Let's Talk; Civil War Mechs
#21
Posted 10 July 2017 - 05:05 AM
#22
Posted 10 July 2017 - 05:06 AM
Biggest is the Mad Cat MKII, just like my obsession with the Timberwolf and everything related to it I'm gonna enjoy running this thing the most, and it gonna reduce my playtime with other assaults in my garage by a large margin.
Cougar gonna have my Mechassault nostalgia , and gonna enjoy running it when bored, gonna be fun running a support light.
Uziel hate this mech but at the same time ah love i, gonna enjoy playing some medium range or sniper builds on it, maybe some poptarts to.
Arctic Wolf the mech omni and battlemech both have excellent choices on it ecm, pure splat speed mixed with good firepower will be greatly welcome to the 40ton weight category by the clans and the first mech in the game that have both battlemech and omnimech chassis's.
Nova Cat or I'm may rename it the Nyan Cat, gonna enjoy it even tho it's mostly laser vomit with varying options but it gonna be fun compare to my Gyrs.
Osiris don't know what to saw something drew me to it, and gonna be strong speedy gunboat in the inner sphere department, and very welcoming, now if clans get a speedy 30tonner with enough firepower to bare....
Nightstar I'm debating should go buy this bad boy, it have alot of options and it's a Marauder decedent, so it's double plus may get tho for the collector's camo alone.
#23
Posted 10 July 2017 - 06:38 AM
While I like this mech in TT, it packs a lot of punch for a 35t chassis, in MWO how ever it is going to be hurt by a few things. First and foremost will be the lack of true dubs. It uses a locked cXL175 meaning it is short 3 true dubs. The second thing that is going to hurt it, is the ground speed of 86km/h this puts it in the same speed bracket as much larger and much meaner mechs, such as the Nova, Hellbringer, Ebon Jaguar, Summoner and Timber Wolf. Lastly, it is a 35t chassis, it will be the same size as the Adder roughly as the Cougar is built off of the Adder chassis, this means it should be fairly easy to dismember the mech.
Arctic Wolf:
This is a mean little beat, especially the missile spamming battlemech, I can see this being a good choice for Scout mode, she will be a mean SRM bomber. The other side of it, is it is bound to create a bunch of confusion as there is both Battlemech and Omnimech versions of it.
Nova Cat:
An interesting option, it actually has a lot of versatility, sadly a lot of the firepower is arm mounted... it will be interesting to see where the chips land for this one.
Mad Cat Mk. II:
This one could be average to bad, mostly depending on the agility it gets. The arms are well placed, yet suffer for the fact that they are where the bulk of the fire power is located and are likely to be used to shield the torso. Depending on the hit boxes and agility it could be extremely easy to dismember or core out from the sides, if it follows the same hit boxes of the Timber Wolf.
Osiris:
Likely to be the light mech the IS needs, could be surprisingly tanky for a 30t chassis. Due to how the mass is distributed, I can see this unit not being very tall.
Uziel:
Ugh... This mech i a foot note at best during the Civil War Era, not favored by anyone... Hardly a mech I would consider as a show case unit for IS tech. That being said, due to the hit boxes, requirement of an IS XL engine and low cockpit in relation to high mounted hard points, I don't think this mech is going to be seen very often out in the 'wild'. This is due to the fact that I foresee this unit being XL checked before it is in a good position to return fire.
Nightstar:
A solid mech, nothing to really say about this one. Just not my choice for an IS assault mech
Annihilator:
Ugh... Such better and more iconic choices for an IS Assault mech...
Edited by Metus regem, 10 July 2017 - 06:41 AM.
#24
Posted 10 July 2017 - 06:43 AM
Osiris: don't play lights much but looks promising
Uziel: nope, looks like master chiefs head slapped on a mech.
Nighstar: I bought this one. Should be tanky, prob the best of the bunch
Annihilator: A good choice I think, a fan favorite. Will probable be terrible but I bought it anyway.
#25
Posted 10 July 2017 - 06:55 AM
- Annihilator will be strong, but only in insane firepower (just don't get close to one o.O)
- Cougar will have its tiny niche and be use able in only a few situations I see, see how Adder is used currently.
- Mad Cat Mk II will be a good addition, as long as you mobility isn't totally nerfed.
Escalation
- Osiris will be a good light mech addition, fast and probably gifted good size because stout body and legs.
- Nightstar what you get when you mix a Marauder and a Mad Cat Mk II? Will be a good assault option for IS.
