Jump to content

It's No Wonder Few Play Faction...


284 replies to this topic

#1 Spunkmaster

    Member

  • PipPipPip
  • Philanthropist
  • 59 posts

Posted 21 May 2017 - 05:26 PM

Who wants to play on a mixed drop ship against an enemy of an entire unit? We just lost 13 to 48. It's not fun... at all. I score almost twice as better in solo pug queue. It's not fun. No one improved or learned anything valuable. All it provides is fodder for the units. Why should anyone bother?

Let me add, that it is now time to even up the drop decks again. Since the May 17th patch, I have seen IS stomp after IS stomp. How long do a bunch of HBRs stand up against a BLR rush? Not long at all...

Edited by Spunkmaster, 21 May 2017 - 06:21 PM.


#2 Leone

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,693 posts
  • LocationOutworlds Alliance

Posted 21 May 2017 - 06:27 PM

Wait. How did the enemy defeat you? Your team had 48 mechs. They had 48 mechs. Obviously something happened, and in the happening swung the match in the enemy's favour. All you need do is figure out what that intangible 'something' was.

If no one learned anything valuable, it's not because there weren't any lessons available.

I offer my own advice here.

~Leone.

Edited by Leone, 21 May 2017 - 06:28 PM.


#3 Colonel Presumptuous

    Member

  • PipPip
  • Shredder
  • 28 posts
  • LocationSouthern Hemisphere

Posted 21 May 2017 - 06:30 PM

Just lost a 16/46 myself, was a pug v pug but their entire side was battlemasters... we just couldnt kill em.

Could have stayed back at spawn, but wheres the fun in that, heck once we did stay back in spawn they just sat back and let the clock run dry since they where up 20 kills to us, once they they got into spawn we where basically being killed before we hit the ground.

Thing is, this isnt an isolate match... its appears to always be a Battlemaster zerg by the IS since the patch. so yeah can we have the tonnage restrictions removed for clans and maybe some of the other nerfs we've had over the years removed. if they can bring 2 battle masters AND heavies... we should be able to too.

I earned 271k in in that match, i can earn 220k in a QP and have 2-3 of them done before the FW match is over... at this rate clans gonna just abandon FW and its something i enjoyed, some times we'd get stomped other times we'd stomp and a good number of times it would be a close match... i like the skill tree, but its ruined FW with the old tonnage restrictions in place. (My own drop deck is 2 85 tonner assaults a SHC and a Mist Lynx would love to replace the SHC with a heavy or maybe one of my 85tonners with a 100 tonner)

Now its just Battlemasters as far as the eye can see...

Edited by Colonel Presumptuous, 21 May 2017 - 06:33 PM.


#4 KingCobra

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 2,726 posts
  • LocationUSA

Posted 21 May 2017 - 06:33 PM

FP will be almost dead as long as PGI allows UNITS Vs PUGS its as simple as that.

When PGI gets smart and splits the FP queues PUG Vs PUG ans UNIT vs UNIT only then will I go back and play FP until them its


HELLLLLLLLLLLLLLLLL NOOOOOOOOOOOOOOOO Tired of the STOMPS or Tired of SEALCLUBBING.

Edited by KingCobra, 21 May 2017 - 06:34 PM.


#5 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 21 May 2017 - 06:44 PM

^ lol... A bad that just can't play is by no means a measure of where a mode is at.

I can solo drop and demolish a 4-5man on my own. I've done it 2-3 times already since Skill Tree.

View PostSpunkmaster, on 21 May 2017 - 05:26 PM, said:

Who wants to play on a mixed drop ship against an enemy of an entire unit? We just lost 13 to 48. It's not fun... at all. I score almost twice as better in solo pug queue. It's not fun. No one improved or learned anything valuable. All it provides is fodder for the units. Why should anyone bother?

Let me add, that it is now time to even up the drop decks again. Since the May 17th patch, I have seen IS stomp after IS stomp. How long do a bunch of HBRs stand up against a BLR rush? Not long at all...


Well, HBR's don't. Particularly if you bring a crap build... Speaking of, what is it?

A EBJ is a far better choice. Use the significant range advantage you now have due to skill tree, or die. Clan out brawls IS as well, but again it's gotta be done right.

