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Wire Guided Mrms


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#1 Hit the Deck

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Posted 10 July 2017 - 06:50 AM

So I'm pretty happy that they made MRMs track your chrosshair like has been requested by some (me included).

How did they perform at around 300-400m in the PTS? Did you regularly use them at *medium* range?

#2 ScrapIron Prime

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Posted 10 July 2017 - 06:56 AM

in PTS they were glorious against stationary targets or anyone playing peek. Against fast movers, forget scoring anything near half damage. Eager to try them now that they track the reticle. They're no longer fire and forget, so they should pair well with Ultra AC and RAC.

#3 Hit the Deck

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Posted 10 July 2017 - 07:06 AM

View PostScrapIron Prime, on 10 July 2017 - 06:56 AM, said:

in PTS they were glorious against stationary targets or anyone playing peek. Against fast movers, forget scoring anything near half damage. Eager to try them now that they track the reticle. They're no longer fire and forget, so they should pair well with Ultra AC and RAC.

So they used "fire and forget" mechanism in the PTS?

#4 El Bandito

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Posted 10 July 2017 - 07:20 AM

View PostHit the Deck, on 10 July 2017 - 07:06 AM, said:

So they used "fire and forget" mechanism in the PTS?


Yes, albeit dumb firing. IMO, even with tracking, MRMs are gonna be sub par against anything but Assaults, at 400 meter range.

Edited by El Bandito, 10 July 2017 - 07:21 AM.


#5 J0anna

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Posted 10 July 2017 - 07:22 AM

View PostHit the Deck, on 10 July 2017 - 07:06 AM, said:


So they used "fire and forget" mechanism in the PTS?


Yes, they were great for the shoot and twist playstyle. Now they will require you to stare down your enemy. They are fairly slow, so using them at their optimal range was always hit or miss. Finally they always spread, even ramming the enemy and shooting them, you would hit every location.

#6 Vordhosbn11

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Posted 10 July 2017 - 08:23 AM

View PostHit the Deck, on 10 July 2017 - 06:50 AM, said:

So I'm pretty happy that they made MRMs track your chrosshair like has been requested by some (me included).

How did they perform at around 300-400m in the PTS? Did you regularly use them at *medium* range?


In the ~400m range against a proper opponent, proper meaning it was moving at a 'decent' [60-80ish kph] speed, would not stand still, and did not have an exceptionally large size profile, the MRM would deal maybe ~55% of their intended damage if used effectively. It should be noted, even though it's sort-of obvious, that the damage was spread out among components and was by no means whatsoever a pin-point damage type weapon.

The spread/distance ratio was like that of the clan LBX, but more - i.e. the spread spiked much more as the distance increased, leaving you with a more noticeable and punishing effect.

Despite the listed range, in order to get the max damage 1. you really do have to be closer up that you'd like to be, or 2. invest all ST points in reducing missile spread (but I really don't think it would make a huge difference), or 3. or use them against a stationary target with an exceptionally wide/tall profile.

By no means are they useless, but they definitely aren't "as advertised" per the distance/damage considering practical uses unless used in specific capacities or situations.

I found the CPLT-C1 equipped with two MRM20's and 4x mPL, or two MRM30's and 4x ML to be a pretty effective build on the PTS and enjoyed playing it quite a bit.

Edited by Vordhosbn11, 10 July 2017 - 08:28 AM.


#7 CK16

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Posted 10 July 2017 - 08:27 AM

But...MRM's are totally dumb missiles they lack any sorta of guidance....why Artemis should not affect them either...even your standard SRM's have slight guidance systems, not just streaks. Idk if I like the idea of wire guide MRM's just breaks lore to much for me. Would fit SRM's better with more laser guided over wire guided.

#8 Athom83

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Posted 10 July 2017 - 08:37 AM

View PostCK16, on 10 July 2017 - 08:27 AM, said:

But...MRM's are totally dumb missiles they lack any sorta of guidance....why Artemis should not affect them either...even your standard SRM's have slight guidance systems, not just streaks. Idk if I like the idea of wire guide MRM's just breaks lore to much for me. Would fit SRM's better with more laser guided over wire guided.

IIRC MWLL and another previous title also does MRMs wire guided, so MWO isn't the first to do it.

#9 Metus regem

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Posted 10 July 2017 - 08:39 AM

View PostCK16, on 10 July 2017 - 08:27 AM, said:

But...MRM's are totally dumb missiles they lack any sorta of guidance....why Artemis should not affect them either...even your standard SRM's have slight guidance systems, not just streaks. Idk if I like the idea of wire guide MRM's just breaks lore to much for me. Would fit SRM's better with more laser guided over wire guided.



To be fair CK, you can blame MW:LL for the wire guided MRM's... in TT only the MRM/s and RL/s were ungided... though you could get special ordnance SRM/s for the IS that were dumb fire, they just packed more explosives into them...


Personally I've always seen MRM/s akin to these:

Posted Image

2.75" rockets used in the Hydra system found on Gunships.

