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Do The Win Conditions Mean Anything To You ?


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#1 Aylward

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Posted 17 July 2017 - 08:08 AM

Now that PGI has actually gone so far as to set certain "win/loss" conditions for a Faction Play cycle/season.. including attacking and taking homeworlds on both sides of the fence, the question becomes... How many actually care and/or are motivated to lock down and start pushing in one direction or the other ?? (aside from the known loyalists that only go in one direction already of course..)..

How many that left already will come back based on this new change and recommit on the map to push for homeworlds or at least defend your own ??

Basically, does the lure of reaching and taking homeworlds now motivate you to come back and start playing FP hard again, even if just in "the bucket" ??

The other burning question i have is...did PGI fix the voting function to actually choose what we were voting for that's never worked since they put it in ??

#2 MaxFool

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Posted 17 July 2017 - 08:37 AM

I think I'm already numb, there is no feeling left for caring about how the map looks.

Maybe if due to these new things we get some extra activity in community and in matches, that I'll care about.

#3 Black Ivan

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Posted 17 July 2017 - 09:52 AM

Without enough population nothing will help FW

#4 Commander A9

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Posted 17 July 2017 - 01:36 PM

Doesn't matter.

A fight is a fight to win.

#5 Marquis De Lafayette

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Posted 17 July 2017 - 02:20 PM

The only motivation (regarding homeworlds) I can see most players caring about is "if it triggers an event where PGI gives away stuff". We like free stuff....I think if they had done this 18 months ago it would have been a very different story. If they want to think about having a viable loyalist population, they need to fix the core problems that make it a less desirable gig than being a Merc.

#6 Bud Crue

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Posted 17 July 2017 - 04:46 PM

Depending on the start state of the map, it will be interesting to see how many planets and thus how long it would theoretically take to get to the single clan home world necessary to trigger a "victory" (I am assuming it will be less than the 3 IS planets needed for a clan "victory"). I bring this up, as I would really like to see a bunch of better teams get together and just run the table -so to speak- and end the phase in like two weeks after the reset. Not only would it be hilarious, but it would illustrate the folly of PGI trying to impose its will on what should be a player controlled mode.

Anyway, if a bunch of you FP regulars could all get together and get this done for the sake of my entertainment and flipping PGI the proverbial bird, I would sure appreciate it.

#7 Khalcruth

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Posted 17 July 2017 - 04:47 PM

View PostMarquis De Lafayette, on 17 July 2017 - 02:20 PM, said:

If they want to think about having a viable loyalist population, they need to fix the core problems that make it a less desirable gig than being a Merc.


That's not in their financial best interest - more people who play both sides means more people they can sell both IS and Clan mechpacks to. Loyalists are only potentially enticed by half the mechpacks. Mercs are potentially enticed by all of them. In an ideal world for PGI, everyone would be mercs and would buy mechpacks for both sides. In this world, it would not even be possible to be a loyalist.

#8 Marquis De Lafayette

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Posted 17 July 2017 - 04:56 PM

View PostKhalcruth, on 17 July 2017 - 04:47 PM, said:


That's not in their financial best interest - more people who play both sides means more people they can sell both IS and Clan mechpacks to. Loyalists are only potentially enticed by half the mechpacks. Mercs are potentially enticed by all of them. In an ideal world for PGI, everyone would be mercs and would buy mechpacks for both sides. In this world, it would not even be possible to be a loyalist.


Sadly...There is truth in this. Everything they have done in recent memory has pushed players towards the Merc path...just by making it the most profitable career with the least downsides.

#9 naterist

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Posted 17 July 2017 - 06:02 PM

View PostKhalcruth, on 17 July 2017 - 04:47 PM, said:


That's not in their financial best interest - more people who play both sides means more people they can sell both IS and Clan mechpacks to. Loyalists are only potentially enticed by half the mechpacks. Mercs are potentially enticed by all of them. In an ideal world for PGI, everyone would be mercs and would buy mechpacks for both sides. In this world, it would not even be possible to be a loyalist.


by letting loyalists have one mech in their dropdeck from another faction, they instantly fix both their own financial problem, and the loyalist problem.