- Arctic Wolf....fast and all the missiles!
- Nova Cat will be a lighter Night Gyr, however the loss of the 5 tons is made up by more crit space. (Going to ignore the reinforcements comment cause its not surprising as PGI has ALWAYS done omni's in alphabetical order, also those varriants were made by the TT rules not PGI trying to make Pay to win or paywall so many ***** about....)
#26
Posted 10 July 2017 - 07:22 AM
Tbh if its even close to art nightstar will probably be decent with dual gauss + heavy ppc and less than stellar with uac20 even without gh.
9p could be fun with quad rac5 if gh allows(on pts it didnt so i wouldnt get my hopes up).
10p however will be superior to 9j and 9fc at gauss sniping by the grace of having ecm. So 9j? 6e?? 2 uac10 + 6 ermeds?? a little small amount of firepower on 95 tons mech.
9fc?? idk, 375 light, 2 snubs and 2 uac10?
Finally wolf phoenix baffles me, i guess if it got mal1r lvls of quirks you could slap 4xlrm15a on it but besides that what exactly are we supposed to mount there?? 4xmrm30 and chainfire?? pretty big amount of face time for a mech with such a big frontal profile and it would be done better on lighter mechs.
If we could fire 4 lpl without gh i think i would go with 4 lpl and 4 srm6a or 4 ssrm6 but since thats not possible i just cant see an use for that.
ANNIHILATOR
Now annihilator, after upping armor, installing dhs and endo and getting something that can be called engine would fit what?? 2uac10 2uac5 or maybe 4 rac5(if gh allows) and again hero variant baffles me, why put 4 missile hardpoints and nothing to use in them. Sure you can say run srm6a, but it doesnt have atlas arms to shield itself and we already have atlas, so it better get god lvl quirks.
UZIEL
When i look at uziel i see 50 ton medium which tries to be light...linebacker was such a success.
Even then 2s 3p and 6p might be able to do something decent with those hardpoints and again missiles on hero... ******* why...
COUGAR
Cougar, a firepower oriented 35 tonner, i actually dig it, ecm head and ballistic torsoes is in reinforcements and on hero so my wallet remained closed but besides that looks like a light i would like. 35 tonner capable of running shadowcat lvl of weaponry with ecm and removable jump jets.
Ill buy hero for mc but till then too much hassle to get it working imo.
MADCAT
Now madcat mk2, ppl compare nigthstar to mad2c, but imo this is better comparison, itll suffer from many problems nightstar will suffer, but then it got really varied hardpoint configurations which allows for quite a few varied builds, too bad itll be mostly ran in gauss + erppc configuration.
OSIRIS
Osiris nothing special move on.
ARCTIC WOLF
arctic wolf, yeah we can run srm on it, yes it will be probably decent with them, but what would make this mech a purchase for me were decent atms., now i just dont have anything to fit in there besides 9 flavors of srm boat.
NOVA CAT
Now nova cat, 5 ton lighter night gyr with removable jump jets, sounds cool?? ******* no, look at hardpoint placement. youll run out of space to put weapons in far before you ran out of tonnage... No a problem for energy weapon, but pgi and community for some bizzarre reason got problem with boating... chainfiring erlls just aint gonna make for decent mech.
Edited by davoodoo, 10 July 2017 - 10:04 AM.
#27
Posted 10 July 2017 - 07:25 AM
Annihilator - I think this one is going to be DOA. Going to be too slow and low (hard points I mean) and not going to be as good as the Dire Wolf and the Dire Wolf sucks.
Cougar - A mech I want to like but honestly it is too slow for a light mech. It just isn't going to have enough armor for its slow speed. At 81 kph (87 kph with tweak) it is going to be an easy target because my experience is you can't really make a light mech work under 100 kph.
Madcat Mk II. - Should be a great mech, if they give it the normal mobility stats of a 90 tonner which is about 13.00-15.00 Acceleration. If they decide to give it Marauder IIC treatment and give it like 4 steps down from where it should be based on its tonnage, well then it will just be a King Crab which means sub par. I am hoping they won't do this because I do have it pre-ordered and I don't need another KDK situation where I have 4 unusable mechs sitting in my garage due to mobility nerfs.
Osiris - Looks solid. Good amount of hardpoints, varied hardpoints, good hardpoint locations, JJs and locust-like geometry.
