (you could have like 5, and each of those was like 3-5 million. So let's really put that in perspective.
You needed to buy and play with minimum 3 mechs from the same chassis line, REGARDLESS if you liked them at all, you had to buy them, suffer through using them, and get 9K exp with them to level the one you DID like. Never mind that you bought it because you thought you MIGHT like it and maxing it out is really the only way you could find out.
I might add, GXP wouldn't save you, you needed to basic 3 chassis. Period. So even if you had enough GXP to max out a shiny mech popsicle, you still couldn't do it because elite was locked out until you had all 3 chassis
I'd like to point out the Dire Wolf costs 20 million C-Bills, You needed 3. If you average 300K per match, that's 60 matches per D-wolf just to afford them. IF you leave them stock, which you won't. I'd say 5 million in weapons per chassis.
Honestly, It's way better than it was for a newer player.
The thing is MWO is not a hero shooter, and it's not a third person twitch shooter. It's not particularly fast paced. It's team based, tactical warfare. It's not everyone's bag. It's kind of niche. I like it cause it's different. But that's a lot of why people hate it too. It's a huge learning curve, and though it's better, it's still a really rough game to play and learn. Because established veterans have free reign to the kiddie pool.
As much as the new system gets hate, Honestly, I think it's way friendlier.
*Fixed some stuff.
Edited by Basilisk222, 10 July 2017 - 10:02 AM.