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I Had Absolutely No Idea The Roughneck Was In The Game


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#41 Sjorpha

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Posted 12 July 2017 - 05:36 PM

Roughneck is one of those few things i believe PGI did really well.

Beautiful art and model, great concept and backstory with the refitted industrial mech theme that fits in seamlessly with the rest of BT lore, and also managing to fill an empty niche in terms of hardpoints and design for the 65 ton bracket.

It's almost perfect, hard to see why anyone would complain.

Can't wait for cbill release to I can drive it, wouldn't be surprised if it turns out to be my favorite heavy in terms of playing for fun, since shadowhawk is my favorite medium.

Edited by Sjorpha, 12 July 2017 - 05:38 PM.


#42 Pur

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Posted 12 July 2017 - 05:42 PM

View PostProsperity Park, on 12 July 2017 - 11:57 AM, said:

PGI made it up, and Catalyst honorarily cannonized it as official BattleTech Universe content


say whaaaaaaaaaaaaaaaaaaaaaaaaaat?!

seriously?

that's pretty sweet

#43 Scout Derek

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Posted 12 July 2017 - 05:56 PM

View PostProsperity Park, on 12 July 2017 - 11:57 AM, said:

PGI made it up, and Catalyst honorarily cannonized it as official BattleTech Universe content


Adrian Gideon says this, however,

Quote


The thing is, despite any help I can offer you, or what Randall can say on the subject, and despite what anyone wants—"canon"—between PGI, HBS, CGL and others who work with the BattleTech IP—merely overlaps, as opposed to being one absolute overarching truth. Think of Marvel movies, comics and animated shows. They may share even up to 90% of their canon, but ultimately they go their own way for their own reasons, not the least of which may be legal or contractual between Marvel's different entertainment divisions (I'm not even getting into Fox or Sony there).



TLDR, Roughneck may only be Canon in the MWO/Catalyst Game Labs(games) Timeline, but not for the main Battletech timeline.

Kind of like Marvel Civil War, the comics vs the movies, a lot of things happen and don't happen, Steve Rogers in the comics goes to jail and killed, but in the movies he is never sent to jail but escapes.

Here's the link If you think I pulled this out of my magic hat.

#44 Dariq Sayid

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Posted 12 July 2017 - 06:31 PM

IIRC the lore for the Roughneck was written by Randall Bills. So, basically, it's just waiting for a published product to become fully canon.

Edit: It wouldn't surprise me if, eventually, we see XTRO:MWO.

Edited by Dariq Sayid, 12 July 2017 - 06:42 PM.


#45 Athom83

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Posted 12 July 2017 - 06:56 PM

It took me longer to try to drill through an enemy Roughneck then some assaults when I pilot my Wolverine. I'm definitely picking one up on C-Bill release even if I have to sell mechs to do so.

View PostProsperity Park, on 12 July 2017 - 11:57 AM, said:

PGI made it up, and Catalyst honorarily cannonized it as official BattleTech Universe content

IIRC the way it happened is that since an agreement made MWO Hero mechs cannon, the Roughneck hero made the mech itself cannon.

Edited by Athom83, 12 July 2017 - 06:54 PM.


#46 Aggravated Assault Mech

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Posted 12 July 2017 - 06:58 PM

View PostSjorpha, on 12 July 2017 - 05:36 PM, said:

Roughneck is one of those few things i believe PGI did really well.

Beautiful art and model, great concept and backstory with the refitted industrial mech theme that fits in seamlessly with the rest of BT lore, and also managing to fill an empty niche in terms of hardpoints and design for the 65 ton bracket.

It's almost perfect, hard to see why anyone would complain.

Can't wait for cbill release to I can drive it, wouldn't be surprised if it turns out to be my favorite heavy in terms of playing for fun, since shadowhawk is my favorite medium.


Yeah, it's one of the things that really impressed me. The Roughneck is probably the nicest model and skins they've made.

#47 GrimRiver

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Posted 12 July 2017 - 07:00 PM

I was looking through some mechs and seen that the Assassin was for c-bills which meant the Roughnech was out for MC, I got the ASN-101. Good hit boxes those mechs.

I haven't heard anything bad about the Roughnecks so I assume they're pretty good.

For lore buffs the Roughneck actually is canon because all mechs wasn't canon at the time of their release, until they became canon.

New stuff usually isn't considered canon until some time passes and then it's accepted as such.

#48 evilauthor

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Posted 12 July 2017 - 07:15 PM

View PostSpiralFace, on 12 July 2017 - 05:15 PM, said:


Yes, you are wrong.

Industrial 'Mech's are not "unique" to the Dark Ages. They have always been in the background of the Battletech fiction. Sometimes prominently. (Aidan fought off a dark caste raid in an Agro mech, they are sighted in Succession war books, etc.)

Just because they never appeared in a TRO till much later didn't mean they didn't exist until the Dark Ages. And even in the Dark Ages, it made sense when you looked at the fiction at the time of release. (Quickly cobbled together arms for quick insurrections by pocket factions.) People just didn't like that it was a total "bait and switch" when what they wanted was more of the classic battletech mechs in pre-painted miniature form.


I didn't say Industrial mechs didn't exist in the lore prior to 32nd Century. I said the Roughneck didn't. There's a difference there.

At the very least, the Roughneck as a combat platform didn't exist prior to the 32nd century. At least not as a specifically mentioned model in the lore anyway. There has been mention of upgunned Industrialmechs prior to the Dark Ages, but the Roughneck was never mentioned specifically and upgunned Industrialmechs were always treated in lore as a poor substitutes for actual Battlemechs because they were always undergunned and poorly armored for their weight.