View PostColonel Presumptuous, on 21 May 2017 - 06:30 PM, said:

Just lost a 16/46 myself, was a pug v pug but their entire side was battlemasters... we just couldnt kill em.

Now its just Battlemasters as far as the eye can see...


Hate to say it but BLR2C were the majority of 1st drop before the Skill Tree as well, because they are do good. It's simple really. Skill Tree did the following in relation to this issue:

1. BLR got more tanky / slight range nerf and in most cases, are slower (if not slower, they got hotter).
2. Clan got a significant range increase while being able to maintain speed

If you cannot work out how you need to then play the game, well, you're gonna get rolled constantly.

I dropped once last night, 2600dmg in a 4 man against a 6 man, in Clan mechs. Hell I did 1k dmg in a 6cMPL HBK IIC on Terra Therma. It was a steamroll as Clan.

It's once again falling squarely at the players feet and inability to play to the strengths.

#6 Spunkmaster

    Member

  • PipPipPip
  • Philanthropist
  • 59 posts

Posted 21 May 2017 - 06:54 PM

View PostLeone, on 21 May 2017 - 06:27 PM, said:

Wait. How did the enemy defeat you? Your team had 48 mechs. They had 48 mechs. Obviously something happened, and in the happening swung the match in the enemy's favour. All you need do is figure out what that intangible 'something' was.

If no one learned anything valuable, it's not because there weren't any lessons available.

I offer my own advice here.

~Leone.


I beg to humbly disagree. What was learned was not to play faction warfare. Pitting a 12-man unit, with team practice, mech coordination, good communication skills and leadership, against a mixed group of solos is like matching the Yankees against a pick-up team of random players who think they can play.

Based on your advice, I tried again. And the same thing happened only worse. 8-48. This is why more pilots don't play FW. If this is their first experience, why would they want to continue?

Edited by Spunkmaster, 21 May 2017 - 07:07 PM.


#7 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 21 May 2017 - 07:02 PM

Did you treat Aggression as - run in rambo? Make poor/careless trades? (as in, take more dmg than you were giving). Get aggressive with a hot/ranged build?

That is usually what most PUGs think "aggression" means, sadly.

Edited by justcallme A S H, 21 May 2017 - 07:04 PM.


#8 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 21 May 2017 - 07:52 PM

Pugging in FW is really hard. You need an excellent deck, you need to be good at the game and you need to drop call (and be able to do so) if nobody else is.

Pugs beat teams. I've done it and seen it done many times. It's just as hard as it is for the team - just you're not using the same tools.

However it's hard. FW leans a lot more on teamwork. The behaviors and mechs that work in QP fail badly in FW. It's a whole new skillset and builds needed. That's one of the biggest strengths to playing in a group; people to help teach you how to win at FW.

I get the frustration. I really do. The problem is that 'splitting pugs from groups' would still play much the same as good players with experience calling drops and good decks would pug when their team isn't around. That same performance is quite possible with a pug team if 6 or 8 of them are good players with good decks playing to the team.

#9 Jaybles-The-PegLeg-PotatoCaptain

    Member

  • PipPipPipPipPipPip
  • The Raider
  • The Raider
  • 383 posts

Posted 21 May 2017 - 07:55 PM

I was in that match, I can't speak to Spunkmaster's builds, but I can tell you I spectated far to many Timberwolves with 2 ERL, 3 Spls, 2 machine guns and 2 lrm 15s . Also, It is pretty darn hard to carry when 8 people on your team fail to break 500 damage and you yourself get caught in the 'close' dropship.

All I can say to the OP is find a teamspeak/discord and find people to drop with. Going solo yolo in FW usually ends this way for most players. You don't have to join a unit or anything, just get on a teamspeak and find people to drop with and start trying to work together as a team. Another piece of advice I give to people just entering FP is.... don't worry about winning and losing. Worry about getting better. If you're doing 250 damage a match, try to get 500, if you're getting 500, try to get 750 etc. Also, don't bring lurms... ever. Unless you are doing it with a team in combination with narcs and realize that if you hit an organized 12 man it may not go so well. But I digress.

If you're looking for people to drop with. stranamechty.info is the home of several clan units of all skill levels.