#10 Deathlike

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Posted 17 July 2017 - 06:14 PM

View Postnaterist, on 17 July 2017 - 06:02 PM, said:

by letting loyalists have one mech in their dropdeck from another faction, they instantly fix both their own financial problem, and the loyalist problem.


lol no.

If you're too hung up on lore and lore builds, there will be tons of crap chassis (which are in abundance on the IS side) that won't get a second look vs the comp/meta/non-garbage mechs.

Also, the answer to the OP's question is no.

#11 slide

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Posted 17 July 2017 - 06:23 PM

Yes. The new win conditions do mean something to me. I would like nothing more than to see the clans pushed back to Strana Mechty.

What worries me is that with no other changes to FP there won't be the critical mass of players on both sides to allow enough games to be played to let anything happen.

#12 Kin3ticX

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Posted 17 July 2017 - 06:33 PM

Mercstar is reforming to test the waters but with expectations set very very very lowwwwwwwwwwwwwwwwww

#13 Kin3ticX

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Posted 17 July 2017 - 06:38 PM

View PostDeathlike, on 17 July 2017 - 06:14 PM, said:


lol no.

If you're too hung up on lore and lore builds, there will be tons of crap chassis (which are in abundance on the IS side) that won't get a second look vs the comp/meta/non-garbage mechs.

Also, the answer to the OP's question is no.


I wouldnt be agaist each faction having a house favorite, but PGI never implements features like this. You know, like getting an LP bonus for being in a Dragon as a Kuritan. Getting more LP for wearing the Kurita camo and the cockpit items. Maybe some factions have a terrible favorite like Liao has Vindicators, but throw the RP guys a bone at least.

You know, we cant even get somplething AS SIMPLE as unit to unit coffer transfers. We don't have much to support fluff of any kind.

Edited by Kin3ticX, 17 July 2017 - 06:40 PM.


#14 Deathlike

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Posted 17 July 2017 - 06:41 PM

View PostKin3ticX, on 17 July 2017 - 06:38 PM, said:


I wouldnt be agaist each faction having a house favorite, but PGI never implements features like this. You know, like getting an LP bonus for being in a Dragon as a Kuritan. Getting more LP for wearing the Kurita camo and the cockpit items. Maybe some factions have a terrible favorite like Liao has Vindicators, but throw the RP guys a bone at least.

You know, we cant even get somplething AS SIMPLE as unit to unit coffer transfers. We don't have much to support fluff of any kind.


It's called Lostech... you might have heard of it.

Good ideas naturally come out of necessity and obvious realizations of bad things... but when you ignore and don't work on things you claim to work on, it becomes just an echo in the distance... worse than the "echo chamber" people complaina bout.

#15 Carl Vickers

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Posted 17 July 2017 - 06:51 PM

View PostDeathlike, on 17 July 2017 - 06:41 PM, said:


It's called Lostech... you might have heard of it.

Good ideas naturally come out of necessity and obvious realizations of bad things... but when you ignore and don't work on things you claim to work on, it becomes just an echo in the distance... worse than the "echo chamber" people complaina bout.


More like PGI doesnt want unit to unit coffer transfers cause that would make an economy that they would have to monitor. Think about this too, when it comes to monitoring the data of mechs and weapons for balance change we all know how well they interpret the data, how do you think they would go on monitoring financial data between units.

#16 Kin3ticX

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Posted 17 July 2017 - 07:00 PM

View PostCarl Vickers, on 17 July 2017 - 06:51 PM, said:


More like PGI doesnt want unit to unit coffer transfers cause that would make an economy that they would have to monitor. Think about this too, when it comes to monitoring the data of mechs and weapons for balance change we all know how well they interpret the data, how do you think they would go on monitoring financial data between units.


