

Vitric Forge Has No Quickplay Counterpart.
#1
Posted 13 July 2017 - 01:56 AM
#2
Posted 13 July 2017 - 03:06 AM
But it would be a hot map, so unless there was an event around it, nobody would vote it.
INB4 Forums Warriors that say "I always vote hot maps": no, you don't.
#3
Posted 13 July 2017 - 03:46 AM
Agent1190, on 13 July 2017 - 03:06 AM, said:
But it would be a hot map, so unless there was an event around it, nobody would vote it.
INB4 Forums Warriors that say "I always vote hot maps": no, you don't.
map voting is kinda dumb
#4
Posted 13 July 2017 - 04:51 AM
Kin3ticX, on 13 July 2017 - 01:56 AM, said:
And that's a good thing. Vitric combines the worst aspect of map designs that the average player loathes:
1. Visually impairing. Can't see well on many parts of the map without resorting to NV. HV is out of the question.
2. Cluttered. There are many places to get stuck on, or impeded, such as rock protrusions, and craters.
3. Hot as heck. Wouldn't have been that bad, if it wasn't combined with the previous two points.
Compared to Vitric Forge, maps such as Sulphurous Rift, and Tourmaline Desert are far more appealing, due to less amount of annoyances that I have pointed out. If PGI wishes to make more maps, they are better off making maps that players actually enjoy playing in.
Edited by El Bandito, 13 July 2017 - 04:53 AM.
#5
Posted 13 July 2017 - 05:25 AM
PS - how the hell do you get stuck on a crater...
Edited by King Harkinian, 13 July 2017 - 05:26 AM.
#6
Posted 13 July 2017 - 05:29 AM
#7
Posted 13 July 2017 - 05:53 AM
El Bandito, on 13 July 2017 - 04:51 AM, said:
And that's a good thing. Vitric combines the worst aspect of map designs that the average player loathes:
1. Visually impairing. Can't see well on many parts of the map without resorting to NV. HV is out of the question.
2. Cluttered. There are many places to get stuck on, or impeded, such as rock protrusions, and craters.
3. Hot as heck. Wouldn't have been that bad, if it wasn't combined with the previous two points.
Compared to Vitric Forge, maps such as Sulphurous Rift, and Tourmaline Desert are far more appealing, due to less amount of annoyances that I have pointed out. If PGI wishes to make more maps, they are better off making maps that players actually enjoy playing in.
agree with 2 and 3, but 1???
I can see mechs at 2 km away .... sniping.
#8
Posted 13 July 2017 - 07:02 AM
Stefka Kerensky, on 13 July 2017 - 05:53 AM, said:
I can see mechs at 2 km away .... sniping.
Not me. When my team is pushing into the attacker's spawn, those stupid red rocks and shadows visually impair me a lot. Even inside the base, I rely on NV sometimes.
#9
Posted 13 July 2017 - 08:09 AM
Agent1190, on 13 July 2017 - 03:06 AM, said:
But it would be a hot map, so unless there was an event around it, nobody would vote it.
INB4 Forums Warriors that say "I always vote hot maps": no, you don't.
I vote for hot maps pretty often.
Then again I can do this on a hot map and laugh.
(Ignore the stuff about heat, PGI will never fix rising thresholds).
#10
Posted 13 July 2017 - 09:08 AM
#11
Posted 13 July 2017 - 09:14 AM
And you guys complaining about hot maps.... seriously?? We already have hot maps and they are fine.
#12
Posted 13 July 2017 - 09:18 AM
#13
Posted 13 July 2017 - 10:18 AM
#14
Posted 13 July 2017 - 05:21 PM
King Harkinian, on 13 July 2017 - 05:25 AM, said:
PS - how the hell do you get stuck on a crater...
No it is not. Tourmaline is visually 100% fine. Sulphurous is 100% fine. Vitric is not. As for the crater, my 90 ton Mauler had issue with it before, when trying to go over it. Nothing major, but the fact remains that the map itself is cluttered more than the two maps I just mentioned.
I don't mind hot maps. I just don't like it when it is hot, AND strains my eyes, while impeding my movement. Which is why I don't vote for Mordor and new Caustic, but vote for Tourmaline. And I am sure a lot of players think the same. Map voting results are proof enough.
Edited by El Bandito, 13 July 2017 - 05:24 PM.
#15
Posted 14 July 2017 - 01:38 AM
#16
Posted 14 July 2017 - 02:26 AM
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