Edited by Metus regem, 10 July 2017 - 08:42 AM.


#10 Chris Lowrey

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Posted 10 July 2017 - 09:07 AM

Ok, throwing cold water on this rumor right now.

At no point did we say we where going to be introducing a wire guided mechanic for MRM's, we have only indicated that we are addressing the reported bug that the missile stream did not update for the reticle position. Nothing to report beyond that at this time.

#11 Gentleman Reaper

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Posted 10 July 2017 - 09:10 AM

There seems to be a huge misconception here, MRMs aren't getting guidance, they'll simply go where you were aiming, where in the PTS the salvo followed a single point, even if you turn while it's still firing.

#12 TheMisled

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Posted 10 July 2017 - 10:10 AM

So before hand they worked just like missiles in MW:4 did beforehand but now should work in a similar fashion to lasers but missiles instead of a pinpoint beam of energy.

#13 Vordhosbn11

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Posted 10 July 2017 - 10:15 AM

View PostTheMisled, on 10 July 2017 - 10:10 AM, said:

So before hand they worked just like missiles in MW:4 did beforehand but now should work in a similar fashion to lasers but missiles instead of a pinpoint beam of energy.


Pretty much

#14 GrimRiver

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Posted 10 July 2017 - 10:37 AM

Simple misunderstanding for those that didn't use the PTS.

Before MRM's would fire at the last known crosshair location when twisting during the missile stream.(ie: If I fire MRM's and turn 90 degrees during mid-stream all of the missile will still hit the spot I first aimed at, making MRM's useful only against non-movers)

The now updated version work similar to C-LRM's when you fire and turn during mid-stream the later half of the missiles would follow to where the crosshairs are currently pointing.

MRM's don't follow crosshairs after a volley is fired, just only during mid-stream.

#15 davoodoo

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Posted 10 July 2017 - 10:40 AM

-very limiting ghost heat,
-ridiculous spread for a weapon which is supposed to be autocannon of missile weapons.
-burn time
-hot

neither of those would be crippling issue on its own, but they all apply to mrms together...

But maybe i expect too much, after all mrm40 is only hotter but slightly lighter ac20 which cant reliably put 10 dmg into crosshair.

Edited by davoodoo, 10 July 2017 - 10:43 AM.


#16 P10k56

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Posted 10 July 2017 - 10:48 AM

Most limiting factor however is MRMs range.
You cannot use them as suppression weapon cos you get suppressed by laser vomit.
On paper they seem as ICBM oh MWO but in fact they are not very useful.
I will be for range increase or declining damage as in laser or ac cause.

#17 Hit the Deck

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Posted 10 July 2017 - 11:48 AM

View PostChris Lowrey, on 10 July 2017 - 09:07 AM, said:

Ok, throwing cold water on this rumor right now.

At no point did we say we where going to be introducing a wire guided mechanic for MRM's, we have only indicated that we are addressing the reported bug that the missile stream did not update for the reticle position. Nothing to report beyond that at this time.

Ah, thanks for the clarification, Chris.

I didn't use the PTS and misread that MRM tidbit in the latest patch notes.

#18 Koniving

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Posted 10 July 2017 - 11:53 AM

View PostHit the Deck, on 10 July 2017 - 06:50 AM, said:

So I'm pretty happy that they made MRMs track your chrosshair like has been requested by some (me included).

How did they perform at around 300-400m in the PTS? Did you regularly use them at *medium* range?

To make sure there isn't confusion due to the "Wire guided" title...

MRMs aren't going to turn in mid air when you turn the crosshair, instead each individual missile fires at wherever the crosshair is pointed at the time it leaves the tube (spawns).

That is what they meant, where missiles will go to where the crosshair at the time of launching.

This is as opposed to all missiles spawning will go to where your crosshair was at the time of clicking (which with missile doors, allowed you to do a jumping 360 "no scope") and have missiles come out of all 4 sides of your missile launcher. Nothing like phantom missiles, eh? For some mechs, like the Atlas S, if you fired MRM 30s from the third and fourth missile ports, you'd get missiles that fired long after you turned your back on the enemy. Cool as that sounds, it looked like ****.

Edited by Koniving, 10 July 2017 - 11:56 AM.


#19 Hit the Deck

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Posted 10 July 2017 - 11:56 AM

I'm still curious how they will perform at their "intended" range (which is medium range as the name implies) because this was/is my main concern with MRMs.

I guess I'll find out soon.

#20 Koniving

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Posted 10 July 2017 - 12:00 PM

View PostVordhosbn11, on 10 July 2017 - 08:23 AM, said:


The spread/distance ratio was like that of the clan LBX, but more - i.e. the spread spiked much more as the distance increased, leaving you with a more noticeable and punishing effect.


This almost makes MRMs sound like a super weapon.
Keep in mind this is my experience with an LB-X 20.


Notice the UAC fires multiple shots, and the LB-X 20 is practically a one shot gun with a massive projectile?





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