When PGI broke the board game rules of engines sizes being locked in, this allowed us to tweak our non-omni mechs to go faster or slower to further optimize our mechs. This set a precedence, that the board rules are not set in stone. So, what the here is my idea...
With the new skill tree, we can add structure to our mechs. This new structure should also give the option to add more armor, consistent with the rule of double the armor for the value of the internal structure. Yes, that's right.... add additional armor beyond the current max level. With an Atlas now having up to 25% more structure, this new structure should support being able to add 25% more armor..
With the current skill tree, the Atlas center torso would have 222 points of armor. The side torsos 166.
That's a terrifying site and something I'd love to see in this game. I'd be glad to swap 4 tons of engine size to achieve it.
Edited by Tlords, 09 July 2017 - 04:29 PM.