Stranamechty.info
PW: StranaMechty
case sensitive

Edited by Jaybles, 21 May 2017 - 07:57 PM.


#10 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 21 May 2017 - 07:59 PM

View PostMischiefSC, on 21 May 2017 - 07:52 PM, said:

The problem is that 'splitting pugs from groups' would still play much the same as good players with experience calling drops and good decks would pug when their team isn't around. That same performance is quite possible with a pug team if 6 or 8 of them are good players with good decks playing to the team.


Yep. You make it totally PUG/Solo only, it'll change little. If 2-3 good players can solo drop and just demolish 12 people with T5 grade mechs/builds. Happens now, it'll be worse in that situation as it's easier farming. People think it'll fix everything but they clearly don't understand the actual issue. They are just making up an excuse to justify why they consistently play bad.

I mean last night one guy didn't even crack 100dmg across 3 mechs. How, just HOW is that even possible?

Bringing a "spread" loadout that works from 270m to 900m is just, wrong. You need to specialise in a role and stick to it. As above, too many people see they have 8 hardpoints and feel the need to have a weapon on each of them. Just plain stupid.

Edited by justcallme A S H, 21 May 2017 - 08:02 PM.


#11 Kyrs

    Member

  • PipPipPipPipPip
  • The Nimble
  • The Nimble
  • 176 posts

Posted 21 May 2017 - 08:02 PM

The main problem is that faction tonnage should be per unit... the generic tonnage should be for the unitless player out there.

If you win to much then your available tonnage should lower. If it a new unit they should just add up the tier level of it member and do an average until they enuf faction play game for an average win/loss rate. This should reduce the weight of premade unit team.

#12 Spunkmaster

    Member

  • PipPipPip
  • Philanthropist
  • 59 posts

Posted 21 May 2017 - 08:05 PM

View Postjustcallme A S H, on 21 May 2017 - 06:44 PM, said:

^ lol... A bad that just can't play is by no means a measure of where a mode is at.

I can solo drop and demolish a 4-5man on my own. I've done it 2-3 times already since Skill Tree.


Most pilots doing solo drops do not have your skills and knowledge.

Quote

Well, HBR's don't. Particularly if you bring a crap build... Speaking of, what is it?


2x HBRs w/ECM. One has 4x ER-LL. The other is 4x ER-Med & LB10-X. The remaining two are HBIIC-A (2xLPL & 2x ER-ML)and SCR (6x MPL).

Quote

An EBJ is a far better choice. Use the significant range advantage you now have due to skill tree, or die. Clan out brawls IS as well, but again it's gotta be done right.


ECM has become necessary again since the May 17th patch. LRMs are the worst they've been in the 11 months I've been playing. The new tree adds little to no advantages worth having in firepower. The nodes wasted to get the helpful are too many and better spent elsewhere. A 65-ton mech does not out brawl an 85 ton BLR, especially if Clanners are supposed to be equipping their mechs for their long-range advantage.

Quote

Hate to say it but BLR2C were the majority of 1st drop before the Skill Tree as well, because they are do good. It's simple really. Skill Tree did the following in relation to this issue:

1. BLR got more tanky / slight range nerf and in most cases, are slower (if not slower, they got hotter).
2. Clan got a significant range increase while being able to maintain speed


I love my BLR-2C. It's my new favorite mech. Just got it on Friday night. Had it mastered mid-afternoon yesterday. Routinely do 800-900 damage with it now. It's my first assault and my slowest mech. I'll figure it out... My unit is contracted to Jade Falcon... I disagree with the notion that the firepower tree is of any help at all.

Quote

If you cannot work out how you need to then play the game, well, you're gonna get rolled constantly.


It doesn't help that experienced players who could provide leadership, by-and-large, don't play in the mixed queue. The same pilots terrible at or ignorant of teamwork in the PUG queue are dropping in FW. The lack of teamwork is my biggest complaint about MWO in general.

Quote

I dropped once last night, 2600dmg in a 4 man against a 6 man, in Clan mechs. Hell I did 1k dmg in a 6cMPL HBK IIC on Terra Therma. It was a steamroll as Clan.


