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Why Is Forest Colony So Frustrating?
#61
Posted 13 July 2017 - 06:54 PM
the problem is that the meta is sickly and cancerous. and gamemodes like domination were invented to try and bandaid the problem.
#62
Posted 14 July 2017 - 06:22 AM
Quicksilver Kalasa, on 12 July 2017 - 05:29 PM, said:
It's conditioning. There's nothing that dictates you have to fight around that central point in any mode other than Domination.
#63
Posted 14 July 2017 - 06:30 AM
#65
Posted 14 July 2017 - 06:52 AM
Khobai, on 13 July 2017 - 06:54 PM, said:
Where did I say anything about making brawling viable, all I said was that it was easier to pull off in domination.
As for preventing camping, that should be the whole point of a game mode for NR, and domination does it better than the stupidity that is escort and incursion because it still leaves options for how you want to play it.
Khobai, on 13 July 2017 - 06:54 PM, said:
No, they were added because people kept asking for stupid things like objectives that mattered, thus how we ended up with Incursion and Escort (which are the newest). Domination may have its faults, but it had the right idea for what a game mode should do just like conquest.
Edited by Quicksilver Kalasa, 14 July 2017 - 06:53 AM.
#66
Posted 14 July 2017 - 07:35 AM
Quicksilver Kalasa, on 14 July 2017 - 06:49 AM, said:
#67
Posted 14 July 2017 - 07:47 AM
SamMaster, on 13 July 2017 - 03:57 AM, said:
I tend to agree here. Not all places IRL are optimal, not even in pretend shows or movies with battles do you see them in optimal situations always. Most often they MAKE FOR THEMSELVES the optimal situation, aka work as a team, find a good strategy, communicate. Those who complain they can't play their solo way, this is the wrong game for that.
I grow very tired of people excusing crummy map design, lousy visibility, or other trash decisions as "well, real life can suck, so the game should simulate that sucking, too."
This is not a "life simulator." People play games to HAVE FUN and escape the boring frustration, lack of control, and general half-baked and "sub-optimal nature" of real life. Yes, in real life, you can have battles where you can't see anything. In real life, you can easily be killed by a foe you can't even see. Great, lovely - but this is a game, and none of those things I just described can be considered "fun" by the vast majority of the population.
I hate Forest Colony. The visibility is crap, and my eyes and fading reflexes (pushing 40) aren't great at picking out tiny bits of movement through piles of clutter and scoring hits. Yes, that's "real life" - and one of many reasons why I'm not a sniper in "real life." The map design is overly linear and is cluttered with "roots of steel" that block your movement just as the "adamantium trees" somehow deflect all weapons fire. It's a frustrating map where you stumble around half-blind much of the time, watching your shots gets stopped by twigs as your mech gets snared on a pebble. Meanwhile, your 15 year opponent, hyped on Red Bull and using altered gamma settings, has no problems hitting you. It sucks to play and the design is trash. Now, I'm not saying we should make it an open field or some nonsense, but it needs serious work.
Edited by oldradagast, 14 July 2017 - 07:48 AM.
#68
Posted 14 July 2017 - 08:05 AM
Rampancy, on 14 July 2017 - 07:35 AM, said:
You don't have to be in center to hold center.......it's called projection of firepower.
Edited by Quicksilver Kalasa, 14 July 2017 - 08:06 AM.
#69
Posted 14 July 2017 - 08:26 AM
I don't know about you guys, but when I'm scooting around the forest floor, they get sucked up into my intakes causing slight overheat without a coolant flush.
#70
Posted 14 July 2017 - 10:33 AM
Quicksilver Kalasa, on 14 July 2017 - 08:05 AM, said:
Ha .... if only people projected their fire power... all one has to do is run the back lines of what might be called a formation to see how few mechs are actually projecting any kind of firepower. hell a majority of them cant even see the field of skirmish much less project one iota of firepower towards it.
#71
Posted 14 July 2017 - 10:35 AM
nitra, on 14 July 2017 - 10:33 AM, said:
Sure, in PUGs that's an issue, but balancing purely on PUGs is silly considering how inconsistent it can be due to varying skill and coordination gaps. Honestly skirmish is the best game mode for PUGs because they generally don't camp some spot of on the weirdest part of the map and most of them don't know how to play objectives properly and they cause more harm than good.
Edited by Quicksilver Kalasa, 14 July 2017 - 10:36 AM.
#73
Posted 14 July 2017 - 10:44 AM
Gwahlur, on 13 July 2017 - 04:25 AM, said:
Whoops, let me edit that
Definitely something fishy there. First nobody shot you while you were in the open, then that SCR somehow failed to see you even though your were pretty much right in front of it and then you survived in a BJ even though you shut down...
#74
Posted 14 July 2017 - 10:59 AM
Yellonet, on 14 July 2017 - 10:44 AM, said:
Yeah, shows how much attention people pay to anything except what they expect to happen every match.
People are so onedimensional in their thinking and approach to the game, it's really hurting the quality of play.
And if you watch again, you'll see I only took one ppc shot while I was shut down. Blame the other guy for screwing up worse than I did.
Edited by Gwahlur, 14 July 2017 - 12:25 PM.
#75
Posted 14 July 2017 - 11:00 AM
#77
Posted 14 July 2017 - 11:43 AM
#78
Posted 14 July 2017 - 11:46 AM
Too much wasted space, map isnt well thought out. Too few places you can take to use any form of flanking maneouver considering how large the map is. Multiple chokepoints which is detrimental to fluid gameplay. Funnels the game into around single area every game, deathtrap tunnel which makes entire region meaningless etc... It is one of the worst designed maps in Mwo to be honest. Even the old one was better.
#79
Posted 14 July 2017 - 12:21 PM
Yellonet, on 14 July 2017 - 10:44 AM, said:
Stormcrow had two PPCs so he was probably zoomed in on his enemies far ahead and thus couldn't notice the BJ.
#80
Posted 14 July 2017 - 12:33 PM
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