Nightstar - Again like the Madcat Mk II should be a very solid unless the mobilty nerf the crap out of it.
Arctic Wolf - Mixed bag. Could be good, could be bad. No way to know until it is in game. Looks kind of interesting though and at least you get all the omnipods with the basic pack.
Novacat - Looks underwhelming to be honest. I might have considered buying into it IF it had access to all the omnipods from day one but it doesn't look interesting enough to buy the standard and reinforcement pack to get access to those pods. Also even if you did buy the entire pack + reinforcements and hero, you can't buy additional pods until the C-bill release and that release is about 9 months from the pre-order release date.
#28
Posted 10 July 2017 - 07:34 AM
That is also what is preventing my from getting the artic wolf, what are it's agility stats. If it moves like the Viper or the Ice Feces, I would love it. But being a battlemech (the extra variants), I could see PGI giving it Night Gyr like mobility and a 40 degree torso twist, in which case why bother. So if they want real money, we should be able to see what we're getting.
#29
Posted 10 July 2017 - 07:41 AM
Not sure if I should purchase anything from Escalation, though.
#30
Posted 10 July 2017 - 08:39 AM
If its gets 70°+ yaw I'll consider buying it.
If it only gets 60° yaw PG can keep their virtual product and I keep my money.
The Osiris is a mech I would wait for till it is available for C-Bills.
Same gots for the Night Star.
Everything else if meh for me.
Edited by Antares102, 10 July 2017 - 08:39 AM.
#31
Posted 10 July 2017 - 08:54 AM
#32
Posted 10 July 2017 - 09:26 AM
But since they released the (potential) in game model? I find myself beginning to hope, more and more, with each passing day.
Things that are bad, and why I
1. Low cockpit.
The Stormcrow seems to be the closest comparison, however the Stormcrow has a more slender front profile with harder to isolate side torsos, so the Uziel is probably not XL safe without a silly amount of quirks (which no-one wants). The Marauder (and by extension, Marauder IIC) have a low cockpit, but much better geometry. The Huntsman, Shadow Cat and Linebacker get away with a not-as-low cockpit, although the Huntsman also has easily isolated sides torsos. The Capapult gets away with it because it only loses those massive arms, and not a torso. The Archer... yeah, I hope it's better than the Archer!
2. Wide front profile.
The Uziel model looks rather upright, so it's likely more akin to the Bushwacker or Ebon Jaguar than the Shadow Cat or Nova. However, both of those have a better front profile due to the long cockpit (and therefore a worse side profile).
3. Poor convergence.
Those arms are pretty far apart, much like the Ebon Jaguar or Shadow Cat.
So, now I've convinced you to cancel your Uziel pre-order, why should you go and re-pre-order it? (Yes, re-pre-order, that is now a thing). Well...
1. High mounts.
The arms mounts look to be in line with the cockpit and you have a CT mount just above the cockpit (just don't put any SRMs in there, because the hitbox is huge!), plus some equally high side torso mount.
2. Jump Jets.
For IS 50 tonners, JJs options are limited to;
1 Crab (so Energy only)
4/5 Enforcers (ok, good 'mech...)
3/6 Trebuchets (HAHAHA! No...)
Ok, so that's not exactly a lot of things and really, it's only one thing since JJs are pretty common. It could make a half-decent poptart, I guess? the UZL-3S, UZL-3P and UZL-6P have Energy side torsos, so 2x PPC (pick your flavour!) could be... OK?
Yeah, I should go back to crying in the corner. I'm even looking forward to the Cougar...
#33
Posted 10 July 2017 - 09:42 AM
Metus regem, on 10 July 2017 - 06:38 AM, said:
Uziel:
Ugh... This mech i a foot note at best during the Civil War Era, not favored by anyone... Hardly a mech I would consider as a show case unit for IS tech. That being said, due to the hit boxes, requirement of an IS XL engine and low cockpit in relation to high mounted hard points, I don't think this mech is going to be seen very often out in the 'wild'. This is due to the fact that I foresee this unit being XL checked before it is in a good position to return fire.
LFE?
#34
Posted 10 July 2017 - 09:55 AM
Lorian Sunrider, on 10 July 2017 - 09:42 AM, said:
LFE?
That gives up precious fire power, speed and cooling. Not a bad option, just remeber that an Uziel using a 300XL has 20.5t of space for weapons, equipment and cooling, changing that to a 300 LFE brings that down to 15.5t for weapons, equipment and cooling.. Dropping it to a 250 LFE, in other words giving up 16km/h roughly in ground speed brings it up to 20.5t of space, that's a big speed drop to get the same weight for equipment....
