frozen city 2.0 is primarily a sniping map with no cover for brawlers and brawlets. For whatever reason the center of the map is a giant open area with no cover. The "city" is only located at the spawns. To get to the other team you have to walk in the open and get LRM'd and sniped to death, so teams just sit in their spawns and plink each other, until one team is crippled. It becomes especially egregious in the domination game mode. Why put an objective in an area with no cover? I don't want to sound harsh, but it feels like very little thought is put into what makes a map fun to play on. I've created my fair share of games and know how tricky it can be ... but it seriously feels like they just tried to make maps that look cool, rather than designing something dynamic and enjoyable.
Meanwhile, no matter what game mode it is, brawlers sit around with their {Richard Cameron} in their hands.
The solution is pretty simple. Add some highrise buildings to the center of the map. Make the city a place for fighting rather than a set piece you look at when you spawn.
PGI, this really needs to happen. If nobody can get around to it, give me your map editor and I'll do it for $5 an hour. I know how to keep poly counts below a certain #
Edited by waterfowl, 11 July 2017 - 01:41 PM.