I played 11 FW games today and won one, w/2100 damage and 8 kills. The rest were complete stomps, where my team failed to kill more than 15 enemy mechs. Nine of the losses were against single-unit opponents. I hadn't played FW in 8 months because of these exact reasons. I thought maybe with more experience and several patches things might have changed...

I average 700 damage in the pug and group queues (unless we drop against a single unit). My last FW game, I managed a TOTAL of 450 before I was swarmed and killed for the final time. We managed to take out 8 enemy mechs.

Quote

It's once again falling squarely at the players feet and inability to play to the strengths.


Again, I disagree. We can't expect tier 5 & 4 players to understand the game well enough to actually add to a team's play in the solo FW drop. Even the eagerly willing noobs need leadership, which is sorely lacking. Perhaps FW should be limited to tiers 1,2 & 3 only. It also doesn't help that the MWO client keeps losing my microphone. Steam and Windows don't lose it. I have to restart MWO to get the mic back.

Obviously, my experiences are different from many others on the forum. But I assure you, I am in the majority. Most everyone I interact with in-game, won't go near FW anymore because of their own experiences.

There are distinct reasons why so few pilots play FW.

View Postjustcallme A S H, on 21 May 2017 - 07:02 PM, said:

Did you treat Aggression as - run in rambo? Make poor/careless trades? (as in, take more dmg than you were giving). Get aggressive with a hot/ranged build?

That is usually what most PUGs think "aggression" means, sadly.


Agreed completely. I had no teams to play with but one game.

Edited by Spunkmaster, 21 May 2017 - 08:07 PM.


#13 Kubernetes

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Blazing
  • The Blazing
  • 2,369 posts

Posted 21 May 2017 - 08:12 PM

Complaining about the Battlemasters? You do realize that the explosive growth in BLR-2C use in FW was a reaction to the MAD-IIC? IS used to be fine running Warhammers and Grasshoppers when Ebons and Hellbringers were all you saw. Now it's common to see 6+ Mads in a Clan first wave.

IMO, FW sees more rapid shifts in the meta.

Regarding FW, it's a terrible experience for solo pugs unless you're already a skilled veteran. I can pull 3K solo, but it's a totally different game experience and not one I really enjoy.

Edited by Kubernetes, 21 May 2017 - 08:14 PM.


#14 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 21 May 2017 - 08:13 PM

View Postjustcallme A S H, on 21 May 2017 - 07:59 PM, said:


Yep. You make it totally PUG/Solo only, it'll change little. If 2-3 good players can solo drop and just demolish 12 people with T5 grade mechs/builds. Happens now, it'll be worse in that situation as it's easier farming. People think it'll fix everything but they clearly don't understand the actual issue. They are just making up an excuse to justify why they consistently play bad.

I mean last night one guy didn't even crack 100dmg across 3 mechs. How, just HOW is that even possible?

Bringing a "spread" loadout that works from 270m to 900m is just, wrong. You need to specialise in a role and stick to it. As above, too many people see they have 8 hardpoints and feel the need to have a weapon on each of them. Just plain stupid.


I've actually switched one of my Scorches to 2 UAC20, 2 MPL. Alternate fire, the jamming isn't nearly so bad and with velocity quirks I can put 96 pts on a single location over about 2.5 seconds. Don't care if they twist; going to blow half their mech off. More reliable and actually a bit cooler than the LBX/SRM build.

However both those combos work so incredibly well because of performance synergy. All your weapons work on the same target at the same time. Another example is 2LPL, 5CERML MAD IIC. Same thing. 400-600m I'm puking up killshots on a single location.

Taken a love to a Huntsman with 2 LPL and 3CERML, all on the right side, and stacking up Survival over mobility to sword and board with. For FW it's been a better performer for me than the laservomit hunchie because the ST just falls off that HBK IIC and you're 1/2 your firepower down. Huntsman shields really well and with you've got about 200 damage to soak with that side, not including the huge shoulder (it covers over 1/2 the ST) that reduces damage spread to ST after the arm comes off.

It's not that someone needs to take one of just a couple of mechs. Especially not now. You can bring your favorite mechs - you just need to make smart choices about the build and you need to play it smart in the match. Smart choices in the mech lab, smart choices in the skill tree, smart choices on the map and you'll do well pugging or in a team.

