Khobai, on 10 July 2017 - 12:53 AM, said:
I still think they need to integrate quickplay into faction warfare. Make every single match played count towards faction warfare.
When you go to play youd just have three options: scoutmode (4v4 same as it is now), quickplay (8v8 one life), and invasion mode (12v12 same as it is now)
And just have seperate queues for groups and pugs. So youd have a total of 5 buckets (1 for scoutmode, 2 for quickplay for pugs and groups, and 2 for invasion mode for pugs and groups)
That would fix a lot of the queue problems in faction warfare, because even if no one plays invasion mode you could still get faction points and help capture planets just from doing quickplay.
Also with the civil war update they could restructure faction warfare to allow mixed IS/clan teams which would allow more diversified buckets. Clan players would simply choose which side of the civil war they want to fight on when participating in civil war fights, and changing sides would come with the same penalties as breaking a contract.
I will fight against implementing 8v8 QP to the point I quit this game honestly, QP is what I like to play casually and I play this game for fun. Changing it to more and more resemble some tryhard mentality minmax arena where increasingly only the more extreme meta builds are viable and become near mandatory, is unwarranted. Furthermore the idea that you increase random disconnect/quitter/yolo/kill value to become immensely more devastating and cause even more clear landslide games based only on the first kills is in no way a solution for anything desirable for casual gameplay that QP is all about.
I have no idea why you CW guys are so adamant to destroy the currently only game type that actually works and notably the majority of the players like very much as it exists. This 8v8 suggestion keeps coming up every other week by a vocal minority as if it was ever a reasonable thing to go back to.
Focus on the broken game modes, QP needs ZERO changes to fix CW even if some changes that make results from QP more meaningful could be interesting, it still doesn't need any changes to fix CW. You have ranked and CW to play around with and adjust in any way you want to make it all appealing, merge them for some 8v8 CW ladder system or whatever, I don't care, just don't touch QP especially with 8v8.
Do note I'm not opposed to having QP merged to matter more and discussion of other interesting changes that could make it more fun, but then you by default couple in other changes as if they made any sense at all like 8v8, hell no.
PGI will see their player numbers drop even more if they do what you suggest, people will quit in droves and after having played rock paper scissors 4v4 QP on the PTS holy hell would I quit if anything similar to that became the staple game mode, and 8v8 is getting pretty darn close to it.
Let me reiterate, no, hell no to 8v8 QP
Edited by SOL Ranger, 10 July 2017 - 08:00 AM.