My (new) proposal would be 20% damage increase for clan and 40% damage increase for IS (50% for IS LB-20X). We can argue about the amount of damage increase obviously.
At the same time PGI could increase its spread to make LBX better at close range but worse at long range.
My point is that PGI has played around with damage values all the time to make weapons viable why not do the same thing with LBX? After all IS SRM also have 2.15 damage per missile.
This thread is a follow on to:
https://mwomercs.com...-pellet-damage/
where many people agreed that the easiest way to make LBX viable is to increase their damage.
Last time this thread was concluded more or less with "waiting for energy draw which will improve LBX" but enegery draw was eventually dumped.
This means LBX still suck (especially ALL newly introduced IS versions in particular the IS LB20-X) and they still need a buff.
Another good idea:
https://mwomercs.com...gh-armor-crits/
Allow LBX to penetrate armour.
Edited by Antares102, 11 July 2017 - 01:34 PM.