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Cw, One Bucket Too Many


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#61 CMDR Sunset Shimmer

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Posted 10 July 2017 - 11:01 AM

View PostSunstruck, on 10 July 2017 - 12:43 AM, said:

There is only 1, que for faction warfare, yet its STILL takes, 15+ mins to get a game, where you wait another 15 mins for a G H O S T D R O P ? ! ? !

And end up getting 100, loyalty points for waiting a half hour ! ? !

Seriously this game mode is so over, so broken at the core. The feature needs to be completely redone if you STILL can't get a game when theres only 1 que.

Its such a big waste of time.


You're Right... Quickplay is ruining this game... CW should be THE mode everyone plays.

#62 Kin3ticX

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Posted 10 July 2017 - 12:09 PM

View PostCMDR Sunset Shimmer, on 10 July 2017 - 11:01 AM, said:


You're Right... Quickplay is ruining this game... CW should be THE mode everyone plays.


That might be the fastest way possible to kill the game

#63 FallingAce

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Posted 10 July 2017 - 12:22 PM

View PostKin3ticX, on 10 July 2017 - 12:09 PM, said:


That might be the fastest way possible to kill the game


fastest way to kill this game is to drop crap mechanic on the player base and then ignore it for six months.

FP 3 gave you the long tom

FP 4.1 gave you buckits/tug-o-war

FP 4.2 gave you nothing except a map reset?


B.T.W https://mwomercs.com/forums/topic/252828-6-month-faction-warfare-summary/

View PostFallingAce, on 16 June 2017 - 10:00 PM, said:


Jan 28 ROUNDTABLE
https://youtu.be/Zo-NNvo7Ftk

Reddit notes


Edited by FallingAce, 10 July 2017 - 12:22 PM.


#64 El Bandito

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Posted 10 July 2017 - 12:56 PM

View PostGhogiel, on 10 July 2017 - 10:59 AM, said:

that's assuming any of the teams in the comp queue even played much CW to matter. Which is about 2 teams if I am being generous.


Which validates my point of comps have too little players to slow down CW queue.

Edited by El Bandito, 10 July 2017 - 12:57 PM.


#65 DAYLEET

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Posted 10 July 2017 - 01:57 PM

View PostKhobai, on 10 July 2017 - 12:53 AM, said:

I still think they need to integrate quickplay into faction warfare. Make every single match played count towards faction warfare.

The only saving grace of MWO is the mix tech that is QuickPlay and Group Queue. Make those faction based and the death of CW will spread like the plague to those 2 game mode. Faction Warfare Could be deleted for all i care. Make it into something entirely new and fun maybe. Buckets dont fix the game mode, they didnt fixed it before and it wont happen now. You dont fix a game mode by funnelling and forcing people to play it. Theres reasons they dont play it and its not buckets.

#66 Khobai

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Posted 10 July 2017 - 02:00 PM

Quote

Make those faction based and the death of CW will spread like the plague to those 2 game mode.


civil war era often had IS and clans fighting on the same team like ghost bear and rasalhague for example.

so I see no reason teams cant be mixed in CW too

#67 Tarl Cabot

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Posted 10 July 2017 - 02:36 PM

View PostEl Bandito, on 10 July 2017 - 12:54 AM, said:

Not to mention that there is absolutely no MM in CW. Fixing it is gonna require more than a day or two's work. Meanwhile Ghost Drops should give more rewards than now, especially with LP.

This is where they can test their AI.. (may be someone can hack in and actually add AI....come on Anonymous!!!! :) )

#68 DAYLEET

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Posted 10 July 2017 - 02:40 PM

View PostKhobai, on 10 July 2017 - 02:00 PM, said:

civil war era often had IS and clans fighting on the same team like ghost bear and rasalhague for example.
so I see no reason teams cant be mixed in CW too

You can't make QuickPlay and Group Queue count for CW without changing how they work and without spliting the community. It wouldnt help CW in the slightest if QP just play as usual and have a faction tab with point to "help" fight the war. It would be as good as throwing the dice every qp match and sometimes your side gets points and sometimes the other side gets it.

When your side is losing it will be that much bitter because the small group of people who care about CW are lost in a sea of pubies who do whatever and are not trying. Then we will get bitching from the cw crowd who work so hard and lose their progress to qp noobs who have become involuntary players.

Whats the point of CW if the people fighting for it arent fighting for it and didnt care in the slightest. "because even if no one plays invasion mode you could still get faction points and help capture planets just from doing quickplay." and this achieves what exactly? Why do you want to use solo and group players for that? What do you have to gain and what do they have to gain?... to pretend people play faction wars when they dont? CW exist to have faction versus faction, last years was IS vs CLAN. The map is just an excuse. Those who dont want that dont play it.