#49 Dariq Sayid

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Posted 12 July 2017 - 07:32 PM

View PostGrimRiver, on 12 July 2017 - 07:00 PM, said:

For lore buffs the Roughneck actually is canon because all mechs wasn't canon at the time of their release, until they became canon.

New stuff usually isn't considered canon until some time passes and then it's accepted as such.


Not exactly. Basically, once published in an official source, then it's canon.

http://www.sarna.net/wiki/Canon

#50 Cementi

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Posted 12 July 2017 - 07:35 PM

View PostZacharyJ, on 12 July 2017 - 11:12 AM, said:

I play reasonably regularly and I have not seen it until just now, I had totally forgotten and blocked out the ill advised fantasy mech and was gone when it was released, but thats been a good long while. Did everyone really hate it that much?


Huh, I see it alot. Friend has one and is quite happy with it. However on the ill advised comment I think it was great that Alex got to be creative for all the great work he has done and on top of it I hope they add more stuff that is not from goofball eras with silly unbalanced tech.

Yep I am a 3025 neckbeard.

#51 Ruar

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Posted 12 July 2017 - 07:38 PM

It's a surprisingly strong mech but the lack of jump jets and mobility in general make it a poor option. If you know you'll be on a small map it's a good pick, but for quick play it just doesn't move around well enough to truly be effective.

#52 Vellron2005

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Posted 13 July 2017 - 12:50 AM

As far as I've heard, the roughneck was released for MC a few days ago.. don't know which mech was released for Cbills though.. the person responsible for such info at PGI is severely slacking.. last two mechs the forums had to remind them they were out for cbills..

It's literally like, 15-20 minutes of work..

#53 Yellonet

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Posted 13 July 2017 - 01:40 AM

Yeah, I can't really think of a mech that I see less frequently.

#54 Gwahlur

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Posted 13 July 2017 - 01:48 AM

Canon schmanon, who gives a ****.
This thread make me take a look at the roughnecks in the store, and I'm definitely getting at least a 3A once they are out for cbills, the hardpoints on that are just yummy as hell.

#55 C E Dwyer

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Posted 13 July 2017 - 03:31 AM

View PostProsperity Park, on 12 July 2017 - 11:57 AM, said:

PGI made it up, and Catalyst honorarily cannonized it as official BattleTech Universe content

Yeah that was rather um...

Well P.G.I knew it was going to divide the community right down the middle so they made sure it got put in official canon..even though the only official hero up to that point that had made it was the Dragon Slayer, other than a few unconfirmed statements saying all P.G.I hero's were canon (only the DS ever got made as such, until a week after mechcon)


I can only assume, due to his mostly Triple A art work and design, it's poor reception, got Alex pissy, as he made the Javelin the most hideous pile of crap in the game to date.

Edited by Cathy, 13 July 2017 - 03:32 AM.


#56 Dee Eight

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Posted 13 July 2017 - 03:35 AM

View PostZacharyJ, on 12 July 2017 - 11:12 AM, said:

I play reasonably regularly and I have not seen it until just now, I had totally forgotten and blocked out the ill advised fantasy mech and was gone when it was released, but thats been a good long while. Did everyone really hate it that much?


Its the tankiest IS heavy mech currently, especially when you consider its tonnage. Dragon's are buffed to the heavens for a 60 ton mech, but have lousy hit boxes. Roughnecks have great hit boxes and are buffed even better when you take structure + armor quirks into consideration.

View PostCathy, on 13 July 2017 - 03:31 AM, said:

Yeah that was rather um...

Well P.G.I knew it was going to divide the community right down the middle so they made sure it got put in official canon..even though the only official hero up to that point that had made it was the Dragon Slayer, other than a few unconfirmed statements saying all P.G.I hero's were canon (only the DS ever got make as so until a week after mechcon)


Given the number of mechs previously created solely for the games and then retroactively added to the canon by including them in reprints of existing TROs... it should not have surprised or divided anyone with any real historical knowledge of the battletech universe.

#57 Dee Eight

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Posted 13 July 2017 - 03:45 AM

Take for example.... this little fellow...

http://www.sarna.net/wiki/Jackalope

Introduced by the Wizkids Mechwarror Clix game and then canonized by Catalyst when they jumped the BT tabletop timeline to 3145.

#58 Thorn Hallis

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Posted 13 July 2017 - 04:19 AM

View PostAggravated Assault Mech, on 12 July 2017 - 12:29 PM, said:

You know how many mechs were "invented" by Microsoft for MW4: Vengeance?

The 3067 TRO containing the Mad Cat Mk. 2, Uziel, Chimaera, Hellspawn, Osiris, Thanatos wasn't published until 2002, shortly before the release of MW4 Mercenaries.


All of 'em get the "Yea no" treatment. Except for the MK2, as its history runs somewhat deeper (being originally ment to be the first super heaviy 'Mech).

#59 Athom83

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Posted 13 July 2017 - 09:23 AM

View PostYellonet, on 13 July 2017 - 01:40 AM, said:

Yeah, I can't really think of a mech that I see less frequently.

Victor, Highlander, Vindicator, Trebuchet...

#60 Yellonet

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Posted 13 July 2017 - 09:25 AM

View PostAthom83, on 13 July 2017 - 09:23 AM, said:

Victor, Highlander, Vindicator, Trebuchet...

Yeah, I see those more often.





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