The fundamental problem is that people want to make bad choices in the mech lab, skill tree and on the map and still win a match as often as if they were making good choices and playing in a team. That's the core issue here. People want to win even when they are not putting the same effort into winning that other people are. They just want the game changed so that they can make bad choices and play poorly and not coordinate and win anyway.

Which will never happen. No matter what is done. As such I'm a big fan of empathy and sympathy for peoples frustrations but there's no fix for the root cause.

#15 Spunkmaster

    Member

  • PipPipPip
  • Philanthropist
  • 59 posts

Posted 21 May 2017 - 08:19 PM

View PostJaybles, on 21 May 2017 - 07:55 PM, said:

I was in that match, I can't speak to Spunkmaster's builds, but I can tell you I spectated far to many Timberwolves with 2 ERL, 3 Spls, 2 machine guns and 2 lrm 15s . Also, It is pretty darn hard to carry when 8 people on your team fail to break 500 damage and you yourself get caught in the 'close' dropship.

All I can say to the OP is find a teamspeak/discord and find people to drop with. Going solo yolo in FW usually ends this way for most players. You don't have to join a unit or anything, just get on a teamspeak and find people to drop with and start trying to work together as a team. Another piece of advice I give to people just entering FP is.... don't worry about winning and losing. Worry about getting better. If you're doing 250 damage a match, try to get 500, if you're getting 500, try to get 750 etc. Also, don't bring lurms... ever. Unless you are doing it with a team in combination with narcs and realize that if you hit an organized 12 man it may not go so well. But I digress.

If you're looking for people to drop with. stranamechty.info is the home of several clan units of all skill levels.

Stranamechty.info
PW: StranaMechty
case sensitive


Thanks. Saved in TS!

#16 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 21 May 2017 - 08:23 PM

View PostSpunkmaster, on 21 May 2017 - 08:05 PM, said:

Most pilots doing solo drops do not have your skills and knowledge.


So do what I've said 100 times ;)

1. Get on the various TS hubs
2. Find a group, join in (most groups freely take people)
3. Learn/Listen about builds.
also
4. Join a unit - get trained (if you actually do wanna improve properly and, fast).


View PostSpunkmaster, on 21 May 2017 - 08:05 PM, said:

2x HBRs w/ECM. One has 4x ER-LL. The other is 4x ER-Med & LB10-X. The remaining two are HBIIC-A (2xLPL & 2x ER-ML)and SCR (6x MPL).

ECM has become necessary again since the May 17th patch. LRMs are the worst they've been in the 11 months I've been playing. The new tree adds little to no advantages worth having in firepower. The nodes wasted to get the helpful are too many and better spent elsewhere. A 65-ton mech does not out brawl an 85 ton BLR, especially if Clanners are supposed to be equipping their mechs for their long-range advantage.


Well, straight up I'm gonna say it - mostly poor builds/deck. You have zero synergy in that drop deck. You've got extreme range, skirmish and close range, that is just non-functional on many maps. I bet your skill tree selection is also sub-optimal.

ECM being a necessity is a fallacy. It's almost a waste of skill tree points at the moment. Just get full radar derp and it's no different to before. In fact, it's better as Derps got a buff IIRC (if you max it).

Most of my mechs have 30-40 points in firepower. If you think it's worthless, I'd suggest having a rethink because it's imperative for FP IMO.

View PostSpunkmaster, on 21 May 2017 - 08:05 PM, said:

It doesn't help that experienced players who could provide leadership, by-and-large, don't play in the mixed queue. The same pilots terrible at or ignorant of teamwork in the PUG queue are dropping in FW. The lack of teamwork is my biggest complaint about MWO in general.

But I assure you, I am in the majority. Most everyone I interact with in-game, won't go near FW anymore because of their own experiences.


When I solo, I used to drop call all the time. Lately I've said "are you happy for me to do it". Most people say "yep", yet within 4mins people are doing the opposite (most prevalent in Euro Cycle . So I've essentially given up doing and stick to whoever is in the TS at the time.

Disagree or not is fine but it doesn't change the fact that FP quite simply is not for T4 / T5 players (mostly). The warning screen when you click on FP clearly outlines this.

Most of the complaints from people about FP and getting "rolled", means said players simply don't want to do the 4 points I outlined above. If they did, they would actually do far, far better.