Well they made sure to close the loophole we used to get paid. Loyalists are pretty much trapped unless they are level 20. Not that there was any point to filling the coffers anyways.

The main reason I wanted it was so multiple players could build a pool so we could make even bigger coffer deals.

Even though coffers are worthless, pretend spacebucks at least made it fun somehow.

#17 Carl Vickers

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Posted 17 July 2017 - 07:07 PM

View PostKin3ticX, on 17 July 2017 - 07:00 PM, said:


Well they made sure to close the loophole we used to get paid. Loyalists are pretty much trapped unless they are level 20. Not that there was any point to filling the coffers anyways.

The main reason I wanted it was so multiple players could build a pool so we could make even bigger coffer deals.

Even though coffers are worthless, pretend spacebucks at least made it fun somehow.


I was in CWI when it CW beta/1 and remember Aresye joining you guys to give you cash, then coming back for a while, CWing like crazy the leaving to visit you guys. Fun times, player created immersion.

Id love to see a hiring hall for mercs where loyalists could come in and actually hire a merc unit for a period of time, payed in space bucks, maybe even make up a MRBC (merc review and bonding commission) to oversee the contracts are upheld ect.

#18 Oldbob10025

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Posted 17 July 2017 - 07:40 PM

The win conditions for the clans will take A LONG TIME..

Getting Luthen and Tharkad will be somewhat easy but to take Davion/Liao/or marik will just be about a year game play just to take them. I fear that FW is dead and only way people come to it is when PGI has a event for them to come back to it for free things.

The question is this. How to keep players interested in staying with Faction Warfare? What would keep them playing even after a event is over, and how to make it enjoyable and not a 30 min crap show?

They messed up Faction Warfare and I think it would be best to scrap the whole things and use the dedicated programers to make Solaris 7 world with everything we could imagine it would be than to waste resources on a dead game mode. Not saying some people still like it but be honest how many times do you drop against the same people all night?

Just some thoughts

#19 Kin3ticX

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Posted 17 July 2017 - 07:49 PM

View PostOldbob10025, on 17 July 2017 - 07:40 PM, said:

The win conditions for the clans will take A LONG TIME..

Getting Luthen and Tharkad will be somewhat easy but to take Davion/Liao/or marik will just be about a year game play just to take them. I fear that FW is dead and only way people come to it is when PGI has a event for them to come back to it for free things.

The question is this. How to keep players interested in staying with Faction Warfare? What would keep them playing even after a event is over, and how to make it enjoyable and not a 30 min crap show?

They messed up Faction Warfare and I think it would be best to scrap the whole things and use the dedicated programers to make Solaris 7 world with everything we could imagine it would be than to waste resources on a dead game mode. Not saying some people still like it but be honest how many times do you drop against the same people all night?

Just some thoughts


I still like the idea of doing a system restore back to 2015 and then piecemealing precision items into CW meant to create space nerd politics and make the map more meaningful.


View PostCarl Vickers, on 17 July 2017 - 07:07 PM, said:


I was in CWI when it CW beta/1 and remember Aresye joining you guys to give you cash, then coming back for a while, CWing like crazy the leaving to visit you guys. Fun times, player created immersion.

Id love to see a hiring hall for mercs where loyalists could come in and actually hire a merc unit for a period of time, payed in space bucks, maybe even make up a MRBC (merc review and bonding commission) to oversee the contracts are upheld ect.


PGI considers picking a contract from the ether as being all the RP we need.

I guess PGI just sees collusion in their mode as game breaking. AKA people avoiding each other. Yeah it was happening but growing population smooths that all out.

Edited by Kin3ticX, 17 July 2017 - 07:53 PM.


#20 Kaptain

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Posted 17 July 2017 - 07:50 PM

Win conditions, like everything else FW, has no point.





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