It WOULD be a good thing is cw was changed so that i want to play it. Anything else isnt fixing anything.

#69 Kin3ticX

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Posted 10 July 2017 - 04:42 PM

View PostDAYLEET, on 10 July 2017 - 02:40 PM, said:

You can't make QuickPlay and Group Queue count for CW without changing how they work and without spliting the community. It wouldnt help CW in the slightest if QP just play as usual and have a faction tab with point to "help" fight the war. It would be as good as throwing the dice every qp match and sometimes your side gets points and sometimes the other side gets it.

When your side is losing it will be that much bitter because the small group of people who care about CW are lost in a sea of pubies who do whatever and are not trying. Then we will get bitching from the cw crowd who work so hard and lose their progress to qp noobs who have become involuntary players.

Whats the point of CW if the people fighting for it arent fighting for it and didnt care in the slightest. "because even if no one plays invasion mode you could still get faction points and help capture planets just from doing quickplay." and this achieves what exactly? Why do you want to use solo and group players for that? What do you have to gain and what do they have to gain?... to pretend people play faction wars when they dont? CW exist to have faction versus faction, last years was IS vs CLAN. The map is just an excuse. Those who dont want that dont play it.

It WOULD be a good thing is cw was changed so that i want to play it. Anything else isnt fixing anything.



Making CW mix tech would solve any tech base problem. The map is pretty meaningless now anyways.

#70 InspectorG

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Posted 10 July 2017 - 05:48 PM

View PostBud Crue, on 10 July 2017 - 01:49 AM, said:

Here, we have a thread about CW being a dead zone.
Over on the CW forums some one proposed a subscription fee...cuz why not CW rocks and we tons of folks want to throw money at it right? Posted Image
And other threads vary between no one plays, CW is fine, stay the f**k out scrub, and we need to come up with ways to save CW, etc.

Yet, regardless of all of our totally contradictory views about the mode, the best part?
Russ said 2017 was going to be a refocus of PGI's efforts onto CW. They hired a new CW guru. CW was going to have frequent weekend faction specific events! Its f***ing July. Nothing is changed, CW is what it is (regardless of what it really is) because PGI has let it be so and appear to want it to stay that way. Where in all of the various clamor and critiques of CW is anyone from PGI engaging us? There is no one. Not a word. Not a hint. Not even a b***s*** statement of "good things coming soon". Whatever you may think of CW, I can tell you one thing: PGI doesn't appear to think of it at all.


Easier for PGI to just port MWO to the Nintendo Switch than fix CW.

IMO: scrap CW. Make 'CW' a sandbox that Units can customize for their own Leagues. Units make their own settings/rules. IS vs IS only. Quirk or Quirkless. Customizable planets... etc.

PGI can release Modules with new rules options, tech, and maps.

#71 Deathlike

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Posted 10 July 2017 - 05:49 PM

View PostKin3ticX, on 10 July 2017 - 04:42 PM, said:

Making CW mix tech would solve any tech base problem. The map is pretty meaningless now anyways.


TBH, mixtech would be a balance problem PGI wouldn't be able to solve.

I think people would be more welcome to use both tech bases on the field even if that sounds like heresy to the lorehuggers. PGI will never understand "balance" when they don't even pay attention to what the best teams field on a regular basis.

#72 AssaultPig

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Posted 10 July 2017 - 06:04 PM

we've been hearing for a while that what the CW crowd really wants is for the clueless pubs to get out; stay in QP where they belong and leave CW to the units, serious groups etc.

success?

#73 Kin3ticX

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Posted 10 July 2017 - 06:21 PM

View PostAssaultPig, on 10 July 2017 - 06:04 PM, said:

we've been hearing for a while that what the CW crowd really wants is for the clueless pubs to get out; stay in QP where they belong and leave CW to the units, serious groups etc.

success?


"cw crowd"

Is that even a thing anymore?

#74 justcallme A S H

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Posted 10 July 2017 - 06:25 PM

View PostGhogiel, on 10 July 2017 - 10:59 AM, said:

that's assuming any of the teams in the comp queue even played much CW to matter. Which is about 2 teams if I am being generous.


There is about 6-8 over all time zones I know that will do FP and are active in Comp, rarely is anyone dropping a full 12 though.

#75 justcallme A S H

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Posted 10 July 2017 - 06:28 PM

View PostDeathlike, on 10 July 2017 - 05:49 PM, said:


TBH, mixtech would be a balance problem PGI wouldn't be able to solve.

I think people would be more welcome to use both tech bases on the field even if that sounds like heresy to the lorehuggers. PGI will never understand "balance" when they don't even pay attention to what the best teams field on a regular basis.


It'll end up being 80% Clan mechs, even after techdrop.

