SamMaster, on 13 July 2017 - 03:57 AM, said:
I tend to agree here. Not all places IRL are optimal, not even in pretend shows or movies with battles do you see them in optimal situations always. Most often they MAKE FOR THEMSELVES the optimal situation, aka work as a team, find a good strategy, communicate. Those who complain they can't play their solo way, this is the wrong game for that.
I grow very tired of people excusing crummy map design, lousy visibility, or other trash decisions as "well, real life can suck, so the game should simulate that sucking, too."
This is not a "life simulator." People play games to HAVE FUN and escape the boring frustration, lack of control, and general half-baked and "sub-optimal nature" of real life. Yes, in real life, you can have battles where you can't see anything. In real life, you can easily be killed by a foe you can't even see. Great, lovely - but this is a game, and none of those things I just described can be considered "fun" by the vast majority of the population.
I hate Forest Colony. The visibility is crap, and my eyes and fading reflexes (pushing 40) aren't great at picking out tiny bits of movement through piles of clutter and scoring hits. Yes, that's "real life" - and one of many reasons why I'm not a sniper in "real life." The map design is overly linear and is cluttered with "roots of steel" that block your movement just as the "adamantium trees" somehow deflect all weapons fire. It's a frustrating map where you stumble around half-blind much of the time, watching your shots gets stopped by twigs as your mech gets snared on a pebble. Meanwhile, your 15 year opponent, hyped on Red Bull and using altered gamma settings, has no problems hitting you. It sucks to play and the design is trash. Now, I'm not saying we should make it an open field or some nonsense, but it needs serious work.
Edited by oldradagast, 14 July 2017 - 07:48 AM.