There are plenty of GOOD pilots out there that drop solo, I know most of them in the timezones I play, they understand the mode. However most just don't care, continue to bring crap builds and blame everyone else for their failing.

#17 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 21 May 2017 - 08:24 PM

View PostSpunkmaster, on 21 May 2017 - 08:05 PM, said:


Most pilots doing solo drops do not have your skills and knowledge.



2x HBRs w/ECM. One has 4x ER-LL. The other is 4x ER-Med & LB10-X. The remaining two are HBIIC-A (2xLPL & 2x ER-ML)and SCR (6x MPL).



ECM has become necessary again since the May 17th patch. LRMs are the worst they've been in the 11 months I've been playing. The new tree adds little to no advantages worth having in firepower. The nodes wasted to get the helpful are too many and better spent elsewhere. A 65-ton mech does not out brawl an 85 ton BLR, especially if Clanners are supposed to be equipping their mechs for their long-range advantage.



I love my BLR-2C. It's my new favorite mech. Just got it on Friday night. Had it mastered mid-afternoon yesterday. Routinely do 800-900 damage with it now. It's my first assault and my slowest mech. I'll figure it out... My unit is contracted to Jade Falcon... I disagree with the notion that the firepower tree is of any help at all.



It doesn't help that experienced players who could provide leadership, by-and-large, don't play in the mixed queue. The same pilots terrible at or ignorant of teamwork in the PUG queue are dropping in FW. The lack of teamwork is my biggest complaint about MWO in general.



I played 11 FW games today and won one, w/2100 damage and 8 kills. The rest were complete stomps, where my team failed to kill more than 15 enemy mechs. Nine of the losses were against single-unit opponents. I hadn't played FW in 8 months because of these exact reasons. I thought maybe with more experience and several patches things might have changed...

I average 700 damage in the pug and group queues (unless we drop against a single unit). My last FW game, I managed a TOTAL of 450 before I was swarmed and killed for the final time. We managed to take out 8 enemy mechs.



Again, I disagree. We can't expect tier 5 & 4 players to understand the game well enough to actually add to a team's play in the solo FW drop. Even the eagerly willing noobs need leadership, which is sorely lacking. Perhaps FW should be limited to tiers 1,2 & 3 only. It also doesn't help that the MWO client keeps losing my microphone. Steam and Windows don't lose it. I have to restart MWO to get the mic back.

Obviously, my experiences are different from many others on the forum. But I assure you, I am in the majority. Most everyone I interact with in-game, won't go near FW anymore because of their own experiences.

There are distinct reasons why so few pilots play FW.



Agreed completely. I had no teams to play with but one game.


That's not a terrible deck or terrible mechs. I'd go with 2 ERLLs and 4 CERMLs on the HBR. 2 LPLs and 4 CERML on the HBK; the key is more damage when you do shoot to a single location (which is what kills people) rather than shooting more often. The key to both mechs is range control, stay at 400-600m near cover and only shoot when only 1 person is effectively shooting back at you.

I can and do kill BLRs in 65 ton mechs all the time. Ash certainly does. Admittedly he could probably do it in a potato.

ECM is a bit of a trap now - the effective range has changed. You can be targetted through it a few hundred meters away. You're literally better off taking AMS. ECM is pretty dubious for value. 2 LPL and 6 SPL on an EBJ can destroy a BLR however, very effectively. More DPS more heat effectively.

Firepower tree is actually critical now. Heat gen and range and laser duration for laserboats, ballistics will want velocity plus range. Range isn't just how far you can hit someone; it's how far away you're doing full damage. Laser duration for Clans significantly increases how much damage you do per tic; not just a shorter total burn. This is how you kill those LPL BLRs. At 600m with 2ERLL and 4 CERMLs or 2 LPL and 4 cermls you're doing more damage to him than he's doing to you. Just keep working the same shoulder.

Most critically, get in LFG and when you do drop with a group, do well, stick with the team, don't be chatty on coms and at the end of the match ask them if they would mind if you tag along. Then see if they're on when you play and group up with them. You don't have to join a team, just have people you play alongside and you'll find you do drastically better and learn how to win consistently in FW.