I guess then PGI would have it dogs-balls-obvious where balance is out.

#76 Kin3ticX

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Posted 10 July 2017 - 06:41 PM

View PostInspectorG, on 10 July 2017 - 05:48 PM, said:


Easier for PGI to just port MWO to the Nintendo Switch than fix CW.

IMO: scrap CW. Make 'CW' a sandbox that Units can customize for their own Leagues. Units make their own settings/rules. IS vs IS only. Quirk or Quirkless. Customizable planets... etc.

PGI can release Modules with new rules options, tech, and maps.



I think CW will be nearly scrapped ultimately because the whole dropdeck thing is horribly flawed and the invasion maps are not widely accepted as fun. If you look at what phase 4 did it marginalized the map with less buckets and also marginalized the invasion mode with quickplay maps.

It could end up something inbetween what CW is now and the new comp queue interface.

#77 Khobai

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Posted 10 July 2017 - 06:57 PM

Quote

Easier for PGI to just port MWO to the Nintendo Switch than fix CW.


lol. probably not. This is the same company that got contracted to port that fishing game to nintendo wii and it failed nintendo certification three times then they got sued for breach of contract.


But I do think CW can be fixed. It only has a couple big issues holding it back. And if those issues are addressed I think it would be fine.

I mean the three big things they have to address to fix CW are:

1) pugs vs groups, need to stop letting groups beat up on pugs so more pugs wanna play CW

2) player population, need to get more people playing CW so you can have seperate queues for pugs/groups. need better incentives/rewards and more accessible rewards to get more people playing CW. For the most part the faction rewards are fine its just they need to make getting faction points more accessible because the grind is way too long.

3) immersion, there needs to be better immersion in CW so it actually makes you feel like youre fighting in a huge galaxy spanning war. Im not going to go into all the specific details on this one because its a whole forum topic in its own right. But essentially it includes things like more objective based gamemodes (i.e dropship defense), daily missions, overmap logistics, etc...

Edited by Khobai, 10 July 2017 - 07:10 PM.


#78 Wintersdark

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Posted 10 July 2017 - 11:26 PM

View PostDGTLDaemon, on 10 July 2017 - 10:28 AM, said:

On the contrary, the fewer mechs are on the field, the more self-reliant and self-sufficient each mech must be. And that means - no specialized builds like long-range snipers or LRM boats because they can only operate in a narrow window and need the right circumstances to thrive, no slow mechs like the Dire Wolf because they cannot function without a large team supporting them, no unique builds like those NARCing Ravens because who needs NARCs when there are no lurms... Look at scouting as an example. Everybody knows that in order to win a scouting match, you need to bring 4 brawlers - either SRM-based or energy-based. Back when I played CW, it was Splat Crows against Splat Griffins all the time, and the team that chose to bring something else usually lost. You want Quick Play to become like that?


What? We used to have 8v8. I argued for 12v12 when they were bringing it out, and I was wrong. Dead wrong.

The biggest flaw in 12v12 - people warned of this, too - is that the amount of firepower means a mistake gets you killed EXTREMELY fast. TTK is much shorter if any focus firing is done. 8v8 wasn't like that. You didn't peek and get wasted by half a dozen snipers.

We're not guessing at what 8v8 would be like. We know what it WAS like.

4v4 is fun but it's got definite problems in terms of Rock Paper Scissors. 8v8 doesn't. 8v8 has much better gameplay.

#79 DGTLDaemon

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Posted 10 July 2017 - 11:44 PM

View PostWintersdark, on 10 July 2017 - 11:26 PM, said:

We're not guessing at what 8v8 would be like. We know what it WAS like.

Well, I don't know about you, but I would never play a mech that's even remotely dependent on the team (like a slow assault or a support build) in 8v8. 12v12 at least provides some sort of "safety in numbers" for mechs that are not suited to operate on their own. 8v8 just won't provide a big enough pack to stick with.

#80 Levon K

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Posted 10 July 2017 - 11:50 PM

View PostKhobai, on 10 July 2017 - 12:53 AM, said:

I still think they need to integrate quickplay into faction warfare. Make every single match played count towards faction warfare.


I remember making this suggestion ages ago, since I'm the type of person who doesn't have time to join a dedicated unit, and was always gated out of community warfare. My suggestion was met with quite negative resistance.
As such, I haven't actually played much in the past 4 years. Came back a few times, but Quick Battle fails to keep my interest.
If QB matches actually counted towards your Pilot's career, it would definitely rekindle interest.
Team Death Match sucks. It's boring because there is no progression.

I actually just popped into the forums for the first time in like 10 months, just to see if the game has progressed. I can see "it's not there yet". Sad, I have thousands invested.

Later folks.





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