Edited by draiocht, 13 July 2017 - 09:15 AM.
off-topic


Countdown To Civil War Mech Release July 18Th
#101
Posted 12 July 2017 - 04:00 PM
#102
Posted 12 July 2017 - 04:03 PM
In MW3, during the mission in the Port city of Durgan (Dergon?) I would clear out the entire map with my Annihilator... As I started passing under a bridge, I insta-died to a headshot... I reloaded the map, and went through it again, making extra special sure to kill everything before proceeding.... same thing happened again! It finally dawned on me, that I was hitting the head of my Annihilator against the side of the bridge and dying XD
In a lot of ways, MW3 was the most advanced Mechwarrior game we've ever had... It had terrain deformation, almost completely destructable environments, armor actually visibly chipped away exposing internal structure, you got cracks in your vis-screen if you took machine gun/ac fire to the face, Targeting Computers actually DID something, and magnificently accurate representations of what happens if you run into a wall per the above story...
Edited by Twilight Fenrir, 12 July 2017 - 04:05 PM.
#104
Posted 12 July 2017 - 04:07 PM
Twilight Fenrir, on 12 July 2017 - 03:24 PM, said:
Nevermind, that's Smoke Jag...
We need the Turkina next <3
corpse256, on 12 July 2017 - 03:35 PM, said:
Bane!

(Turkina would be cool, too. I would love to see Alex's rendition of it)
#105
Posted 12 July 2017 - 04:08 PM
Where do these arms and shoulders come from? And why is the belly so small?
This looks like a half baked band aid to stop the mech from being rubbish by bringing it more in line with the general MWO design.
Hint: If you would have stayed true to the original design (sarna) you could have gone with extended arm hitboxes over parts of the side belly. That would have gained the same effect as these arm you put there will have without ruining the uniqueness of the design.
The mech never was (or is) pretty. But at least it was unique. Now it isn't.
#106
Posted 12 July 2017 - 04:13 PM
Twilight Fenrir, on 12 July 2017 - 04:03 PM, said:
In MW3, during the mission in the Port city of Durgan (Dergon?) I would clear out the entire map with my Annihilator... As I started passing under a bridge, I insta-died to a headshot... I reloaded the map, and went through it again, making extra special sure to kill everything before proceeding.... same thing happened again! It finally dawned on me, that I was hitting the head of my Annihilator against the side of the bridge and dying XD
In a lot of ways, MW3 was the most advanced Mechwarrior game we've ever had... It had terrain deformation, almost completely destructable environments, armor actually visibly chipped away exposing internal structure, you got cracks in your vis-screen if you took machine gun/ac fire to the face, Targeting Computers actually DID something, and magnificently accurate representations of what happens if you run into a wall per the above story...
Indeed! MW3 was very advanced for it's time. And it actually had better graphics than MW4.
#107
Posted 12 July 2017 - 04:16 PM
Jay Leon Hart, on 12 July 2017 - 04:04 PM, said:

Oh god, look at that Anni <3 Such a beaut! Cannot wait!
Odanan, on 12 July 2017 - 04:07 PM, said:

(Turkina would be cool, too. I would love to see Alex's rendition of it)
Hahaha, the Bane?!? God, I wish! But that mech would utterly break the game... There's a variant of the Bane with 10 UAC2s (AND 4 MGs) STOCK! Another variant has 8 F*ing LRM15s, STOCK! (And SOMEHOW manages to cram enough ammo on it to keep it fed, too!)
Edited by Twilight Fenrir, 12 July 2017 - 04:20 PM.
#108
Posted 12 July 2017 - 04:18 PM

#110
Posted 12 July 2017 - 04:25 PM
Edited by draiocht, 13 July 2017 - 09:15 AM.
off-topic
#111
Posted 12 July 2017 - 04:54 PM
Twilight Fenrir, on 12 July 2017 - 02:42 PM, said:
So tall in fact that we had to adjust the MechLab cameras to fit it in frame.
#114
Posted 12 July 2017 - 05:14 PM
Alexander Garden, on 12 July 2017 - 04:54 PM, said:
Haha, wow, so it IS taller than the Executioner in this game? That's insane.... sounds fun

I'm getting a strange vibration every time I step with my right foot.... What? There's a Urbanmech stuck to the bottom of my foot?!? I didn't even see it down there!
Edited by Twilight Fenrir, 12 July 2017 - 05:15 PM.
#115
Posted 12 July 2017 - 05:35 PM
hero even more so with those elevated missile racks
was hoping that they would be more set into the existing torso
Edited by chaothulhu, 12 July 2017 - 05:37 PM.
#116
Posted 12 July 2017 - 05:36 PM
chaothulhu, on 12 July 2017 - 05:35 PM, said:
Depends on how they split the hitbox... I'd bet money that's side torso up there. Just like the Cyclops
Edited by Twilight Fenrir, 12 July 2017 - 05:37 PM.
#117
Posted 12 July 2017 - 05:39 PM

#118
Posted 12 July 2017 - 05:48 PM
-Everything looks awesome for the most part. Even the Annihilator isn't too bad imo
-MkII gauss rifles are tiny and too long (as expected)

-Uziel arms might be too small but it's hard to say. Overall I love the model
-The the Cougar Prime's arm-mounted pulse lasers are nothing like the concept's. No barrels and are in a different place. really kills the look for me


#119
Posted 12 July 2017 - 05:49 PM
chaothulhu, on 12 July 2017 - 05:35 PM, said:
hero even more so with those elevated missile racks
was hoping that they would be more set into the existing torso
i'm guessing the neck/head will be partially side torso. most people just shoot for center mass anyway, so it's probably not a big concern.
#120
Posted 12 July 2017 - 05:51 PM
cougurt, on 12 July 2017 - 05:49 PM, said:
Agreed. Unless you're in a situation where you can pick your target carefully, the side of the head isn't likely to be prime target zone... especially with as high as it apparently will be. And even then, there's plenty easier shot side torso above the arms it looks like...
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users