Now I don't know how much time you spend in IS mediums, but ground speed is pretty important to them, not as important as it is to lights, but still very important. As most IS mediums are best used as skirmishers and flankers. Going against the Uziel is that low cockpit and high shoulder mounts, meaning a lot of the mech needs to be exposed to return fire with them, that is where the Uziel is going to get XL-checked.
Edit:
I should add, that those numbers are based on using an Endo S. chassis with LFF armour.
Edited by Metus regem, 10 July 2017 - 09:56 AM.
#36
Posted 10 July 2017 - 10:08 AM
Bud Crue, on 10 July 2017 - 08:54 AM, said:
You're thinking about MCII-4, I presume? Not sure how that's gonna work out. I mean, you can put 4xSRM6a+4xMPL on it, but it's a Timber Wolf build, it will be wasted on a 90-tonner... I was thinking about building a brawler out of MCII-2 which I'm gonna get because another nice person has gifted me a standard Mad Cat MkII pack Something like 2xLBX20 plus whatever SRMs I can fit into the remaining space (hopefully 4xSRM4a). Should be scary enough up close
#37
Posted 10 July 2017 - 10:18 AM
#38
Posted 10 July 2017 - 10:26 AM
#39
Posted 10 July 2017 - 10:34 AM
CK16, on 10 July 2017 - 10:18 AM, said:
And what else would you use from meta or even viable builds??
i guess b variant could try 2x uac10 2x uac5.
also 2 variant could run 2 lb20x and splat.
Mad2c is already filling pulsevomit niche.
So what exactly else would you think this will run?
Edited by davoodoo, 10 July 2017 - 10:37 AM.
#40
Posted 10 July 2017 - 11:06 AM
- Uziel: Don't really know what to make of it. Really, the first two things that came to my mind are laser vomit on the -6P and some sort of poptart build on whatever other variant does it best, be it 2x ERPPC or maybe something with a heavy PPC or Gauss / ERPPC, even. The poptarting builds might be the Mech's forte, though.
- Annihilator: Ballistics or bust! Which makes the -1E a little ******, I guess, but whatever. The geometry looks... Funky, to say the least and it really needs some UAC jam quirks (as well as a generous GH cap on the UACs) to really do much. Dunno if it'll beat out the Mauler as the premier ballistic Assault on the IS side but I wouldn't hold my breath for it being good.
- Cougar: A light with a (Clan) heavy's speed. It might be able to pack a punch, but meh. It's still only ever going to offer firepower comparable to a Medium and with the size 35 tonners are typically stuck with and the low speed, it's gonna get torn to shreds in no time. Pass.
- Madcat Mk. II: Great build variety here, imho. Gauss vomit, PPFLD, LBX/Missile brawler, missile boat and so on. Will have its issues with mounting the big ballistics in the arms as they can get shot off and will suffer from bad convergence. It doesn't really do much the Supernova doesn't do as well but it might have a slight edge here and there. Probably the safest bet of the Civil War 'Mechs in terms of performance at any rate
- Osiris: Looks Solid. Can potentially build laser vomit like WLF, some Heavy MG spam (depending on how they turn out) like an Ember or whatever and some splat, depending on the variant.
- Nightstar: At a glance, the best bet in terms of performance of the Escalation 'Mechs. Gonna be pretty damn good with PPFLD or Gauss Vomit. The ECM variant with 2x Gauss and 2x ERPPC will make some potatoes cry really, really hard, mark my words. Only downside is the lack of build diversity aside from the hero.
- Arctic Wolf: I'm pretty pissed that the BattleMechs are all on the reinforcement pack / Hero addon. The ACW-2 looks like an incredibly fun splatboat, for one.
- Nova Cat: Dunno. A slightly smaller NTG. Yay? I have a feeling it'll sit uncomfortably in-between the EBJ and NTG, but maybe that's a great niche, who knows.
davoodoo, on 10 July 2017 - 10:34 AM, said:
So what exactly else would you think this will run?
LB20s and SRMs, as you said? The -1 does the PPC/Gauss, so why not use the -2 as a brawler?
Edited by Luminis, 10 July 2017 - 11:13 AM.
7 user(s) are reading this topic
0 members, 7 guests, 0 anonymous users