#18 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 21 May 2017 - 08:29 PM

View Postjustcallme A S H, on 21 May 2017 - 08:23 PM, said:


So do what I've said 100 times Posted Image

1. Get on the various TS hubs
2. Find a group, join in (most groups freely take people)
3. Learn/Listen about builds.
also
4. Join a unit - get trained (if you actually do wanna improve properly and, fast).




Well, straight up I'm gonna say it - mostly poor builds/deck. You have zero synergy in that drop deck. You've got extreme range, skirmish and close range, that is just non-functional on many maps. I bet your skill tree selection is also sub-optimal.

ECM being a necessity is a fallacy. It's almost a waste of skill tree points at the moment. Just get full radar derp and it's no different to before. In fact, it's better as Derps got a buff IIRC (if you max it).

Most of my mechs have 30-40 points in firepower. If you think it's worthless, I'd suggest having a rethink because it's imperative for FP IMO.



When I solo, I used to drop call all the time. Lately I've said "are you happy for me to do it". Most people say "yep", yet within 4mins people are doing the opposite (most prevalent in Euro Cycle . So I've essentially given up doing and stick to whoever is in the TS at the time.

Disagree or not is fine but it doesn't change the fact that FP quite simply is not for T4 / T5 players (mostly). The warning screen when you click on FP clearly outlines this.

Most of the complaints from people about FP and getting "rolled", means said players simply don't want to do the 4 points I outlined above. If they did, they would actually do far, far better.

There are plenty of GOOD pilots out there that drop solo, I know most of them in the timezones I play, they understand the mode. However most just don't care, continue to bring crap builds and blame everyone else for their failing.


Not everyone has enough mechs to make a different dedicated deck for ranges. Yes, the deck isn't ideal or built to a single goal but the mechs themselves are not terrible. Not ideal, but not terrible.

#19 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 21 May 2017 - 08:32 PM

View PostSpunkmaster, on 21 May 2017 - 08:19 PM, said:


Thanks. Saved in TS!


Yep, plenty of groups on Strana. It's a bit quiet mid week, but weekends always groups around.

I try to sit there as well when we are clan and if we have a group running / spare spots. I'll happily take anyone on, answer questions, share builds/ideas etc etc. Anyone that's dropped with me in the throw-together-TShub groups

ALL that said, right now, I'm over MWO since S/T. It broke my resolve. So not really playing much now MRBC was done with last night. Maybe in a month my excitement might return.

View PostKubernetes, on 21 May 2017 - 08:12 PM, said:

Complaining about the Battlemasters? You do realize that the explosive growth in BLR-2C use in FW was a reaction to the MAD-IIC? IS used to be fine running Warhammers and Grasshoppers when Ebons and Hellbringers were all you saw. Now it's common to see 6+ Mads in a Clan first wave.

IMO, FW sees more rapid shifts in the meta.

Regarding FW, it's a terrible experience for solo pugs unless you're already a skilled veteran. I can pull 3K solo, but it's a totally different game experience and not one I really enjoy.


Agree. One mech release can change the FP field massively overnight with tonnage/decks etc. A laser Vom MADIIC is an incredible machine. Much cooler than a EBJ and not a lot slower with great hitboxes.

lol ye pulling a 2.5-4k match, while awesome, is often quite painful in some ways as you HAVE to be paying attention for the entire duration of a match. If you've got even just a small 4-man, it's usual far less stressful/more enjoyable I find - especially as half the time you're just laughing at how many bad builds there are.

#20 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 21 May 2017 - 08:36 PM

View PostMischiefSC, on 21 May 2017 - 08:29 PM, said:


Not everyone has enough mechs to make a different dedicated deck for ranges. Yes, the deck isn't ideal or built to a single goal but the mechs themselves are not terrible. Not ideal, but not terrible.


Now this next statement will rustle the jimmies of people..

...

If people cannot build a deck with synergy - you should not be in FP. It's just that simple.

Not being rude/derogatory, just stick to QP till you can. IMO you need 8 mechs minimum to fill out 2 decks.

1 x Skirmish 400-600m
1 x Long range 800m+

Brawling I would say only to reserve for teams. Because alone, you cannot really brawl properly as you won't deal enough damage unless you've got a few others backing you. Skirmish still works in a push so all good there.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users